Игровые новости одной строкой

Тема в разделе "Новости игровой индустрии", создана пользователем dimm, 25 май 2011.

  1. dimm

    dimm Administrator Команда форума

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    А вы говорите пачинко и мобилки =)) Дела то у Конами в гору пошли:
    [​IMG]

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    Digital Entertainment

    With the spread of entertainment offered through networks, the available means of
    providing games continue to diversify. Opportunities to reach an even greater
    audience for games are increasing. Against this background, we intend to develop
    ways of playing games that match the characteristics of each device.

    As for mobile games, we intend to release the latest title in the LOVEPLUS series,
    LOVEPLUS EVERY. With titles including Tokimeki Idol and Quiz Magic Academy LOST FANTARIUM, which were released during the three-month period ended March 31, 2018, we will strive to provide enjoyable content for many customers. In the
    Chinese market, Winning Eleven CARD COLLECTION (known in China as 実況:王者集結) as well as Winning Eleven 2018 (known in China as 実況足球), which
    surpassed 100 million downloads worldwide, are intended to be released through collaboration with local companies. In addition to them, we will strive to provide
    contents that enables us to deliver pleasure to customers in various ages and regions, including Yu-Gi-Oh! DUEL LINKS which surpassed 65 million downloads
    worldwide.

    As for card games, Yu-Gi-Oh! TRADING CARD GAME will celebrate its 20th
    anniversary once it goes on sale in February 2019. To celebrate this milestone, we
    designated the year starting from February 2018 as the 20th anniversary year and
    we continue to work hard to revitalize the contents by developing various measures. As part of our continued active efforts in eSports, we intend to hold the “Yu-Gi-Oh! World Championship 2018” in August.

    As for computer and video games, we released JIKKYOU PAWAFURU PUROYAKYU
    2018 in April 2018, which is to receive favorable reviews with its new features
    including VR compatibility. In June 2018, we intend to release SUPER BOMBERMAN
    R for PlayStationⓇ4, Xbox One, and Steam (PC) in order to enable more customers to
    have fun. In addition, we are eagerly working on ANUBIS ZONE OF THE ENDERS:M∀RS,bwhich was exhibited at Tokyo Game Show 2017, with intended to be released in September 2018. Furthermore, we will also strive to provide opportunities for our customers to continue having fun with Winning Eleven 2018 (known overseas as PRO EVOLUTION SOCCER 2018), including hosting the final match at the eSports Global Championship “PES LEAGUE WORLD TOUR 2018” this summer.

    As the preference for enriching daily life through full and abundant experiences has
    strengthened in the entertainment market, we continue to make efforts to create
    and provide “Valuable Time” to customers through game contents.

    И судя по всему будут идти дальше!
     
  2. realavt

    realavt Справедливый

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    Как я уже говорил в чате, избавившись от растратчика-Кодзимы и придавив десяток стагнирующих франшиз, которые давно пора было пристрелить из сострадания, Конами наконец-то устремилась к финансовому процветанию :) И со стороны хейтеров и кодзимофанатов очень глупо было предрекать ей какой-то там упадок и неизбежные сожаления, все эти "Kojima tears" детсадовские...
     
    Последнее редактирование: 11 май 2018
  3. dimm

    dimm Administrator Команда форума

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    Descenders и Runner3:




     
  4. Chakie

    Chakie Lucha Pablo

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    Онраш зовёт в бету
    IMG_20180512_092503.jpg
     
  5. vova

    vova Фьючераст Команда форума

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    Фанаты могут выдохнуть, серия Deus Ex не мертва. Но пока не до нее.

    "Deus Ex, of course, it's the brand of the studio. We are all attached to this franchise, but we cannot do everything, you know?" he said. "So we have Shadow of the Tomb Raider, we have this co-development with Crystal [Dynamics] on The Avengers, and we have a third game in development, so it's enough at the moment for us."
     
  6. dimm

    dimm Administrator Команда форума

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    С мероприятия BitSummit:


    Platinum Games работает над несколькими интересными проектами (и третьей байкой само собой). Одна из игр в жанре Action перевернет представление геймеров с ног на голову. Даже многие сотрудники PG ничего не знают об этом проекте.
     
  7. LEONID

    LEONID Well-Known Member

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    На пс5 в середине цикла увидим, Да...(
     
  8. vova

    vova Фьючераст Команда форума

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    Ну это неплохо, если сравнивать в тем, что могли закрыть серию. Я серией ещё не проникся, не знаю, когда доберусь до игры.
     
  9. vova

    vova Фьючераст Команда форума

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    Вот я задумался, что за экшен может перевернуть с ног на голову. У меня есть идея - у главной героини должно быть две жопы (вторая вместо головы), одна в трусах, другая за вуалью. Один из ударов должно быть сальто - двойной оргазм.
     
  10. realavt

    realavt Справедливый

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    Да ладно, ты можешь лучше! Вот тебе для вдохновения старенькая игра с ПС2, где нужно умудриться щипать врагов за жопу, не ущипнув за огромные сиськи, на которых они летают, размахивая ими как лопастями вертолета:
     
    Medeival нравится это.
  11. dimm

    dimm Administrator Команда форума

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    Проанализировав список вакансий размещенных Монолитом у себя на сайте стало вырисовываться общее представление об их новой игре:
    MANAGEMENT/SUPPORT
    Manager
    Duties: Progress and management of game production

    System Administrator
    Duties: Maintenance, management, and introduction of in-house systems such as server troubleshooting, introduction of new servers, PC trouble correspondence, equipment management, order management, etc.

    Web Designer
    Duties: Perform site creation in general and update work such as updating the company site and creating pages for PR of each titles (planning, composition, designing to coding)

    Business Staff
    Duties: General support, accounting, etc.

    PROGRAMMER
    Network Programmer
    Duties: Client-side implementation, adjustment with the game side, formulation of communication with host and exchanging by P2P communication

    Character Control Programmer (Action Part)
    Duties: Implementation with an emphasis on response. Adjustments with planners and designers. Implementation of NPCs, enemy AI behavior, ???implementation of the mechanism on the map???
    Remarks: Those who can pursue fun times in the game, knowledge of Maya (3D computer modeling and animation software). They will give preferential treatments to people who are familiar with physical behaviors as well as those who are experienced in developing action games.

    UI Programmer
    Duties: Implementation that emphasizes operation feeling and user experience, and adjustment with planner and designer for that
    Remarks: They will give referential treatment to those who are experienced with localizations and cultural know-how.

    System/Framework Programmer
    Duties: Hardware, platform SDK abstraction
    Creation of drawing engine, effect engine, etc.
    Middleware evaluation and incorporation
    Remarks: They will give preferential treatment to people with optimization know-how in multicore and knowledge of shaders.

    Tools/Environment Maintenance Programmer
    Duties: Support creation of useful tools for development
    Data flow optimization
    Building environment for automatic testing and debugging information collection.
    Assistance for analysis of collected data

    Technical Director
    Duties: Grasp the progress of the entire programmer of the team
    Directionality of implementation contents and determination of priority
    Adjustment work between sections

    PLANNER
    Battle Planner
    Duties:
    · Preparation of proposal and specification sheet
    · Planning, design and construction of battle system
    · Planning, design and construction of character growth system
    Under the above specification, AI setting of character and enemy
    Qualification requirements: Those who can understand and understand specifications and progress of other sections, and can plan, design and build battle contents

    Map Planner (Level Designer)
    Duties:
    · Preparation of proposal and specification sheet
    · Design of game direction, world view, field map according to contents, dungeon map

    UI/UX Planner

    Duties: Preparation of proposal and specification sheet
    Visually and efficient transition design of UI using Flash etc.
    Creating a purchase order to a designer based on specifications

    Scenario Planner
    Duties: View of the world, set characters and write scenarios
    Writing literary settings such as culture, language and industry in the game world
    Remarks: Those familiar with movies and dramas, able to write concise and visual sentences
    Those with extensive knowledge not bound by genre
    We welcome those who can visualize the scenario in the head thinking about the scenario.

    Event Planner
    Duties: Preparation of proposal and specification sheet
    Design of resident in town and design of quest according to scenario contents
    Implementation of the quest designed above

    Planner (Action part)
    Duties: Creating specifications for characters and actions
    Battle, planning rules, designing, building
    Qualification requirements
    Experience developing an action game
    Remarks: Those who have plenty of online game knowledge
    Medieval and fantasy knowledgeable people
    Those who have abundant knowledge of foreign trends, popular culture and entertainment

    DESIGNERS
    Main Character Designer
    Duties: Game character design
    Art Direction
    Qualification requirements: Person who is passionate about character design and game production
    Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game
    Those who can give art directions of the whole game while centering on character design

    Character Modeler

    Duties: Game character modeling work
    (Characters, Mecha, Creatures, Accessories, etc.)

    Map Modeler
    Duties: Making map data of game (display model, collision model)
    Asset placement work in house tools

    In-game Animator
    Duties: Game animation data production
    Creating animation transitions using in-house tools

    Game Effect Designer
    Duties: In-game effects creation
    Qualification requirements: Gaming effect creation experience
    CG movie production experience
    Those who are interested in VFX such as movies and have a deep knowledge

    Character Designer
    Duties: Setting picture creation work for making game character data
    (Character, costume, creature, mecha, weapon, accessory etc)

    Concept Art Designer
    Duties: Concept art in building map data, setting picture of building etc etc, creation work
    Qualification requirements: Those who can create conceptual art by imagining the view of the world of the game
    Who can draw setting pictures necessary for raising buildings etc. to game data

    Event Animator
    Duties: Camera layout of game event scenes and character animation preparation work

    Event Production Staff
    Duties:
    · Direction of the whole game event
    · Contents supervision, voice supervision, sound supervision, supervision of promotion picture
    Supervision of connection with playable
    · Event section creation progress management work
    · Schedule management, in-game flag management, etc.
    Qualification requirements:
    People who passionate about video production of games
    Direction of video, people with experience of drawing storyboards
    Experience in using video editing tool
    Those familiar with the production of movies and animation

    UI/UX Designer
    Duties: Game software UI, UX, menu design & design work

    Event Effect Designer
    Duties: Real time event effect creation
    Effect creation, compositing, editing work of movies

    Technical Artist
    Duties: Tools development work for belonging projects
    Tool development & support service used throughout the company

    http://www.monolithsoft.co.jp/recruit/mid-career/

    Короче как в том самом бородатом анекдоте про АвтоВАЗ - "что бы они не делали, все равно получится "Жигули" =))) Чем бы Монолит не занимался, все равно получится Xenoblade =))
     
  12. vova

    vova Фьючераст Команда форума

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    Боевку бы сменили на пошаговую, стало бы интереснее. Больше не хочу боевку в реальном времени :)
     
  13. Medeival

    Medeival Кен Розенберг

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    На видео Супер Марио Галакси ;)
     
  14. dimm

    dimm Administrator Команда форума

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    Тут вон чо:
    [​IMG]

    В зависимости от правильности прочтения можно считать порт Fornite для Сыча подтвержденным. Но в тоже время можно интерпретировать, что Iron Galaxy сделала порт Fornite для мобил.
     
  15. Chakie

    Chakie Lucha Pablo

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    Димм открыл для себя раздел Careers на GameIndusty.biz?:D
     
  16. Каин

    Каин Crimper

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    Хочешь заместо ста часов двести тратить? :rolleyes:
     
  17. vova

    vova Фьючераст Команда форума

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    Да, неспеша. Не бить пустоту, не получать урон в километре от врага :)
     
  18. Каин

    Каин Crimper

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    Ну это только в ваших зеноблейдах такое (и FF12). Попробуй Tales of или FF15
     
  19. Каин

    Каин Crimper

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  20. vova

    vova Фьючераст Команда форума

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    Не хочу ничего
    :vomit:
    Стану ящером, там самые лучшие игры.