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In the opening keynote of Quakecon 2013, Carmack acknowledged that Kinect was targeted at a "broad consumer base" with different demands and expectations to his own. However, he argued that even the new iteration of the hardware - on paper, a big improvement over the launch version - has obvious flaws.
"I think Kinect still has some fundamental limitations with the latency and frame rate on it," he said, as reported by Polygon. "Interacting with it is still ... when you interact with Kinect, some of the standard interactions - position and hold, waiting for different things - it's fundamentally a poor interaction.
"One way that I look at it is - I used to give Apple a lot of grief about the one button mouse. Anybody working with a mouse really wants more buttons - [they're] helpful there. Kinect is sort of like a zero button mouse with a lot of latency on it."
Вот как русские детки играют в кинект
год-два назад показывали эту фигню на ранней стадии разработки, и тогда не скрывали, что в основе у неё киннект. Сейчас уже решили не уточнять, похоже. =)
Точно так же они играли семь лет назад в ай той на ПС2.
http://kotaku.com/why-im-a-little-bit-worried-about-kinect-1381738496Yesterday I spent a fair amount of time with the Xbox One’s new Kinect, and it seemed like a significant chunk of that time was spent trying to get things to work when (two months from the launch of Xbox One) they should simply work.
"When we started making games for Kinect there was a big focus on always using the hardware," he says. "But now it's in the box, we can use it when it makes sense and not when it doesn't."
A key example of this is in navigating the game's front-end. Rather than using a menu screen, the user-interface is a living, interactive depiction of the Kinect Sports island, where users can see all the events, who is playing them, and the best scores of their friends. It's neat, but the best part is, you can just explore the whole thing with a controller. You don't need to stand there and making swiping gestures like some deranged military despot.
"It just makes sense," says Woodroffe. "People want to sit down with a controller and tweak their appearance, change the outfit – you can do it via gesture, but we're not going to force it, it's fine to use the controller. That's quite a big step forward, policy-wise. It's definitely a good thing. We'll drop motion controls where it makes sense."
Indeed, in the game itself, it seems players can opt to use the Xbox One controller instead of movement for most inputs. The challenge for the team this time has been ensuring that Kinect remains a truly useful interface – the one most players will naturally prefer. "We test all of the games with a controller and if we can't do just as well with motion controls, we're not happy," assures Woodroffe.
Судя по предыдущему видео - народ не оценил преимуществ этого электронного писькомера, предпочитая по-старинке, линейкой...Кинект больше не производят, тупые консьюмеры не оценили инноваций! :hungover: