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/******************************************************************************/
/* */
/* _ _ _ _ */
/* | | | (_(_) */
/* | | ___ __ _ __| |_ _ _ __ ___ */
/* | | / _ \ / _` |/ _` | | | '_ \ / _ \ */
/* | |___| (_) | (_| | (_| | | | | | | __/ */
/* ______/\___/ \__,_|\__,_|_|_|_| |_|\___| v1.0 */
/* */
/* RPX/RPL and File Replacement Tool */
/* */
/******************************************************************************/
- 1......Requirements
- 2......How to Use
- 3......Preparing the SD Card
/******************************************************************************/
/* Requirements */
/******************************************************************************/
- Wii U FW 5.3.2
- SD(HC) Card (Up to 32GB, 64GB Untested)
- Super Smash Bros for Wii U (Disc)
/******************************************************************************/
/* How to Use */
/******************************************************************************/
- 1. Setup your SD Card (see below)
- 2. In the Internet Browser, Launch the included kernel exploit (www/kexploit)
(You need a modified kernel exploit that sets 0xA0000000 virtual memory range to 0x10000000 physical memory address)
- 3. Relaunch the Internet Browser
- 4. Launch loadiine (www/loadiine-532), it should return to the Pause Menu. Exit to Home Menu.
- 5. Insert your SD Card into the Wii U, if it's not already done.
- 6. Launch Mii Maker. The loadiine menu should open. Now, Select your App/Game using the D-Pad and press A.
- 7. Mii Maker will finish loading. Quit the application.
- 8. Launch Super Smash Bros and wait for your Game/Application to load.
- 9. Enjoy
- Note: When exiting the Game/Application, you must relaunch the Mii Maker and select the game again.
If you don't, launching Super Smash Bros will result in a crash.
/******************************************************************************/
/* Preparing the SD Card / How to add a Game or Application */
/******************************************************************************/
Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED
-------------------------------------------------------------------------------
Setting Up RPX Files
1. Create a folder named "_RPX" in the root of the SD Card.
- ex : SDCARD/_RPX
2. In "_RPX", create a new folder with the name of your app
- ex : SDCARD/_RPX/MyApplication/
3. Copy the game/homebrew RPX file to the application folder
- The RPX name MUST BE 4 characters long
- ex : SDCARD/_RPX/MyApplication/mapp.rpx
4. If your game/homebrew has RPL files, copy them to the application folder
- Do not rename RPL files
- ex : SDCARD/_RPX/MyApplication/library1.rpl
- ex : SDCARD/_RPX/MyApplication/library2.rpl
-------------------------------------------------------------------------------
Setting Up Data Files
1. Create a folder with the name of the RPX you want to add files for in the root of your SD Card.
- ex : SDCARD/mapp/
2. Copy all Files and Folders from the content folder of your Game/Application (... /vol/content/*)
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/mapp/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/mapp/datab/datab.bin
-------------------------------------------------------------------------------
Setting Up Sava Data
1. Create a folder with the name "_SAV" on the Root of your SD Card.
- ex : SDCARD/_SAV
2. In "_SAV", create a folder with the name of the RPX you want Save Data for.
- In this folder, create two empty folders : "u" and "c"
- ex : SDCARD/_SAV/mapp
- ex : SDCard/_SAV/mapp/u
- ex : SDCard/_SAV/mapp/c
-------------------------------------------------------------------------------
Summary
Your file structure should look like this if the above information was used :
- SDCARD/_RPX/MyApplication/mapp.rpx
- SDCARD/_RPX/MyApplication/*.rpl [only if application contains .rpl files]
- SDCARD/_SAV/mapp/u
- SDCARD/_SAV/mapp/c
- SDCARD/mapp/[content files/folders]
/******************************************************************************/
/* Limitations : */
/******************************************************************************/
- The total size of RPX and RPL files must be less than 20 MB
- Don't go in the wiiu settings it breaks everything
/******************************************************************************/
/* Notes : */
/******************************************************************************/
- If you have problems with saves, try delete your Smash Bros saves.
/******************************************************************************/
/* Using the server (optional) : */
/******************************************************************************/
You can use the loadiine server to log the files opened by your application
- To do so, in "installer/launcher.c" :
- set USE_SERVER to 1
- set SERVER_IP to your address ip in hex
- compile the project
OR if you don't want to compile the project :
- You can edit the /www-for-server/loadiine-532/payload532.html file
- look for text : "%uc0a8%u614a%u010a"
- replace the corresponding number in hexadecimnal :
- %uc0a8 :
- c0 => 192 in decimal
- a8 => 168 in decimal
- %u010a :
- 01 => 1 in decimal
- 0a => 10 in decimal
- ex : if you want to set PC IP address 192.168.100.164 :
- "%uc0a8%u614a%u60a4"
Note : Launch the server before launching loadiine, otherwise it will wait for it
/******************************************************************************/
/* Special thanks : */
/******************************************************************************/
- To everyone involved in libwiiu and webkit/kernel exploit !
- To the testers !
Feel free to modify and improve this software.
Golden45.
http://wololo.net/2015/10/02/loadiine-first-backup-loader-for-wii-u-released/Loadiine by developer Golden45 is the first backup loader for Wii-U. It loads backups from your sd card. It needs a version 5.3.2 Wii-U and Super Smash Bros for Wii-U disc right now.
After the webkit exploit for 5.3.2 Wii-U surfaced, all the fun stuff for Wii-U began. Game hacking/modding, Virtual Console injecting, RAM manipulation and so on. Unavoidably, a backup loader called Loadiine has been released. Right now Loadiine needs a 5.3.2 Wii-U (it MIGHT be backported to previous firmwares) and a Super Smash Bros disc. Compatibilityisn’t great at the moment, but some big games like Donkey Kong Country Tropical Freeze and Monster Hunter 3 Ultimate work. The compatibility will probably be much better in following days/weeks.
Ну почему "трех", у меня вот штук 15 достойных наберется точно:Действительно, получается какая-то неловкая ситуация. Даже взламывать не хочется из-за трех игр '(^_^)1
и даже японский ксеноблейд хрониклс?Сам даже пробовать не хочу, у меня все на лицухе есть
А вдруг забанят. Как тогда Splatoon играть?и даже японский ксеноблейд хрониклс?
такие "взломы" ,тестятся не в последнюю очередь,просто ради спортивного интереса )
Ради экспериментов иногда люди жертововали не только онлайном,кирпичи из psp ,ps3,iphone,итд итп ...было не такое уж и редкое зрелище ))А вдруг забанят. Как тогда Splatoon играть?
Ты в них хоть играешь,или только на полку складываешь ?штук 15 достойных наберется точно:
Эксплоит для 5.5.0 уже в разработке =)Жаль что у меня 5.5.0 - ломанул бы без зазрения совести)
да, давненько игр таких размеров не выходит))На тапках уже первый релиз появился:
Wii U - Super Mario 3D World [ENG] [Scrubbed]
Размером... [HIDE]1.57 GB[/HIDE] =)
Ну так то на тапках )) релизы уже лежат с первого дня как лоадер появился....да че там,дампы начали выкладывать еще пару лет назад,тксказать на будущее ,релиз группы так часто делают,чтоб просто показать,что инфу с диска можно "сграбить" ,и что они 1нах)На тапках уже первый релиз появился:
Wii U - Super Mario 3D World [ENG] [Scrubbed]
Размером... [HIDE]1.57 GB[/HIDE] =)
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Release Name: ...............Super.Mario.3D.World.USA.WiiU-PoWeRUp
� Release Date: ..........................................19/05/2014 �
� Street Date : ..........................................22/11/2013 ��
�� Platform : ...............................................Wii-U �
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۲ � Genre : ..................................................3D ��
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Release Notes
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This is first true dump, stay tuned for more. All these dumps are
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We are eager to dump other regions as well JAP,EUR,AUS. But we do
� need your support so that we can buy more hardware and more games. �
� 1MPFUF4UtMj929fgwW6qnhYoFdfRJyGy1m this is the bitcoin address to �
�� which you can donate or point your miners at. We are disappointed ��
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۲ � support from end users while we are putting our heart into it and � ��
�� always cheer you up with quality. So we urge other scene groups ۲
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The Hall of Fame
� BAHAMUT * iCON * WiiERD * iNSOMNi * LaKiTu * Caravan * OneUp *
* SUSHi * ABSTRAKT * PARADOX * DNL * WiiZARD * CLANDESTiNE *
ZRY * ProCiSiON * dumpTruck * Caravan * GLoBAL * VORTEX * VIMTO
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�� that joined us on this epic quest of great success and we are ��
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�� � long since left or retired but you will always be remembered as � ��
�� � true legends and not arrogant pricks like you see today RESPECT! � ��
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�� In the name of piracy, let us all unite ! ��
asx!2014
Со многих дисков убери "нулевые сектора" ,там от игр и этого не останетсяда, давненько игр таких размеров не выходит))
The most noticable change is that there is now a Mii Maker mode. In this mode the games start directly from the Mii Maker channel. You dont need any game disc inserted or anything (no smash bros anymore).
This new mode fixes launch of several games that did not run before at all, some are also fully playable now like Super Mario/Luigi Bros U or Kirby and the Rainbow Curse. There is also some progress with WWHD for example as it launches now. But there are still some issues with the loader in Mii Maker mode that we did not find yet which make it throw an ISI exception on WWHD. Many other games crash too, even some that do run on Smash Bros U mode. The Mii Maker mode is pretty new and we are still working on it but we did not want to let you guys wait untill all issues are cleaned out as that might take some time. That is why we implemented a mode selection on games launch screen where you can select wether to boot with Smash Bros mode or Mii Maker mode. Just press A to (auto)launch Smash Bros U mode or X for Mii Maker mode. If you press Y then the Smash Bros mode without autolaunch is used.
One other major addition is also a change in the maximum available memory for RPX/RPLs which is now increased to 65.7 MB (tested only up to 48MB but the rest should probably work too).
There is been several other fixes in the loader code and also new additions like sorting the game list by name. Well check out the github for detailed change list and compiled binaries.
Here is a list that golden45 made of the games that we tried.
Mii Maker game launching tests
Mii Maker mode :
Working :
– Angry Birds Star Wars USA
– Angry Birds Trilogy EUR
– Barbie Dreamhouse Party EUR (second best game ever)
– Ben 10 Omniverse 2 USA
– Disney Planes USA
– Game & Wario USA
– How to Train Your Dragon 2 EUR
– Hyrule Warriors USA
– Kirby and the Rainbow Curse EUR
– Legend of Kay Anniversary EUR (works but ISI exception when Home Button is pressed)
– Nano Assault
– NES Remix Pack USA
– New Super Luigi U USA
– New Super Mario Bros. U USA
– Nintendo Land USA
– Phineas and Ferb Quest for Cool Stuff USA
– Scribblenauts Unlimited USA
– SpongeBob SquarePants Plankton’s Robotic Revenge USA
– Super Mario 3D World EUR/USA
– Taiko No Tatsujin loadiine davokazaki JPN WiiU
Not working :
– Adventure Time Explore the Dungeon Because I Don’t Know! USA : Game starts, in menu can select a new game, then ISI exception when rpl is loaded (“swkbd.rpl”), OSDynLoad_Aquire returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
– Bayonetta 2 : starts but fails to load rpl : OSDynLoad_Acquire returns -1160708063 => BAD10021, in coreinit.rpl it seems to happen when syscall LoaderCall is called. We can then retrieve the loader logs here
– Captain Toad Treasure Tracker EUR
– Darksiders II EUR : error 160-2203
– Devil’s Third EUR : error 160-2200
– FIFA 13 : error 160-2203
– Hello Kitty Kruisers USA : error 160-2203 (best game ever)
– Mario Kart 8 EUR : error 160-2203
– Mario Party 10 USA
– Marvel Avengers Battle for Earth EUR : slow to load, and then tries to load rpl, OSDynLoad_Acquire(“Game_WiiU_RPL.rpl”) returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
– One Piece Unlimited World Red EUR : crash
– Pikmin 3 USA : 160-2200
– Sonic Boom Rise of Lyric USA : error 160-2200
– Sonic Lost World USA : error 160-2200
– Super Mario Maker EUR : 160-2200
– The Amazing SpiderMan 2 EUR : prompt to insert the disk
– Transformers Prime EUR : it has a rpl called erreula.rpl which is also a common rpl …
– Wii Party U USA : 160-2200
– Yoshi’s Woolly World EUR : 160-2200
– Zelda The Wind Waker HD USA : ISI exception
– ZombiU USA : DSI exception
Smash Bros mode :
Working :
– Adventure Time Explore the Dungeon Because I Don’t Know! USA
– Ben 10 Omniverse 2 USA
– Darksiders II EUR (not compressed)
– Disney Planes USA
– FIFA 13 EUR
– How to train your dragon 2 EUR
– Hyrule Warriors USA
– Legend of Kay Anniversary EUR
– Nano Assault
– Nintendo land
– Pikmin 3
– Splinter Cell Blacklist EUR (not compressed)
– Sonic Boom Rise of lyrics USA
– Sonic Lost World
– Taiko No Tatsujin loadiine davokazaki JPN
– The Amazing SpiderMan 2 EUR
– ZombiU USA
– [VC] [SNES] F-Zero (EUR)
забыл в прошлый раз откомментить, что Сакурай уже во второй раз предоставляет дыру для взлома консоли) что наводит на подозрения)без использования диска SSBU:
У тебя до сих пор 5.3.2 стоит,чтоб начать разбираться ? )а то бы "разбираться" стал =)
В том то и дело, что мне это было никогда не интересно, а то щас бы еще 4 стояла =)) Но говорят,что exploit для 5.50 "in private testing" =))У тебя до сих пор 5.3.2 стоит,чтоб начать разбираться ? )
Никогда не интересно ,хмм...) или типа только с вию "никогда не интересно" )мне это было никогда не интересно
и я к тому,чем бы ты там себе голову не забивал,отсутствие 5.3.2 не дало бы тебе возможности пока с этим разбираться )Gateway Original (забрал последний у KuKzz с GBX). Теперь с этим разбирайся =))
ну если уж нашли дыру,теперь из цепких рук не отпустят,странно,что нина до сих пор фирмваре выше не накатила...5.50 "in private testing"