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-Pop-in is a huge problem with objects rolling right in front of the player. Pop-in becomes harder and harder to ignore as you gain faster and more varied means of travel. Entire chunks of scenery constantly flicker in and out with abrupt snaps into place. Standing in the wrong place can cause objects to rapidly flicker in and out of view as the game straddles between low fi and high fi rendering based on the distance. This is described as a lack of polish.
-The environment appears "flat and lifeless" from any vantage point, but especially up high.
-Shadows only render close to the player.
-The geometry shifts and pops right in front of the player.
-Texture quality is blurry and low resolution.
-Heavy artifacting around models in low-lit caves.
-Raw image with no AA produces shimmer and jitter.
-Dynamic 1080p docked is a plus over the 900/720 other games run at.
-Portable/Docked run basically the same. Just slightly reduced quality for texture filtering.
-Docked has some hitching when transparent objects pass through the camera.
-We also drop 1-2 when moving the camera from a lowfield to highfield during the resolution change. These are unaggressive, but consistent.
-720p on handheld holds up better overall with a locked 30fps/720p. No frame drops with camera movement or transparency.
опять придется расчихлять гейпасс?)Свеженькое Атомное Сердце с типа релизным окном
А его не надо зачехлять простоопять придется расчихлять гейпасс?)
А его не надо зачехлять просто
Но да, игра сразу на старте там
это кстати крутая РПГшка, там люди, делавшие грандию и Gunparade, участвуютИ ещё какая то японадичь
Дрочу вприсядку обсираясь от оргазма !!!Chrono Cross
7 Апреля

Дрочу вприсядку обсираясь от оргазма !!!![]()
