wish
Well-Known Member
- Регистрация
- 18 Янв 2006
- Сообщения
- 2.963
- Реакции
- 548
а на ХOne уже добавили увеличение текстаЧто новый патч 1.03 дает PS4:
http://www.gamersyde.com/download_the_witcher_3_wild_hunt_ps4_1_01_v_1_03_comparison-34695_en.html
Следуйте инструкциям в видео ниже, чтобы узнать, как установить наш сайт как веб-приложение на главный экран вашего устройства.
Примечание: Эта функция может быть недоступна в некоторых браузерах.
а на ХOne уже добавили увеличение текстаЧто новый патч 1.03 дает PS4:
http://www.gamersyde.com/download_the_witcher_3_wild_hunt_ps4_1_01_v_1_03_comparison-34695_en.html
Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
Конфиг: сказал(а):CPU: Dual-core 1.7 GHz Intel Core i7-2637M
RAM: 8 GB DDR3
VIDEO: NVIDIA GeForce GT 540M
Так вот как Ведьмак выглядит на среднестатистическом большинстве компьютеров. Неплохо.
http://thewitcher.com/news/view/1078- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
Надеюсь это тот самый фикс, который сделает уже наконец управление адекватно отзывчивым. В каком-то из прошлых патчей его уже подлатали, но не до конца, можно сделать и лучше.A new, alternative (optional) movement response mode for Geralt.
http://www.gamereactor.eu/news/329274/Witcher+3+expansions+"almost+size+of+Witcher+2"/"The expansion packs will be whole new storylines with all the elements you've got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours... and I think it's possible that they will be bigger, because it's always like this (that when we plan some time or hours, it's twice or something like this), but I'm not promising anything right now. And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy."
http://www.eurogamer.net/articles/digitalfoundry-2015-should-you-install-the-witcher-3-patch-107XB1 performance:
Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game.
PS4 performance:
With the new patch installed, the PS4 version doesn't get off lightly either. A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket. On top of that, even traveling through simple countryside roads (or Novigrad's central city) continues to produce single-frame stutters every few seconds - a rough point we had hoped would be ironed out by now. Overall, little has improved in PS4's bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace - something not seen on the last patch.
Conclusion:
So back to the question: should you install patch 1.07? Even with its negative impacts on frame-rate on PS4 and Xbox One, it's hard to overlook the wealth of positive changes to The Witcher 3. Weapon stats are rebalanced, the inventory systems are streamlined, and bug fixes too numerous to mention bolster the core package. With the new movement system, everything is snappier, with crowded pub areas now much easier to navigate. The switch to 1.07 is recommended overall, but with some reluctance: we were promised improved performance and it's surprising to see that this controversial area of The Witcher 3 actually seems to take a hit with the new update.
да им только лучше, скажем так от лишних фпс избавились)) так даже лучше))Новый патч для консолекрестьян понижает производительность на ~8 fps
У вас на ПК вообще игры не запускаются после релиза, так что молчал бы, чувак. А то что с Витчером такая байда творится, лишь доказывает подход ПК-разработчиков к созданию игр.да им только лучше, скажем так от лишних фпс избавились)) так даже лучше))
2 игры, и с этим боряться) так что не надо тут ляля) а у вас перманентно во всех играх (кроме казуальных аркад трехпоколенней давности) фпс все ниже и ниже)))У вас на ПК вообще игры не запускаются после релиза, так что молчал бы, чувак.
какие из последних вышедших игр ты прошел на ПК и на каких настройках?2 игры, и с этим боряться) так что не надо тут ляля) а у вас перманентно во всех играх (кроме казуальных аркад трехпоколенней давности) фпс все ниже и ниже)))
Ну я вот играл в Фар Край 4 и Бэтмана последнего, и там вообще ни разу ниже 30-ки ничто не падало. В экзах та же самая фигня. Не помню ни одной проблемы с ФПС. Помню проблемы только с Витчером... и Юнити.... Но у Юнити сетевой код был паршивый и тормозило из-за серваков. Потом это починили. И можно было без серваков играть...2 игры, и с этим боряться) так что не надо тут ляля) а у вас перманентно во всех играх (кроме казуальных аркад трехпоколенней давности) фпс все ниже и ниже)))