Shenmue III

Тема в разделе "Новости игровой индустрии", создана пользователем dimm, 16 июн 2015.

  1. -A-

    -A- Well-Known Member

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    Скажи что Ю Судзуки крут и Шенму 3 бует супер =).
     
  2. Steve

    Steve Well-Known Member

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    Один новый скриншот всплыл сегодня на пресс-конфе Magic Monaco
    [​IMG]
     
    Каин, The I и SnV нравится это.
  3. The I

    The I Всеми любимый троллератор

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  4. Каин

    Каин Crimper

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    Ностальгия ностальгией, но графон пока паршивый :(
     
  5. The I

    The I Всеми любимый троллератор

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    Ну не передовой, конечно. =) Ну да игра для фанатов, вроде меня. И так схаваем. Главное, что не 2002 год)

    К слову, вот этот скринчек ничего так, атмосферно.

    [​IMG]
     
    SnV и Каин нравится это.
  6. SnV

    SnV Человек Труда!

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    Графон реально беспонтовый, последние Якудзы красивее гораздо..
     
  7. -A-

    -A- Well-Known Member

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    Издеваешься? В них графа как на пс2.
     
  8. The I

    The I Всеми любимый троллератор

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    Последние Якудзы десять лет делали, сейчас просто копи-пейстят. Тут пока 6 месяцев)
     
  9. The I

    The I Всеми любимый троллератор

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    Немного информации и два атмосферных скрина (хотя героев им пока лучше в них не совать, выглядят так себе).

    http://www.redbull.com/en/games/stories/1331775510544/shenmue-3-yu-suzuki-interview

    Обещали видео на выставке в этом месяце. Надеюсь, будет прилично, а то опять апкакают. -)
     
  10. dimm

    dimm Administrator Команда форума

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    Сегодня какая-то презентация S III. Но стримится она почему-то не будет, а будет лишь выкладываться в твитах и картинках в инстаграмме:

    https://www.instagram.com/shenmue_dojo/
    [​IMG]
     
  11. The I

    The I Всеми любимый троллератор

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    Да, уже началась. Жалко, нет времени следить в прямом эфире. Я бы слюни попускал, как в былые времена. Надел розовые очки и тащусь. -)
     
  12. The I

    The I Всеми любимый троллератор

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  13. dimm

    dimm Administrator Команда форума

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    Вот это другое дело =)
     
  14. dimm

    dimm Administrator Команда форума

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    Shenmue Dojo News Update:
    [​IMG]

    Yu Suzuki speaks on Shenmue III, the role of developers, and the future of gaming

    Traduction en français: cliquer ici

    Traducción al español por Jose Guerrero:

    When we last played as Ryo Hazuki in the Shenmue saga, he was on a mission of discovery in a foreign land, in pursuit of the man who had altered the course of his life in ways that were both surprising yet guided by fate.

    And so it was that two representatives of Shenmue Dojo and Team Yu found ourselves crossing borders and tripping over coincidence after coincidence on our way to meet series creator Yu Suzuki, for his first ever interview with the English-speaking fan community.

    [​IMG][​IMG]

    Like our destination of Monaco, the road to Shenmue III has been mountainous. But through a uniquely synchronized sequence of events, involving an organized fan base, the rise of Kickstarter, Sony's third party productions team, and private investors led by Shibuya Productions, a tunnel was finally carved through the impenetrable landscape.

    With the impossible sequel now in development, Shibuya Productions would play host to exclusive preview footage at MAGIC Monaco, its annual conference event celebrating video games, anime, manga, and all around fandom. The unseen material went down a storm - appropriately, as one of the features demonstrated was the series' famed dynamic weather system.

    In preparation for our interview - for which we owe the veterans at ShenmueMaster.fr a debt of gratitude - we had readied a long list of questions to choose from on the day. If time were no object, one of them would have made reference to a question Suzuki answered in fun last July, during his debut in the monthlyShenmue Tweetathon.

    Asked about similarities in plot between Shenmue and the classic Shakespeare play Hamlet, Suzukitweeted, "Sorry, but I have not read Hamlet. I know Hamtaro though." Hamtaro being a Japanese cartoon hamster, and the source of many jokes lightening our online planning sessions.

    So to arrive in town for MAGIC and find a poster advertising Hamlet itself in the middle of Monte Carlo was cause for a double-take at the very least.

    And once we started, we couldn't stop.

    A black car outside the hotel. Workmen adjusting a sign above the street. Machines selling Coke and capsule toys near the conference venue. Stepping stones over water in a neighboring Japanese garden. Arcade cabinets controlled by steering wheels and replica motorcycles, not to mention a Kung-Fu Panda game titled Mojo Dojo.

    Of course, these inferred references are everywhere when you're in the right frame of mind to look for them. When passing through Seattle on their way to the big reveal of Shenmue III last June, the game's crowdfunding team couldn't help but note the irony of boarding their flight at gate S3.

    Fortunately for our sanity, early weather reports forecasting that our meeting in Monaco would fall on the day the snow turned to rain proved inaccurate, with not a flake in sight. The correctly predicted downpourshowever did prevent us from filming outdoor scenes for our video, which you can watch with captions in a variety of languages for details and surprises not covered here.

    [​IMG][​IMG]

    On arriving at MAGIC, both of us - Peter, a five figure Kickstarter backer, and James, founder of the#SaveShenmue campaign - felt positively outdone by our fellow guests in wonderfully elaborate cosplay, taking inspiration from all corners of animation, illustration, and interactive arts. New projects were announced on stage to excited fans, and lines waited patiently for autographs from their favorite creators. This event was both a haven and a goldmine for the passionate supporters of arguably niche entertainment who, for one multicultural day, had descended upon the Grimaldi Forum in a colorful fusion of unabashed enthusiasm.

    And it's that kind of dedication and emotional attachment to works of modern art that sprung to Yu Suzuki's mind when we asked him how it felt, after a decade and a half of uncertainty, to be finally making his most requested game.

    "I think very few developers in the world get this kind of chance," he told us, "And then there are the fans, who have waited for as long as fifteen years, sixteen years without giving up... In some videos there are even fans shedding tears. I think there's no other developer in the world as happy as I am."

    Asked whether he could relate to feeling so strongly about any tale in a book or film that he would endure such a long wait for the next chapter, he could think of nothing that came close in his own experience to the undying anticipation that Shenmue fans have become accustomed to.

    [​IMG][​IMG]

    Speaking of other storytelling media, we asked Suzuki-san how important it was for him to complete Shenmue as a video game, when some gamers had resigned themselves to the possibility of concluding the saga in a more passive format.

    "Being in game form is the most important thing," he said of the ongoing series, "I believe that Shenmue's meaning comes from being a game." He added however that although it forms just one part of Shenmue, he had received so many questions about the story that he has "always felt a responsibility" to tell how it plays out, and had therefore considered options like a graphic novel or anime.

    Having made the decision to proceed with Shenmue III as a game, we asked if the project had encountered any unusual challenges. Suzuki explained that with his preferred engine Unreal 4 being relatively new, and with little information available in Japanese, it had been difficult to find experts in Japan. "Fortunately, now at our offices we do have skilled experts," he smiled.

    Something known about Shenmue III before even the game engine was revealed is that Ryo will finally have the chance to swap his trademark leather jacket for a fresh change of clothes. But how far will this customization extend?

    "We haven't reached the point of testing that part yet, so it's hard to say," admitted Suzuki-san, "However, I guess I'd like at least to change his clothing. And with Shenhua in particular, her home is located nearby; so if her clothes always stay the same, it would imply she only owns one costume - that wouldn't do!"

    Suzuki added that he wants to "create some good designs" for Shenhua's clothing, and team up with an actual clothes designer for the task.

    [​IMG]

    But what of game design? Shenmue is often credited (or blamed) for popularizing QTEs, a gameplay mechanic commonly abused by other developers but applied with intuitive logic in the early adventures of Ryo.

    When comparing the new sequel's use of QTEs with those in the original games, Yu explained, "The basic concepts will remain the same: It's 'Quick Timer', so the button presses are simple; even people who aren't good at reflex-based games can participate. The difficulty level adjusts automatically according to the number of times you fail, and fundamentally, it is a system that integrates well into a story-oriented game. Even if you're hopeless at playing games, you'll still be able to advance along."

    Elaborating, he added, "What I just described were the good things about QTEs, but there are some things that I'm not satisfied with. For example, for players who are really good at playing reflex-based games like Virtua Fighter [another Suzuki creation] - for them, the button presses are too easy. That's one problem that I hope to improve."

    We're sure veterans of the Ghost Hall Building in Shenmue II's Kowloon will relish the challenge. But for those without the knack to follow on-screen button prompts in an instant, Suzuki's got you covered: "Being easy is OK, as long as it's fun."

    When asked about the use of music in Shenmue III, the maestro explained that when originally planning out the series he "thought of musical pieces to fit the various scenes" that would form each chapter. "And so we have lots of music available to us now: a great many pieces, that were composed and created back then. And I would say not even 20% of them have been used in Shenmue I and II."

    "With Shenmue III," he continued, "There are a number of musical pieces we will be creating, but we'll also be making use of past ones, for example in arrangements. There are many pieces that fit the original concept well, so this is the approach I'd like to take."

    It was certainly music to our ears to learn that, with a mostly untapped well of tracks produced at the beginning of the saga, and new tunes still to be added, Shenmue's Hall of Fame soundtrack is set to become even more epic with the release of the third game.

    [​IMG][​IMG]

    A surprisingly hot topic amongst fans since the launch of the game's crowdfunding appeal last year has been the different logos used on various trailers, websites, and promotional images. One follows the traditional handwritten style seen in the first two games, while the other is new to the series with distinct lettering. With so much curiosity surrounding the matter of which logo will make it into the actual game, we had to put the question to Yu.

    "The one I like at the moment is that logo there," he said while pointing to the newer block-lettered version on Peter's T-shirt, "The reason I say that is that recently - you're familiar with cursive writing? Where each letter is joined to the next. With this one the letters are separated from each other, right? With cursive, the letters run together. They say there are many young people nowadays who can't read cursive writing. So that's why I decided to separate out the Shenmue logo, to make it easier to read."

    If Shenmue is to reach a new audience in the modern era, one obstacle it may have to overcome is that its name is essentially meaningless to any non-Japanese speaker unaware of its relevance. With the word being unfamiliar to all other languages, perhaps at least making it more easily readable is an important step to avoid premature dismissal by casual browsers of game store shelves.

    But is it even a given that Shenmue III can be bought in stores and online by those who haven't backed the crowdfunding campaign? Suzuki was quick to dismiss any suggestion to the contrary: "Yes, I think they will of course be able to."

    On the same theme, we took the chance to try and clarify whether fans should expect new additions to the ongoing Slacker Backer campaign, such as the PC version of the game which has always been absent from the PayPal rewards list, or the ability for Kickstarter backers to upgrade to the next reward tier by increasing their original donation via PayPal.

    Unfortunately, as can happen in any bilingual exchange, when translated on the fly for Suzuki-san the question morphed into "Will there be anything new added to it, such as the PC version or another new item from the Kickstarter campaign, for example?"

    "I can't speak to the future," replied Suzuki to this interpretation of our question, "But there's nothing new at the current time. It's really for people who weren't able to purchase rewards during the Kickstarter campaign, for whatever reason. It's to give those people the chance to buy the same items. Well, apart from the items that were exclusive to the Kickstarter, of course. But I wanted to make the non-exclusive items available to people who had missed them during the time of the Kickstarter."

    Another point of discussion within the online community bubble of late has been whether Shenmue III will feature the loading screens that became an iconic staple of the original games, denoting the in-game time and Ryo's location while entering a new area.

    With technological advances making loading screens functionally obsolete, Suzuki had no plans to include them in the new game. But after musing on the topic in our interview, he noted, "I guess they're very characteristic of Shenmue, aren't they? I will give it some proper thought."

    [​IMG][​IMG]

    Something we know will be in Shenmue III is the Character Perspective system, a new feature unlocked for development as a crowdfunding stretch goal. With the player able to take control of Ryo's allies for the first time, we were interested to learn how different an experience it would be to play as Ren or Shenhua. For example, would the leader of a Hong Kong street gang employ a different fighting style to the lead protagonist so far?

    Suzuki confirmed that Ren's style of combat will differ from Ryo's, and that Shenhua doesn't fight. "She's smart and uses other tactics," he noted, before explaining that "the Character Perspective system is not a system that simply changes your character. It simulates each person's personality, and the way they think and behave."

    That in itself is a fresh challenge for a developer who's never shied away from different styles of game. With such a diverse back catalog already decorating his résumé, is there any new genre he'd still like to take on?

    "Yes, yes, there is," replied Suzuki-san, saying there were "various" styles he would like to try, "Possibly one that doesn't even exist yet!" Becoming animated, he demonstrated his frustration when using controllers, confessing to being hopeless at it, and imagines a day when characters on the screen will be controlled by the player's own brain waves, moving in the direction desired by the power of thought.

    More than a passing whim, this is the second time we've heard him describe this vision of the future, and with the industry investing heavily in virtual reality and motion control, it's not hard to believe that the pioneer of Sega's arcade glory days is once again thinking a step ahead of the game.

    But is it fair that Yu Suzuki is one of so few developers to be known by name? The average gamer tends to recognize only the studio, and often just the publisher - which is exactly how the publisher likes it, to keep fans loyal to their brand instead of those who design the games. We asked one of the most distinctlycelebrated figures in gaming whether this is something that ought to change. Should individual designers receive more recognition?

    "I think that is something that needs to happen," replied Suzuki with conviction, "Game creators should be properly... For example, with song composers, artists, and movie directors, nowadays they have their names credited. So yes, I think their names should be properly shown and made clear. I think that children - the next generation - need people to aspire to. So I think the game industry needs to provide the proper recognition."

    [​IMG]

    So with Suzuki-san eager to share more of the spotlight with his unsung peers, how would he define his own legacy in this business?

    This proved the toughest question of all for him to answer.

    Eventually he began to consider his contributions and what they had meant to gaming. "At the beginning, I started off with arcade games. At that time, I was making ride-on type games - ones which move the cabinet," pointing to Space Harrier on the T-shirt worn by James as an example, "And that created a new genre, a new 'flow', in the game industry. Next, I worked on games like Virtua Fighter and Virtua Racing. These opened up the 3D market. After that I did Shenmue which formed the open world genre. Each created a flow, or stream, within the game industry. So I would like to think that I have been able to bring together both the creators of games and those who play them into one large flow."

    And long may that flow continue, not only with Yu Suzuki and his mind controlled Shenmue IV, but also those who consistently break the mould as he has. If they are granted the status in the industry that they deserve, then Suzuki will have been amongst the first of many young programmers to enter the business and turn it on its head, time after time after time, expanding the art form in new and interesting ways.

    Whether it's experiencing the Shenmue story from the contrasting perspectives of different characters, or rediscovering the surprising joy of QTEs done right, fans can expect a sequel that both honors the strengths of the franchise while standing still for no man. When it hits store shelves in front of a new generation of gamers, Shenmue III aims to provide a challenge that's both fun and accessible, while delivering on a heavily felt responsibility to the fans who have waited fifteen years for this continuation.

    For these loyal supporters, playing Shenmue III for the first time will be like a rite of passage. A moment imagined in countless different ways since childhood. And now, after a Herculean effort to revive the saga, Yu Suzuki holds every one of those dreams in the palm of his hand.

    Fortunately, we can think of no safer pair.

    Unless you're a bothersome joypad.
    http://www.shenmuedojo.net/forum/viewtopic.php?f=48&t=49948#p1132388
     
  15. dimm

    dimm Administrator Команда форума

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    Какой-то Цедрик поиграл уже:
    [​IMG] [​IMG]
     
    x0m нравится это.
  16. The I

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  17. dimm

    dimm Administrator Команда форума

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    Shenmue: The Movie Remastered (Fan remake):
     
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  19. dimm

    dimm Administrator Команда форума

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  20. Chakie

    Chakie Lucha Pablo

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    The I нравится это.