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Including the concept planning and pre-production phase, the game has already been in development for over 4 years.
• It entered full production in January 2010, a month after FFXIII was released in Japan. Since then it has had a development team of just over 200 people.
• The director is the same person who directed FFVI, FFIX and FFXII, Hiroyuki Ito.
• The co-director led a small part of the development team to make Tactics Ogre for the PSP in parallel with FFXV. He’s currently multi-tasking as lead UI designer of FFXIV 2.0 and co-director of FFXV.
• The game design and battle system will be a major evolution of FFXII.
• The game will be open world and have sprawling, crowd-filled cities on par with Assassin’s Creed.
• The battle system now allows you to target different parts of an enemy’s body like in Vagrant Story.
• Yoichi Wada (president of Square Enix) wants the game to have a world scale and volume of content that surpasses The Elder Scrolls V: Skyrim. He also wants the game to surpass FFVII in worldwide sales and critical reception.
• Will release on all major current gen platforms.
We’re bringing the first FEZ patch online.
It’s the same patch.
We’re not going to patch the patch.
Why not? Because microsoft would charge us tens of thousands of dollars to re-certify the game.
And because as it turns out, the save file delete bug only happens to less than a percent of players. It’s a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL. especially when you consider the alternative. Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!
We believe the save file corruption issue mostly happened to players who had completed, or almost completed the game. If you hadn’t already seen most of what FEZ had to offer, your save file is probably safe. It doesn’t happen if you start a new game.
We believe the current patch is safe for an overwhelming majority of players.
The patch fixes almost everything that’s been wrong with the game since launch. The framerate issues, the loading, the skips, the death loops, everything! All that stuff is fixed! And right now, nobody can get to it since the patch was pulled. For 99% of people, it makes FEZ a better game.
To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste.
Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be “good enough”.
It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense. We already owe microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
So we’re going to go ahead and put Title Update back online, and for a vast majority of people it’s going to make FEZ a better game.
Thank you for your understanding and continuing support.
Sincerely,
The Polytron Team
Это прям какая-то jRPG-шка-мечтаПрошёл слух о FF15
Зачем вообще полез в XBLA, с условиями толком не ознакомившись. Выпускал бы в Стиме или в мобильных App-сторах, там патчи ничего не стоят. В PSN забашлял бы так же - $40000.Забавная история с патчем для Fez
I always wondered how much Sony and Microsoft are charging publishers and developers for a single patch. When gamers ask developers to patch their games, they don’t know how much it costs them to release a single patch for their games through XBL and PSN. While games should be released bug free, the cost of putting a patch is ridiculous.
In an interview with Tim Schafer, he explained why indie devs are moving away from closed system such as XBL and PSN and moving toward open systems like steam. He revealed that it costs $40,000 to put up a patch on XBL or PSN.
The cost is very high. In my opinion, if Sony and Microsoft want indie devs to embrace their platforms, the cost to patch a game should be reduced marginally.
David Perry, who founded Earthworm Jim creator Shiny Entertainment, has revealed that he and a few of his colleagues are in the process of working out how to go about bringing a brand new Earthworm Jim game to consoles.
“The answer is, I would do 2D, but if you wanted you could play with the camera a little. But I don’t like it when you’re doing very 3D, because then your jumps become very hard to predict and then your controller starts breaking. It wouldn’t be fun.”
Судя по дополнению к GTA4, с очень говорящим названием, там и так ратуют за гомосексуалистов.А если выяснится, что в рядах разработчиков ГТА есть гомосексуалисты, тоже покупать не будешь? =)
да, с еа по дургому низя. То идиотский онлайн сервис, то бабло со считов тырят)П.С. Как я и говорил раньше все игры от ЕА = пиратка.