dimm
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Повезло ему, так бы на товарищеском суде разобрали.Тему же прикрыли!)
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Повезло ему, так бы на товарищеском суде разобрали.Тему же прикрыли!)
WARNER BROS. INTERACTIVE ENTERTAINMENT AND TURTLE ROCK STUDIOS ANNOUNCE “BACK 4 BLOOD”
Next-gen Co-operative FPS from Zombie Video game Visionaries to Propel Beloved Genre Forward
BURBANK, CA – March 14, 2019 – Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind the critically acclaimed, co-op phenomenon Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology.
“We are thrilled to partner with the proven Turtle Rock Studios team on Back 4 Blood to advance the co-op zombie genre forward with innovative multiplayer gameplay,” said David Haddad, President, Warner Bros. Interactive Entertainment. “The talented team at Turtle Rock has been developing amazing games together for a long time, and this is a great opportunity to work with them to create a new gaming universe built specifically with the large co-op zombie shooter community in mind.”
“It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains,” said Chris Ashton, Co-founder and Design Director, Turtle Rock Studios. “We also have some of the best teammates in the business at WBIE who understand our development process and are equally committed to our player-first mentality. We love being able to announce, so we can start working with the community right away.”
“We are not resting on any past laurels. Our goal is to take all we’ve learned and push forward. We know that’s a tall order,” said Phil Robb, Co-founder and Creative Director, Turtle Rock Studios. “We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.”
"This is why a year ago, we welcomed PlayFab into Microsoft through an acquisition. PlayFab supports all major devices, from iOS and Android, to PC and Web, to Xbox, Sony PlayStation, and Nintendo Switch; and all major game engines, including Unity and Unreal. PlayFab will also continue to support all major clouds going forward."
Масштабно так решили развернуться.Ну вот, майки пытаются подмять под себя всех. Во-первых XBOX Live на Android и iOS:
Во вторых, решения для мультиплатформенной разработки:
Microsoft Game Stack
Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR. Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Это не для себя, а для другихМайки хотят превратиться в мульти издателя? Кто конкуренцию Сони создавать будет, Гугл?)))
Для всех!Это не для себя, а для других
From Software с 2014 года принадлежит KADOKAWA Games:Fs работают эксклюзивно и для sony, и одновременно независимы