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Скоро на консолях (лучший OST года, как мне подсказывают)

Блин, вроде и прикольно, но вот субъективно что-то с палитрой не то. Аляповато, что ли, как-то. LBP последний от того же страдает - много красивых и ярких объектов, которые вместе в мешанину превращаются.
 
Никто не любит линейные сингловые игры, говорят в EA :nailbiting:
EA: Closing Visceral Games an “Economic Decision” as Players Don’t Like Linear Games As Much Today
During a presentation for investors at the Credit Suisse 21st Annual Technology conference on Scottsdale, Arizona, Electronic Arts Chief Financial Officer Blake Jorgensen talked about the closure of Visceral Games.
Jorgensen mentioned that Visceral had shrunk in size over the past five or six years, and it was down to about eighty developers, which is sub-scale in Electronic Arts’ business. The low number of developers was also among the reasons why support on developing the new Star Wars action-adventure was offered by EA Vancouver and Motive in Montréal.

The studio was trying to build a game that “really pushed gameplay to the next level,” but Electronic Arts kept reviewing it, it continued to look a “much more linear game, that people don’t like as much today as they did five years ago or ten years ago.”

While the economic calculation is never easy to do, the publisher came to the conclusion that they probably wouldn’t be able to recoup the costs of creating the game, so they made the tough decision to shut down the studio. At the moment they’re looking what can be done with parts of the game that were already developed, whether it’s making the title in a different style with a different studio, or reusing those parts in other games.

Ultimately, it was an economic decision, but a “large portion” of the developers involved are being re-employed on other games within EA’s organization, as the publisher is “trying to keep as many as they can.”
https://www.dualshockers.com/visceral-games-closed-linear-games/
 
Никто не любит линейные сингловые игры, говорят в EA :nailbiting:
Каким образом "не настолько любят, как пять или десять лет назад" превратилось в "никто не любит"? Нельзя же вот настолько перевирать чужие слова, даже если речь идет о "горячо любимой" ЕА...
 
Каким образом "не настолько любят, как пять или десять лет назад" превратилось в "никто не любит"? Нельзя же вот настолько перевирать чужие слова, даже если речь идет о "горячо любимой" ЕА...
Слышал о гиперболе?
 
Слышал о гиперболе?
Тут скорее литота, а не гипербола. Ну и когда идет не собственная оценка чего-либо, а попытка приписать кому-то то, что он не говорил - то получается уже банальное враньё и наклеп, а не художественный прием...
 
Тут скорее литота, а не гипербола. Ну и когда идет не собственная оценка чего-либо, а попытка приписать кому-то то, что он не говорил - то получается уже банальное враньё и наклеп, а не художественный прием...
Ладно, не напрягайся так без повода, вот лучше насладись очередным творением японского игропрома
 
Ходит слух, что 15 декабря Банданамко анонсирует 5 шт своего шлака. И Свитчу достанется :)))
 
Игрокиношек тут новых
 
Неплохо

Astute Gaming: EA Sports UFC 3 has the Single Most Egregious Microtransaction Model in Recent Memory
"Whilst EA Sports UFC 2 featured many similar microtransaction mechanics, it truly feels as though the online competition has reached a new level of inconsequence. Bear in mind that the microtransactions and all systems in effect, are part of a beta test. Despite this, it is equally significant to consider that the release date of February 2nd is looming ever closer, thus, it may be too late for drastic changes to be effectively implemented.

Every single technique, ability, fighter, and stat roll, is entirely acquired and upgraded through the loot box system. A brand-new player fresh out of the tutorials, can dump $1,000 into the game, acquire the rarest loot drops and immediately jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the average player who simply pays the $60 price of admission. The higher the rarity of the item, the more significant the improvement overall. Pressing the square button to throw a punch at an opponent, quite literally the simplest and most obvious mechanic in an MMA game, perfectly exemplifies the absurdity of the microtransactions in question. A base level jab will do minimal damage to online opponents, however a fighter that purchases a loot box and acquires a five-star rarity level jab, will not only have a more efficient and powerful technique in combat, but will also be treated to a host of stat increases in all regards, making their player undeniably better in every scenario.

Microtransactions are also the only means of acquiring perks and boosts. Perks are powerful abilities that can be equipped for a small number of fights before expiring. They can range from a low-level stamina improvement during a certain phase, whether that be striking, grappling or ground game, to a significant hit point increase during pivotal health events, wherein your opponent has damaged you enough to potentially end the fight. Boosts on the other hand are similarly temporary enhancements that offer endurance boosts and durability bonuses. It is clear to see that in combination with technique enhancements and overall stat increases, EA has taken every single aspect of genuine competition and buried it."
https://www.astutegaming.com/single-post/EASPORTSUFC3BETA
 
Ещё инопланетного беспредела из EDF 5

 
 
Ничего нам эта Гейм Авардс не даст, мы даже результаты не обсудим :)
 
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