Lloyd Banks
piu piu
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- 25 Дек 2005
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Думаю код на бетку, должен быть с хало мастер чиф коллекшном..О, кстати. Бетка же сегодня "для всех"? Как в неё попасть? Из игры?
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Думаю код на бетку, должен быть с хало мастер чиф коллекшном..О, кстати. Бетка же сегодня "для всех"? Как в неё попасть? Из игры?
Не, качается прям из игры.Думаю код на бетку, должен быть с хало мастер чиф коллекшном..
In terms of overall optimisation, there's still the best part of a year left to significantly improve matters before the Autumn release. In a series first, Halo 5 is launching with 60fps set as its target frame-rate from the get-go. It's an ambitious objective given the push for a visual overhaul too, and right now it mostly hits the mark. However, dips to the low end of 50fps are an issue with too many enemy Spartans on-screen - especially noticeable on the winding Regret stage. Meanwhile, tearing is introduced during these drops too, cutting into the top third of the screen, though hard to notice given that this is above its HUD (which, curiously, is also rendered at 720p).
That we're seeing frame-rate drops at all could be construed as a bit a of a worry, particularly given that we're only playing on medium-sized, vehicle-free, 4v4 slayer matches - where 16-player (or higher) big team battles are on the fans' checklist for the final product. Indeed, bearing in mind the 720p resolution, the appearance of any frame-rate problems at all is rather surprising. Well, in mitigation, it's important to stress that we are dealing with pre-production code here, and based on our observations, the idea that the GPU is to blame for the frame-rate dips may be off-beam.
Looking at the performance videos on a frame-by-frame basis, it seems that various glitches can kick in at any moment - and don't necessarily seem to be caused by intense GPU work. We'd hazard a guess that the artificial drop to 720p has indeed removed the graphics hardware as an obstacle to the game's target 60fps for the most part, and that other bottlenecks and glitches in the work-in-progress pipeline are causing many of the issues in the beta code. For example, we see frame-rate drops caused by even simple actions like reloading and walking immediately after a respawn. Even picking up a gun and firing for the first time can produce performance dips. Other times, drops occur on a seemingly random basis, with no visible evidence of what might be the cause. All of these issues should hopefully be resolved by launch.
http://www.dualshockers.com/2015/02...ovative-teases-great-things-for-the-holidays/Halo 5 is gonna be huge. It should be one of the biggest entertainment releases of the year if we do our job right. I think what we’ve got with Master Chief and Locke is a marketer’s dream. The game is just super-innovative. I think this is a title that 343 has dreamed of making, and they’re innovating in ways that our jaws are dropping.
So we wanna be able to step up and deliver the type of products quality and marketing to match the quality of the game. That’s a challenge on us. But we have no doubt that the product they’re making is gonna be pretty amazing.
It’s such a deep story. To me it’s like the closest thing to playing in a real movie, you know. I love campaign. I play multiplayer and I enjoy it, but I just love to get deep in the campaign and co-op you know, and Halo was kind of the birth of that, and also at the same time has innovated the multiplayer, so I’m excited with what they’re doing with Halo 5, and we’ll be revealing more soon.
.The Halo 5: Guardians Limited Collector's Edition includes a Limited Edition game, an arsenal of additional content, and a commemorative statue designed by 343 Industries
Это же фейк ) ?
Да?)))Это же фейк ) ?
Ну смотри на самой картинке ссылка на fakesforge )Да?)))
Ну лан тада, можно снести
Блин, бро, у меня -7 зрение=))Ну смотри на самой картинке ссылка на fakesforge )