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На фоне массового лицензирования Unreal Engine 3 многими разработчиками, включая Electronic Arts стал назревать вопрос - а что же случилось со старым добрым Renderware? William "Bing" Gordon из Electronic Arts сообщил Gamasutra:
Renderware didn't get the next-gen parts that we needed. We actually underestimated Epic early on. They told us, "We're going to do this, this, and this," and we thought, "Eh, it's going to be kind of hard." We also overestimated our team, then we looked up three months, six months, and nine months later and said, "Whoops, we underestimated Epic. Again. And overestimated our own team."
Напомню, что движок Renderware перешел к Electronic Arts вместе покупкой студии Criterion Games.
kotaku.com/gaming/renderwhere/ea-we-underestimated-epic-263018.php
Renderware didn't get the next-gen parts that we needed. We actually underestimated Epic early on. They told us, "We're going to do this, this, and this," and we thought, "Eh, it's going to be kind of hard." We also overestimated our team, then we looked up three months, six months, and nine months later and said, "Whoops, we underestimated Epic. Again. And overestimated our own team."
Напомню, что движок Renderware перешел к Electronic Arts вместе покупкой студии Criterion Games.
kotaku.com/gaming/renderwhere/ea-we-underestimated-epic-263018.php