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Сюрприз это прекрасно. Но я бы на их месте сделал бы Ботву 2, исправив все недочёты первой. А уж сюрприз в абсолютно новой зельде для свитча.
 
Какая то помесь Райза с Фор Онором от 1С
ПК, ХВ1
 
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Какая то помесь Райза с Фор Онором от 1С
ПК, ХВ1
Чёрт, это ещё и стратегия оказывается
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Скриншоты по ссылке
http://destructivecreations.pl/ancestors/
 

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НБА 2К18
15 сентября
=))))

Новый N4S:
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By Ghost Games - May 9, 2017
NEED FOR SPEED 2017: PAYING IT BACK

Join us as we go Under the Hood of Need for Speed to discuss customization, offline experience and what to expect for 2017.

Hey Everyone,

We wanted to drift by and talk about a topic that we know you’re just as passionate about as we are…the next Need for Speed.

By now many of you will have heard the talk that a new game is in development here at Ghost Games. We’re happy to announce that by the end of 2017 you will be playing a new Need for Speed game.

We’ll have a lot more details to share as we get closer to EA PLAY in June. In the meantime, we can share a few details about various aspects of Need for Speed, what they mean to you, to us as developers, and to the franchise as a whole.

First up, we wanted to say thank you. When we launched the reboot back in 2015, we were blown away by the amount of feedback you gave us. It was clear how passionate you are for Need for Speed, which is a large part of why we’re here today.

Customization, we love it, you love it, everyone loves it. What’s not to love? Rest assured that we’re committed to customization having a home within the Need for Speed series. It’s not going away and it will play as strong a role as ever as we move forward into the next game and beyond.

Woop woop…let’s talk about cops. There’s nothing more satisfying than getting into a cop chase and feeling the heat on your tail as you tear it up through the city. Cops in pursuit, racers up ahead and then out of nowhere BAM! They bring a Rhino to a street race. You got this?


Whether you’re checking out your freshly customized ride or smoking the competition in an event up in the canyons, you’re going to want a world that not only looks beautiful, but offers you the space in which to do the things you want. We’re dialing up the action and allowing you to tear up the tarmac, and dirt, to your heart's content.

Burn rubber as you throw a car around a corner sideways and floor it as you hit an epic jump away from the cops. We’re building the world, but what you do in it is the aspect that excites us most.

Let’s finish on one of the biggest discussion points around the last game: always-online. To say that this is a topic you're passionate about would be an understatement, and whenever there’s a topic that gathers as much attention and feedback from you as this did, we take note.

So, when release day rolls around for the next Need for Speed, you will be able to play through a single player experience completely offline. Before you ask, and we know you will, this does mean you will be able to pause the game.

Need for Speed has an amazing history and at Ghost we feel very honored and privileged to be driving it forward. We’ll be speaking to you again very, very soon.

Here’s to a bright future, together.

- Ghost
 
Но почему не ДП2?:((
 
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Dynasty Warriors 9

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Consoles Confirmed So Far: PlayStation 4
Release Date: TBA* (Hinted to be when the climate has gotten a bit colder in Japan [read: between Fall-Winter, Oct-Dec 2017])
Official Site: ttp://www.gamecity.ne.jp/smusou8/ (Tentative URL as it's currently not up yet; will fix once it's actually up)

New Characters

周倉
Zhou Cang

  • A fictional character who used to serve Zhang Bao in Yellow Turbans, then later served under Guan Yu. Immortalized in real-life statues that depict himself with Guan Yu & Guan Ping as a trio.
  • Weapon: Butcher Sword
  • Seiyuu (JP VA): Chiharu Sawashiro (Miyuki Sawashiro's younger brother, aka. Argon in Show By Rock)

程普 (德謀)
Cheng Pu (Demou) *NEW*
  • Veteran Wu general who had served three generations of Sun Jian, Ce & Quan. Respected by other officers for not only seniority but also his wise leadership.
  • Weapon: Double Pike*
  • Seiyuu (JP VA):
  • *Double Pike is the same weapon type assigned to Zhang Fei as of DW8E. It's currently unknown if Zhang Fei will get a new weapon type or if he'll accept weapon cloning.
and more*
*It has been noted that while there are more new characters coming, the number will be not too many.
(For the record, DW8 vanilla added 10 new characters, so DW9's new character number might be less than that)


Returning Characters
  • All 83 existing characters as of DW8 Empires are confirmed returning.

Gameplay Features
  • Open World - Overall
  • The reason why the team decides to make DW9 as Open World is they're taking challenges to make new things because as of the last numbered title (DW8), the series is coming to a stale.
  • DW9's Open World system takes some references from Toukiden 2, but it won't be the exact same because the nature of Open World in each games are different.
  • They plan to reproduce the whole lands of China, but with a focus on livable territories, and a further focus on places where major battles took place like Hulao Gate or Zhongyuan (Central Plains, Guandu etc)
  • Time & Weather will be changing in real time. In nighttime and/or rain it will be harder for enemies to notice the player. *NEW*

Open World - Cities
  • There will be over 10 major unique cities along with more generic towns & villages in the world map. *NEW*
  • The major unique cities such as Luoyang won't be as big as they were actually, but each area will be about 1 kilometer(square?) big so they should still feel large. *NEW*
  • Player can move into cities in the middle of battles.
  • Player should be also able to do purchases inside cities. *NEW*

Open World - Transportation
  • The main method for land transportation is by riding a horse, but a Fast Travel feature is also planned to be added. *NEW*
  • Swimming is confirmed returning from DW6. Player can also cross large rivers like Changjiang and Yellow River, although it may take about 5 minutes by swimming. *NEW*
  • Boats are also available as a faster transportation method to cross rivers. *NEW*

Story Progression
  • Story mode is back to character-based (like pre-DW7), but the history progression is basically the same for each character (like pre-DW6). *NEW*
  • There will be no What-If/Hypothetical branches that alter history here. *NEW*
  • Story progression is based on eras (Yellow Turban Rebellion, Anti-Dong Zhuo Coalition, and so on). *NEW*
  • The starting era will depend on the selected character. For example if you choose Wang Yuanji she will start in an era later than what Zhao Yun would start at. *NEW*
  • Due to the different starting era, switching player character in mid-game is currently unconfirmed because they would have to re-introduce the era again if the new character's starting era is different from the current era. *NEW*
  • Discussions in the world map will be pertaining to that era. For example if you go to Nanman during Yellow Turban Rebellion era, you will hear Nanman people talking about Zhang Jiao. *NEW*

Battles & Missions
  • Each era has a main mission that must be cleared to advance the era. (eg. Defeat Zhang Jiao in YTR era to advance to Dong Zhuo era) *NEW*
  • The main mission starts with having a high difficulty, but it can be lowered by clearing other missions related to the main mission beforehand. *NEW*
  • Multiple battles may occur at the same time in different places, and the player will have to make a choice on which battle they want to participate in. They are no longer split by stages.
  • Player can capture castles in various ways other than the orthodox-from-castle-gate method. For example they can raid the castle from a higher elevation (eg. mountains), or do a stealth infiltration to hit the main target without getting noticed by other enemies. *NEW*
  • There are also subquests such as hunting wild animals with archery and battling against foreign tribes (eg. Shanyue) that have unique visuals. *NEW*

State Combo
  • In the first interview, the team indicated that they are planning to revise the moveset system from what has been commonly known as Square for normal attacks and Triangle for charge attacks.
  • State Combo is the new moveset system that will change moves depending on the surrounding enemy situations. *NEW*
  • State Combo is comprised of the following 3 attacks: *NEW*
  • -Trigger attack: Begins the combo
  • -Flow attack: Combo that changes based on enemy situations
  • -Finish attack: Powerful attack that ends the combo
  • An example of how State Combo works is that when enemies are mid-air then the player character will jump towards them. *NEW*

Interactive Action
  • Actions will change depending on the surrounding terrains and objects. *NEW*
  • For example, player will be able to use field objects to attack, such as catapults. *NEW*
  • Player can also use a grapple hook to climb castle walls and high mountains. *NEW*
  • Player can utilize oil cans in field to cause fires. *NEW*

Other Action Revisions & Additions
  • The team has indicated that they want to keep some other systems like Musou attack to retain the exhilarating feel of one-vs-thousand
  • (Note: In DW8, all characters have 1st Musou, 2nd Musou, Aerial Musou and Awakening Musou)
  • Archery FPS mode from DW5 & before is returning & usable for all characters. It also lets the player to snipe enemies from afar. *NEW*

Miscellaneous
  • On 31 March 2017, Producer Suzuki held a poll on Twitter asking if the fans prefer Liu Bei with mustache or not. The poll ended with the mustache winning 67% of the votes.
  • Producer Suzuki also said to use the poll comments as reference, in which many are suggesting both versions of Liu Bei (young without mustache & older with mustache) to appear in DW9, just like in SW: Spirit of Sanada.
  • Character models are being reworked from scratch to fit PS4-grade graphics. *NEW*
  • Characters' new costumes in DW9 will have a tendency of getting less flashier and more geared towards realistic based on the costumes in Three Kingdoms era. *NEW*
 
Видео геймплея
Мне кажется или 15 бачей за такое уж как то борзо?
Да не,норм цена вцелом.Когда там на пека запилят то?
Мне правда даром не нужна,вероника имхо пустоватая какаето.Да и в попу класический рез в наше то время:p:D
 
В интересные времена мы живём. Видимо даже отличные ревью, всякие награды и хайп фанатов не могут заставить крупных издателей быть заинтересованными в развитии игроиндустрии, а им подавай только жвачки с многомиллионными продажами. Очень жаль. Вот и Скваря решило избавится от IO.
C_hqS_6VwAA7_MB.jpg


Не совсем понятно, что будет дальше. Станет ли студия полностью независимой или же Скваря попробует её продать. Тут, конечно же, вся битва будет за, ясное дело, Хитмена как IP.
 
Да говняное время конечено, онлайн параша и мобильный дроч топят индустрию.
 
Последнее редактирование:
В интересные времена мы живём. Видимо даже отличные ревью, всякие награды и хайп фанатов не могут заставить крупных издателей быть заинтересованными в развитии игроиндустрии, а им подавай только жвачки с многомиллионными продажами. Очень жаль. Вот и Скваря решило избавится от IO.
C_hqS_6VwAA7_MB.jpg


Не совсем понятно, что будет дальше. Станет ли студия полностью независимой или же Скваря попробует её продать. Тут, конечно же, вся битва будет за, ясное дело, Хитмена как IP.

При этом, самое смешное и обидное в то же время, в целом, результаты года "рекордные"
WESyydj.png

http://www.hd.square-enix.com/eng/news/pdf/17q4earnings.pdf


Да говняное время конечено, онлайн параша и мобильный дроч топят индустрию.
И да, всякая смартфоновщина в топе
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Онлай-параша и мобильный дроч - это возвращение к геймерским истокам. Пора вернуть индустрию в правильное русло. А то она уже залезла фик знает куда со своим кинцом, бесконечным сбором пёрышек и бессмысленным трофидрочерством. :rolleyes:
 
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