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А вы говорите пачинко и мобилки =)) Дела то у Конами в гору пошли:
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Digital Entertainment

With the spread of entertainment offered through networks, the available means of
providing games continue to diversify. Opportunities to reach an even greater
audience for games are increasing. Against this background, we intend to develop
ways of playing games that match the characteristics of each device.

As for mobile games, we intend to release the latest title in the LOVEPLUS series,
LOVEPLUS EVERY. With titles including Tokimeki Idol and Quiz Magic Academy LOST FANTARIUM, which were released during the three-month period ended March 31, 2018, we will strive to provide enjoyable content for many customers. In the
Chinese market, Winning Eleven CARD COLLECTION (known in China as 実況:王者集結) as well as Winning Eleven 2018 (known in China as 実況足球), which
surpassed 100 million downloads worldwide, are intended to be released through collaboration with local companies. In addition to them, we will strive to provide
contents that enables us to deliver pleasure to customers in various ages and regions, including Yu-Gi-Oh! DUEL LINKS which surpassed 65 million downloads
worldwide.

As for card games, Yu-Gi-Oh! TRADING CARD GAME will celebrate its 20th
anniversary once it goes on sale in February 2019. To celebrate this milestone, we
designated the year starting from February 2018 as the 20th anniversary year and
we continue to work hard to revitalize the contents by developing various measures. As part of our continued active efforts in eSports, we intend to hold the “Yu-Gi-Oh! World Championship 2018” in August.

As for computer and video games, we released JIKKYOU PAWAFURU PUROYAKYU
2018 in April 2018, which is to receive favorable reviews with its new features
including VR compatibility. In June 2018, we intend to release SUPER BOMBERMAN
R for PlayStationⓇ4, Xbox One, and Steam (PC) in order to enable more customers to
have fun. In addition, we are eagerly working on ANUBIS ZONE OF THE ENDERS:M∀RS,bwhich was exhibited at Tokyo Game Show 2017, with intended to be released in September 2018. Furthermore, we will also strive to provide opportunities for our customers to continue having fun with Winning Eleven 2018 (known overseas as PRO EVOLUTION SOCCER 2018), including hosting the final match at the eSports Global Championship “PES LEAGUE WORLD TOUR 2018” this summer.

As the preference for enriching daily life through full and abundant experiences has
strengthened in the entertainment market, we continue to make efforts to create
and provide “Valuable Time” to customers through game contents.

И судя по всему будут идти дальше!
 
А вы говорите пачинко и мобилки =)) Дела то у Конами в гору пошли
Как я уже говорил в чате, избавившись от растратчика-Кодзимы и придавив десяток стагнирующих франшиз, которые давно пора было пристрелить из сострадания, Конами наконец-то устремилась к финансовому процветанию :) И со стороны хейтеров и кодзимофанатов очень глупо было предрекать ей какой-то там упадок и неизбежные сожаления, все эти "Kojima tears" детсадовские...
 
Последнее редактирование:
Descenders и Runner3:


 
Онраш зовёт в бету
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Вложения

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Фанаты могут выдохнуть, серия Deus Ex не мертва. Но пока не до нее.

"Deus Ex, of course, it's the brand of the studio. We are all attached to this franchise, but we cannot do everything, you know?" he said. "So we have Shadow of the Tomb Raider, we have this co-development with Crystal [Dynamics] on The Avengers, and we have a third game in development, so it's enough at the moment for us."
 
С мероприятия BitSummit:
- PG is working on a bunch of interesting games.
- One title in particular they think is new and innovative that you've never seen before and will turn the action genre on its head.
- A lot of people at PlatinumGames don't even know about this Top Secret project.

Platinum Games работает над несколькими интересными проектами (и третьей байкой само собой). Одна из игр в жанре Action перевернет представление геймеров с ног на голову. Даже многие сотрудники PG ничего не знают об этом проекте.
 
Фанаты могут выдохнуть, серия Deus Ex не мертва. Но пока не до нее.

"Deus Ex, of course, it's the brand of the studio. We are all attached to this franchise, but we cannot do everything, you know?" he said. "So we have Shadow of the Tomb Raider, we have this co-development with Crystal [Dynamics] on The Avengers, and we have a third game in development, so it's enough at the moment for us."
На пс5 в середине цикла увидим, Да...(
 
На пс5 в середине цикла увидим, Да...(
Ну это неплохо, если сравнивать в тем, что могли закрыть серию. Я серией ещё не проникся, не знаю, когда доберусь до игры.
 
С мероприятия BitSummit:


Platinum Games работает над несколькими интересными проектами (и третьей байкой само собой). Одна из игр в жанре Action перевернет представление геймеров с ног на голову. Даже многие сотрудники PG ничего не знают об этом проекте.
Вот я задумался, что за экшен может перевернуть с ног на голову. У меня есть идея - у главной героини должно быть две жопы (вторая вместо головы), одна в трусах, другая за вуалью. Один из ударов должно быть сальто - двойной оргазм.
 
Вот я задумался, что за экшен может перевернуть с ног на голову. У меня есть идея - у главной героини должно быть две жопы (вторая вместо головы), одна в трусах, другая за вуалью. Один из ударов должно быть сальто - двойной оргазм.
Да ладно, ты можешь лучше! Вот тебе для вдохновения старенькая игра с ПС2, где нужно умудриться щипать врагов за жопу, не ущипнув за огромные сиськи, на которых они летают, размахивая ими как лопастями вертолета:
 
Проанализировав список вакансий размещенных Монолитом у себя на сайте стало вырисовываться общее представление об их новой игре:
Battle system
While we learned earlier that they were looking for someone to develop an action battle system, we now know they're going to incorporate some sort of character leveling/growth system.

World interaction
The game will have field and dungeon maps. Based on the fact that they're looking for people with experience with Maya (a 3D animation and modeling software), we can assume that the world interaction will be 3D-based (3D Zelda, 3D Mario, Xenoblade, etc.) rather than the traditional top-down perspective or a side scroller platformer (2D Zelda, 2D Mario, etc.) There is a possibility that this will be an open-world because Monolith Soft is specifically looking to cater to western tastes.

Scenario
This game appears to cover the fantasy and medieval genres. It was mentioned that the game will have online functionalities, but it also sounds like it'll be a single-player experience. They're looking for someone who has experience with movies and dramas. They want someone who can create a fully-realized world with a variety of cultures, languages, and industries.

It's interesting to note that they're looking for a scenario planner even though Tetsuya Takahashi himself was the scenario planner for all three Xenoblade titles. We haven't received confirmation from the man himself on whether he's working on the project or not--in addition to that, he's already thinking about the next Xenoblade title. My gut feeling is that they're looking for some young blood as part of Nintendo's initiative to create interesting new IPs.

The game will contain NPCs in towns along with side quests.

Characters
Monolith Soft is looking for someone who can create an appealing cast of main characters and oversee the art direction of the game. So...maybe no avatars or customizable characters? Another interesting thing to note is that they're looking for people who can design mechas?

MANAGEMENT/SUPPORT
Manager
Duties: Progress and management of game production

System Administrator
Duties: Maintenance, management, and introduction of in-house systems such as server troubleshooting, introduction of new servers, PC trouble correspondence, equipment management, order management, etc.

Web Designer
Duties: Perform site creation in general and update work such as updating the company site and creating pages for PR of each titles (planning, composition, designing to coding)

Business Staff
Duties: General support, accounting, etc.

PROGRAMMER
Network Programmer
Duties: Client-side implementation, adjustment with the game side, formulation of communication with host and exchanging by P2P communication

Character Control Programmer (Action Part)
Duties: Implementation with an emphasis on response. Adjustments with planners and designers. Implementation of NPCs, enemy AI behavior, ???implementation of the mechanism on the map???
Remarks: Those who can pursue fun times in the game, knowledge of Maya (3D computer modeling and animation software). They will give preferential treatments to people who are familiar with physical behaviors as well as those who are experienced in developing action games.

UI Programmer
Duties: Implementation that emphasizes operation feeling and user experience, and adjustment with planner and designer for that
Remarks: They will give referential treatment to those who are experienced with localizations and cultural know-how.

System/Framework Programmer
Duties: Hardware, platform SDK abstraction
Creation of drawing engine, effect engine, etc.
Middleware evaluation and incorporation
Remarks: They will give preferential treatment to people with optimization know-how in multicore and knowledge of shaders.

Tools/Environment Maintenance Programmer
Duties: Support creation of useful tools for development
Data flow optimization
Building environment for automatic testing and debugging information collection.
Assistance for analysis of collected data

Technical Director
Duties: Grasp the progress of the entire programmer of the team
Directionality of implementation contents and determination of priority
Adjustment work between sections

PLANNER
Battle Planner
Duties:
· Preparation of proposal and specification sheet
· Planning, design and construction of battle system
· Planning, design and construction of character growth system
Under the above specification, AI setting of character and enemy
Qualification requirements: Those who can understand and understand specifications and progress of other sections, and can plan, design and build battle contents

Map Planner (Level Designer)
Duties:
· Preparation of proposal and specification sheet
· Design of game direction, world view, field map according to contents, dungeon map

UI/UX Planner

Duties: Preparation of proposal and specification sheet
Visually and efficient transition design of UI using Flash etc.
Creating a purchase order to a designer based on specifications

Scenario Planner
Duties: View of the world, set characters and write scenarios
Writing literary settings such as culture, language and industry in the game world
Remarks: Those familiar with movies and dramas, able to write concise and visual sentences
Those with extensive knowledge not bound by genre
We welcome those who can visualize the scenario in the head thinking about the scenario.

Event Planner
Duties: Preparation of proposal and specification sheet
Design of resident in town and design of quest according to scenario contents
Implementation of the quest designed above

Planner (Action part)
Duties: Creating specifications for characters and actions
Battle, planning rules, designing, building
Qualification requirements
Experience developing an action game
Remarks: Those who have plenty of online game knowledge
Medieval and fantasy knowledgeable people
Those who have abundant knowledge of foreign trends, popular culture and entertainment

DESIGNERS
Main Character Designer
Duties: Game character design
Art Direction
Qualification requirements: Person who is passionate about character design and game production
Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game
Those who can give art directions of the whole game while centering on character design

Character Modeler

Duties: Game character modeling work
(Characters, Mecha, Creatures, Accessories, etc.)

Map Modeler
Duties: Making map data of game (display model, collision model)
Asset placement work in house tools

In-game Animator
Duties: Game animation data production
Creating animation transitions using in-house tools

Game Effect Designer
Duties: In-game effects creation
Qualification requirements: Gaming effect creation experience
CG movie production experience
Those who are interested in VFX such as movies and have a deep knowledge

Character Designer
Duties: Setting picture creation work for making game character data
(Character, costume, creature, mecha, weapon, accessory etc)

Concept Art Designer
Duties: Concept art in building map data, setting picture of building etc etc, creation work
Qualification requirements: Those who can create conceptual art by imagining the view of the world of the game
Who can draw setting pictures necessary for raising buildings etc. to game data

Event Animator
Duties: Camera layout of game event scenes and character animation preparation work

Event Production Staff
Duties:
· Direction of the whole game event
· Contents supervision, voice supervision, sound supervision, supervision of promotion picture
Supervision of connection with playable
· Event section creation progress management work
· Schedule management, in-game flag management, etc.
Qualification requirements:
People who passionate about video production of games
Direction of video, people with experience of drawing storyboards
Experience in using video editing tool
Those familiar with the production of movies and animation

UI/UX Designer
Duties: Game software UI, UX, menu design & design work

Event Effect Designer
Duties: Real time event effect creation
Effect creation, compositing, editing work of movies

Technical Artist
Duties: Tools development work for belonging projects
Tool development & support service used throughout the company

http://www.monolithsoft.co.jp/recruit/mid-career/

Короче как в том самом бородатом анекдоте про АвтоВАЗ - "что бы они не делали, все равно получится "Жигули" =))) Чем бы Монолит не занимался, все равно получится Xenoblade =))
 
Боевку бы сменили на пошаговую, стало бы интереснее. Больше не хочу боевку в реальном времени :)
 
Да ладно, ты можешь лучше! Вот тебе для вдохновения старенькая игра с ПС2, где нужно умудриться щипать врагов за жопу, не ущипнув за огромные сиськи, на которых они летают, размахивая ими как лопастями вертолета:

На видео Супер Марио Галакси ;)
 
Тут вон чо:
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В зависимости от правильности прочтения можно считать порт Fornite для Сыча подтвержденным. Но в тоже время можно интерпретировать, что Iron Galaxy сделала порт Fornite для мобил.
 
Димм открыл для себя раздел Careers на GameIndusty.biz?:D
 
Ну это только в ваших зеноблейдах такое (и FF12). Попробуй Tales of или FF15
Не хочу ничего
Retro Studio (по слухам) клепают гоночный спинофф по сраному Donkey Kong Star Fox
https://www.eurogamer.net/articles/...retro-studios-making-star-fox-racing-spin-off
:vomit:
Стану ящером, там самые лучшие игры.
 
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