dimm
Администратор
- Регистрация
- 10 Июн 2007
- Сообщения
- 31.147
- Реакции
- 9.734
Следуйте инструкциям в видео ниже, чтобы узнать, как установить наш сайт как веб-приложение на главный экран вашего устройства.
Примечание: Эта функция может быть недоступна в некоторых браузерах.
- They don’t reveal what the SOC is
- Targeting 1080p60fps
- “About” 2 hrs battery life
- Full blown Windows
- The controllers look like they snap in/out just like the Switch. They even show an accessory that docks the controllers into a stand-alone controller
- USB-C
Блин, я там в перестрелке на мосту застрялСейчас с малявкой на вии прохожу Дисастер дэй оф крайзис, отлично заходит.
Games are not life-essential products, so it wouldn’t be strange for customers to leave them someday; that’s what I had always been told about ever since I joined this company. I always have that sense of danger and feel like it’s the fate of game and entertainment businesses. In that meaning, it’s a very harsh business. There’s a flood of methods to play, and the time-stealing competition revolving around consumers’ limited [available/free] time is getting fiercer. Games are dealing with that competition while having to continue producing innovations from hereafter.
Innovation is making something – that many people thought impossible with common sense – possible. It’s important to always ask ourselves ‘Is there something else impossible that we can make possible?’ When things that we thought ‘This gameplay is technologically impossible’ become possible with some sort of idea, we are able to surprise people.
There will be even more initiatives that transcend the frame of games that everyone has been imagining. Games that contribute to healthcare by moving bodies just like the Wii and games that can actually be used to train memory power are also born. It’s the result after having probed what we could do to match subjects – that are being played by many customers – with games. If we find something that’s interesting, we just step into there. If we do that, sometimes innovations can be born.
The most important thing when a new technology appears is how the quality of users’ gaming experience changes. It’s very important for games themselves to be interesting, new, and able to give surprises. Regardless of the technological environment, those who develop games first create contents that they think consumers will want to obtain and play. After that, if there is a technology that is useful for that, they’ll adopt it.
The gaming population has a broad base. Other than that, it’s also easy to spread technologies that have been accepted by games. For example, touchscreens expanded to smartphones after it was used in the Nintendo DS.
Lakshya congratulates YS Net Inc. on the release of Shenmue III. It was an honour for Lakshya to work on this iconic game. Many lucky ones from Lakshya got the opportunity to create 83 characters over a period of almost one year. It is thanks to the confidence placed in us by Yu Suzuki san, CEO, YS Net Inc, and the entire team, that we could be true partners and provide effective solutions to deliver high quality content at the best value. We look forward to working on Shenmue IV very soon!
Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM 2 add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon! Check out the FAQ below for more info!
60 FPS Support: For the first time, DOOM and DOOM II now run at 60 FPS on all platforms, instead of 35 FPS as in the original releases.
Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in.
Added Quick Save and Load: Pause the game, and press R/R1/RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L/L1/LB.
Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first.
Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun.
Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons.
Up: Shotgun and Super Shotgun
Right: Chaingun
Down: Rocket Launcher
Left: Plasma Gun
Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn't enough, you can also raise Level Brightness to change the brightness of the lights in the world.
Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release.
New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.
https://bethesda.net/community/topi...51.743778154.1578589645-1940228906.1578589645XB1 Patch Size: 508 MB (DOOM Fresh Install) / 503 MB (DOOM II Fresh Install) / 454 MB (DOOM from live patch)/ 460 MB (DOOM II from live patch)
PS4 Patch Size: 381.504 MB (DOOM NA & EU SKUs) / 377.152 MB (DOOM II NA & EU SKUs)
Switch Patch Size: 378.536 MG (both DOOM / DOOM II)
Android Patch Size: 343 MB (DOOM) / 399 MB (DOOM II)
iOS Patch Size: 365.5 MB (DOOM) / 352.2 MB (DOOM II)
PC Storage Size: 382 MB (DOOM) / 378 MB (DOOM II)
At launch we have some exciting ones for you. On both DOOM and DOOM II you’ll find TNT: Evilution and The Plutonia Experiment, the two map packs that constituted the retail Final DOOM release. Together those alone represent over 60 levels of gameplay! On DOOM, you’ll see SIGIL, an original campaign created by legendary designer John Romero. And with DOOM II you’ll also find No Rest for the Living, a map pack created by our friends at Nerve Software for the original XBLA release.
https://www.reddit.com/r/GamingLeak..._game_details_leaked/?st=k56y43ab&sh=d3b1b362Apparently someone who claims to work at Ubisoft noticed my latest post. He sent me some interesting insights about the next Prince of Persia game before deleting his account. As always, take this with a big grain of salt.
The game is called Prince of Persia: Dark Babylon. It's set after The Two Thrones in an alternate, almost dystopic version of Babylon which can be explored to a certain extent. The gameplay will be very similar to the trilogy, yet will somewhat feel different. You play as an older Prince. The main antagonist is an evil version of the Prince that comes from a different timeline. You'll be able to customize the Prince's armor and abilities like in the in the new God of War, from which seems to take a lot of inspiration. It is scheduled to be announced at the PlayStation Meeting in February and will be a cross-gen title. Release date is early 2021.
No word on a new Splinter Cell.
Ты же первый её и обгадишьПри этом стопудово люди будут недовольны игрой, мол всё уже не так, всё не то, забыты истоки...
Да я ж не фанат сериала, чтоб прям критиковать. Хотя Забытые Пески в общем понравились, да и о самой первой игре 1989 года ностальгические воспоминания - но не более того.Ты же первый её и обгадишь![]()