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С проводным падом Х360 ничего не получится?
but not a flawless one as performance isn't quite where it should be. Nintendo's original Wii release ran locked at 60 frames per second and while Nvidia Lightspeed's port gets close, it's not close enough, with dropped frames and microstutter.
Это все может быть из-за Андроида и OpenGL API на шилде. Свитч со своим NWN вполне возможно будет "свободным" от таких косяков.Я тоже такой вначале "ух ты", а потом
а есть список игор работающих на данном управлении с геймпадом от xbox
Wii and Nintendo GameCube game files, or ROMs, are encrypted using proprietary cryptographic keys. The Dolphin emulator operates by incorporating these cryptographic keys without Nintendo’s authorization and decrypting the ROMs at or immediately before runtime. Thus, use of the Dolphin emulator unlawfully “circumvent a technological measure that effectively controls access to a work protected under” the Copyright Act. 17 U.S.C. § 1201(a)(1).
Distribution of the emulator, whether by the Dolphin developers or other third-party platforms, constitutes unlawful “traffic[king] in a[] technology . . . that . . . is primarily designed or produced for the purpose of circumventing a technological measure . . . .” 17 U.S.C. § 1201(a)(2)(A).
According to 1201(a)(2), companies cannot host copyright circumvention technology. Valve may have had a lawsuit on its hands, not Dolphin. Also, had Dolphin submitted a counter-notice, that wouldn’t have worked. Section 512 would have allowed for it, but not Section 1201.
We operate Steam as an open platform, but that relies on creators shipping only things they have the legal right to distribute. Sometimes third parties raise legal objections to things on Steam, but Valve isn’t well positioned to judge those disputes – the parties have to go to court, or negotiate between themselves. An accusation of copyright infringement, for example, can be handled under the DMCA process, but other disputes (like trademark infringement or a breach of contract claim between a developer and a publisher) don’t have a statutory dispute resolution process, so in these cases we generally will cease distributing the material until the parties tell Valve that they have resolved their dispute.
We don’t want to ship an application we know could be taken down, because that can be disruptive to Steam users. Given Nintendo’s history of taking action against some emulators, we brought this to their attention proactively after the Dolphin team announced it was coming soon to Steam.
Based on the letter we received, Nintendo and the Dolphin team have a clear legal dispute between them, and Valve can’t sit in judgment.
Тупые узкоглазые пидоры. Ни себе ни людям.яппы как обычно закидали законами и патентами
Ну отчего же "ни себе" - как раз "себе", они ж ремастерами\римейками старых игр торгуют, равно как и древними играми по подписке, им конкуренция со стороны эмуляторов ни к чему.Ни себе ни людям