Сравнение мультиплатформенных игр

Тема в разделе "Об играх в общем", создана пользователем nitrogen14, 7 апр 2007.

  1. dimm

    dimm Administrator Команда форума

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    Так сразу бы и купил, понятно что щас уже под это поколение точить будут. Олдген уже не в приоритете.
     
  2. Wendigo

    Wendigo Залип в Elden Ring

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    Я ждал FH5. Чота я и забыл, что купил ХОХ 4 года назад. Это уже реально олдген. Сука стоил 40 000...
     
  3. dimm

    dimm Administrator Команда форума

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  4. dimm

    dimm Administrator Команда форума

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  5. Chakie

    Chakie Lucha Pablo

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  6. Chakie

    Chakie Lucha Pablo

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  7. dimm

    dimm Administrator Команда форума

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    Hunt: Showdown обновили (Update 1.7) для Xbox Series S/X/PS5 до 60fps, сравнение олдгена (не помню было-ли оно здесь):
     
    Vladimir Rus нравится это.
  8. dimm

    dimm Administrator Команда форума

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  9. dimm

    dimm Administrator Команда форума

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  10. dimm

    dimm Administrator Команда форума

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  11. dimm

    dimm Administrator Команда форума

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    MATRIX UE5 Demo:



     
  12. dimm

    dimm Administrator Команда форума

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  13. dimm

    dimm Administrator Команда форума

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  14. dimm

    dimm Administrator Команда форума

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  15. dimm

    dimm Administrator Команда форума

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    • on paper the One X's gpu > Series S's gpu; more memory and higher bandwidth
    • however Series S cpu > One X's cpu, so One X is limited to 30fps but at higher resolutions
    • Guardians of the Galaxy
      • Series S - 1080p/30, better shadows and textures
      • One X - 1440p-1890p/30
    • Forza Horizon 5
      • SS - 1440p/30 or 1080p/60 (both dynamic); 4x msaa; quality has higher object detail
      • OX - 2160p/30 (dynamic), 4x msaa; object detail similar to performance mode on SS
    • Halo Infinite
      • SS - 1080p, 30 or 60; 30fps has framepacing issues
      • OX - 2160p/30 or 1440p/60; 30fps has framepacing issues, 60fps has framerate drops
    • Far Cry 6
      • SS - 1224p/60fps, dynamic
      • OX -2160p30fps, dynamic
    • CoD Vanguard
      • SS - 1440p/60 or 1080p/120, dynamic,
      • OX - 2160p/60, dynamic, lots of visual effects downgraded; cutscenes are 40-50
    • CoD Warzone
      • SS - 1080p/60, actually Xbox One mode
      • OX - 2160p/60, dynamic, actually 45-55
    • Cyberpunk
      • SS - 1080p-1440p/30, better pedestrian density
      • OX - 1440p/30, driving dials fps to low 20s
    • Metro Exodus
      • SS - 1080p/60 (lower internal res), full ray traced GI
      • OX - 2160/30
    • pretty even so far for Oliver
    • loading (OX HDD, OX SSD, SS)
      • Vanguard: 24.4, 11.8, 3.5
      • FH5: 85.5, 42.9, 24.3
      • Halo: 61.3, 27.8, 14.1
      • the Ascent: 128.9, 30.8, 30.3
    • Backwards Compatibility
      • Final Fantasy 13 -
        • SS - 1152p, 2x msaa
        • OX - 1728p, 2x msaa
      • Mirrors Edge
        • SS - 1440p/60, has drops
        • OX - 2160p/30
      • Series S has Auto HDR, better loading, and 60fps on some 360 games
      • some One series games don't have One X enhancements on Series
      • Doom 2016
        • SS - 1080p
        • OX - 2160p
      • Red Dead Redemption 2
        • SS - 864p
        • OX - 2160p
      • Far Cry 4
        • SS - 60
        • OX - high res, 30
      • Prey
        • SS - 60
        • OX - high res, 30
    • One X is better with older games
    • Series S has some fps boost for some games, faster load times, also has new hardware features
    • One X is competitive in recent titles and very much in older titles, but will struggle more with 60fps
    • One X will be unsupported eventually while Series S will be support alongside the Series X
     
  16. dimm

    dimm Administrator Команда форума

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    • menus work good with m&k and controller
    • DX11, no shader compilation waits, or compilation stutter as seen in DX12/Vulkan games
    • no Field of View option, possibly due to a lot of off camera tricks
    • nvidia reflex to reduce latency, avg 11ms less vs ps5
    • PS5 controller mapping
    • faster loading, ~4s faster over PS5
    • possibly limited by ssd and framerate
    • PS4P/PS5 (will call this PS5 from here on out) uses checkerboarding to achieve 4K
    • constant camera sway and particles cause artifacts in checkerboarding
    • high res and DLSS fixes this issue
    • DLSS has better resolved than native at times
    • DLSS Performance 4K (1080p internal) is better than PS5
    • PS5 quality is called "Original"
    • Shadows are the most obvious improvement, way less blobby at higher than original
    • cascade range of shadows on ps5 is very short, on ultra, can cause a big difference in visuals in some scenes
    • Geo Quality next most obvious improvement, less pop in
    • high AO adds bounced lighting, similar to SSGI
    • volume fog and screen space reflections is situational, increases resolution above original
      • PS5 looks softer than Original due to checkerboard rendering
    • Optimized Settings (Ryzen 3600/RTX 2060 at 1080p)
      • high shadows
      • Ultra+ is very performance hungry, use high
      • high geo
      • original is good, high if you'd like
      • high AO
      • textures - depends on your vram, higher settings offer little improvement
        • Original for 6GB
        • anything higher for 8GB
      • Ultra anisotrophic filtering
    • low end hardware (Ryzen 3600/GTX 1060/RX580)
      • very close to 60fps on a 1060
      • base PS4 can't hold a stable 30 in the same areas
      • 580 is very variable, can be close or very far below the 1060
      • 1080p/30 for 580 until fixes come
    • mid range (2060 Super/5700, 1440p)
      • 2060S 17% faster
      • 5700 can hit below 60fps, frametime stutters, also on the 580
    • cpu performance (Ryzen 3600/Core i9 10900K/RTX 3090, 540p)
      • internal cap at 160fps
      • 3600 is between 100-120fps in combat, can drop to close to 60fps in very short spikes
      • 10900K hits the cap most of the time, drops to 60fps in even less spikes
      • level loading causes gpu usage drops (still over 60fps), worse on lower end cpus than 10900K
        • at max settings, 4K DLSS Quality on 10900k/3090, loading areas can dip below 60fps
      • turn down shadows for better cpu performance
    • resolution
      • has render scaling
      • use DLSS if you have and RTX card
        • 2060 at Original settings, 4K DLSS Performance hits 60fps nearly all the time
      • DLSS has artifacts with small elements like snow grains and far away foliage
     
  17. dimm

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  18. dimm

    dimm Administrator Команда форума

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  19. dimm

    dimm Administrator Команда форума

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  20. dimm

    dimm Administrator Команда форума

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