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Индистейшон отаке!Некстген шагает по планете
Шоты здесь: http://blogs.nvidia.com/blog/2015/04/30/build-demo/SQUARE ENIX Unveils Real-Time CG Tech Demo Using DirectX 12 at Microsoft Build
World’s Highest Quality Real-Time CG Created with Cutting-Edge Technology
SAN FRANCISCO (April 30, 2015) – Square Enix Co., Ltd. (Square Enix) today announced “WITCH CHAPTER 0 [cry],” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.
As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation. Revealed today as a technology demonstration titled, WITCH CHAPTER 0 [cry], the results of this research will be incorporated into Square Enix’s LUMINOUS STUDIO engine, and is intended for use in future game development.
WITCH CHAPTER 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying-- one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.
WITCH CHAPTER 0 [cry] was created mainly by the developers of AGNI'S PHILOSOPHY – FINAL FANTASY REALTIME TECH DEMO, a tech demo for LUMINOUS STUDIO revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in WITCH CHAPTER 0 [cry].
“Our team has always pursued cutting-edge pre-rendered and real-time CG,” commented Hajime Tabata, head of the next-generation technology research project and Division Executive of Business Division II of Square Enix Co., Ltd. “As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as FINAL FANTASY XV, currently a work in progress.”
“Square Enix is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of Square Enix,” said Yosuke Matsuda, president and representative director of Square Enix Co., Ltd. “The results will be used to further advance the quality and technical expertise of our games. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12.”
Furthermore, this tech demo was made possible by using NVIDIA GeForce GTX TITAN X-4-way SLI PC.
“We've designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards,” said Steven Guggenheimer, corporate vice president and chief evangelist at Microsoft. “The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.”
“WITCH CHAPTER 0 [cry] features the most ambitious real-time, cinematic-quality graphics ever undertaken,” said Jen-Hsun Huang, president and CEO, NVIDIA. “Square Enix’s achievement is nothing short of breathtaking. I am delighted that their amazing team turned to the NVIDIA GAMEWORKS EFFECTS STUDIO to help bring WITCH CHAPTER 0 [cry] to life. This is a preview of the beauty and artistry of video games to come.”
Square Enix will continue to drive research and development of new technologies in game development and to provide the world’s highest quality entertainment content to consumers.
The WITCH CHAPTER 0 [cry] demo video showcased at the Microsoft Build Developer Conference can be viewed here: http://channel9.msdn.com/Events/Build/2015/KEY02
The WITCH CHAPTER 0 [cry] will also be showcased at “de:code 2015,” a developer conference hosted by Microsoft Japan, to take place May 26-27 in Tokyo, Japan.
©2015 SQUARE ENIX CO., LTD. All Rights Reserved.
About DirectX 12
http://dev.windows.com/en-us/games
Windows 10 introduces DirectX 12, the next version of the 3D graphics pipeline that powers Windows. DirectX 12 brings faster and more efficient API performance than ever before. Your game can feature richer scenes, more objects, more impressive effects, and can better utilize modern graphics hardware. DirectX 12 will provide optimized graphics across Windows devices, including phone, PC, and Xbox One.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY, which has sold over 110 million units worldwide; DRAGON QUEST®, which has sold over 64 million units worldwide; TOMB RAIDER®, which has sold over 42 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://www.na.square-enix.com/
Contact
U.S. / David Yang, Square Enix, Inc., dyang@us.square-enix.com
UK & PAL / Alex Huhtala, Square Enix Ltd., alexhu@square-enix.com
Japan / Corporate Communications, Square Enix Co., Ltd. ccir@square-enix.com
Собственно и видео уже:Project Ukulele больше не, а теперь это просто Yooka-Laylee
Тем временем игра собрала необходимые стартовые 175К за 40 минутСобственно и видео уже:
Люди истосковались по Banjo-Kazooie, и о детях своих думают,которым не хватает такого на некстгенеТем временем игра собрала необходимые стартовые 175К за 40 минут
А я то как истосковался)) Даже на "предыдущем"-гене с такого рода играми уже было плохо.Люди истосковались по Banjo-Kazooie, и о детях своих думают,которым не хватает такого на некстгене ) лям соберут не иначе...
Audio Production Director
Microsoft
2011 – May 2014 (3 years)Microsoft Studios
Audio Production Director at SoundLab, the central audio production resource for Microsoft Studios. SoundLab is a multi-room audio facility dedicated to providing Sound Design & Music for any 1st party game published by Microsoft Studios. Recent games worked on include: Forza Motorsport 5, Ryse: Son Of Rome, Halo 4, Fable:Journey, Forza Horizon, Forza Motorsport 4, Kinect Star Wars, Nike+ Kinect Training.
Responsibilities include:
- Sound Supervision and quality control for all audio content produced by Soundlab
- Sound Supervision for individual titles
- Soundlab staffing, facility design and maintenance
- Sound Design
- Dialog supervision (Scripting, Directing & Implementation)
- Post-Production
- Game Mixing
- Music Mixing
- Music Composition
Audio Lead, Turn10 Studios
Microsoft Game Studios
October 2005 – 2011 (6 years)Redmond, WA
Audio Lead at Turn 10 Studios, a division of Microsoft Game Studios. Provided audio for the Forza Motorsport franchise games, including Forza Motorsport 1,2,3 and 4.
Audio Lead
Sierra Entertainment
2000 – 2004 (4 years)Bellevue, WA
Responsible for all audio creation and implementation for many Sierra games from 2000-2004.
Чтобы утопить его в своем болоте )Polyphony Digital переманили какого-то мужика из команды Forza![]()
форца славилась своим звуком, это они придумали вешать по нескольку микрофонов у колес и двигателя реальных тачек и записанный звук использовали в игре. поэтому думаю, что это хороший трансфер)Polyphony Digital переманили какого-то мужика из команды Forza![]()
Вагную, что они повесят этого мужика вместо микрофона и он будет "пам-пам-парам-пам--парам-пам" делать для ГТ7. Ну чтобы уж совсем ручной работы была игра.форца славилась своим звуком, это они придумали вешать по нескольку микрофонов у колес и двигателя реальных тачек и записанный звук использовали в игре. поэтому думаю, что это хороший трансфер)
Ну как неизвестно. Она же отвечала за порт The Last of Us, к примеру. Да и двигло анча 4 сделала, графику....Naughty Dog(вроде как графич. программером) и неизвестно чем там занималась какое-то время.