Hirai
Speaking of which, I actually made a PlayStation 2 version of "Chapter 1" once. It was never released, but internally there was a version that ran on the PlayStation 2. I also made an Xbox version, but only "Shenmue II" was released in North America. --What, there was a PS2 version of "Shenmue"!?
Wada
It never made it to market, but it was ported.
Hirai
I also had to fix the source code that I had written in assembler. It was very difficult to convert it back to C.
Wada
Also, speaking of porting, the Xbox version of "Chapter 1" was not released. I think it was due to rights issues, not technical issues. You see, it was tied up with real companies, like TIMEX watches and Coca-Cola drinks. That contract was only for the Dreamcast version of "Chapter 1", so I think it was shelved for reasons such as not being able to be used on other consoles. --Was the PS2 version actually playable?
Hirai
It worked. We changed the graphics system and made it fully playable.
Wada
The shaders for the Dreamcast were fixed, and the PlayStation 2 had to be programmed to support the shaders. The GPUs for the PlayStation 2 and the Dreamcast are completely different, so we redesigned them and installed them. From a game perspective, if you had wanted to release it, you could have done it.
--Oh my...