Игровые новости одной строкой

Тема в разделе "Новости игровой индустрии", создана пользователем dimm, 25 май 2011.

  1. dimm

    dimm Administrator Команда форума

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    Видимо, "не до конца пойманные" Лизарды, готовят крупнейшую атаку на Live:
    [​IMG]

    Watch Out!
     
    Каин нравится это.
  2. -A-

    -A- Well-Known Member

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    Надо делать вид что их не существует, тогда они от нас отстанут.
     
  3. Каин

    Каин Crimper

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  4. Chakie

    Chakie Lucha Pablo

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    Амигос, хватайте боксы!
     
  5. dimm

    dimm Administrator Команда форума

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    Чо это они поднимают то? Бакс то падает, они за московской биржей не следят? =)
     
  6. Chakie

    Chakie Lucha Pablo

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    Да сразу заодно. Уверен, что те, кто уже поднял, даже если бакс опустится до 40, всё равно цены уже не снизят. В России такие вещи "западло"=)))
     
  7. Nec

    Nec Well-Known Member

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    Бедную Sony всю "перехакали", то за фильм хакают их сайты, то PSN хакают непонятно за что, хотя и Microsoft то же в этот раз подверглась атаке.
     
  8. Kaido

    Kaido The Bad

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    А чо бы не поднять? Рупь будет и дальше падать, так что цены надо корректировать.
     
  9. dimm

    dimm Administrator Команда форума

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    Неужели ты не понял, что в моих словах был сарказм?
    --------
    Похоже основатель сервиса Megaupload (сейчас mega.co.nz ) Ким Дотком забашлял Лизардам (подарил им вечные "премиумы" у себя)
    [​IMG]
    После этого они вроде как успокоились =) То ли он хороший человек, то ли это пиар-компания меги.
     
  10. Kaido

    Kaido The Bad

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    Ни хера они не успокоились. Всё по прежнему не работает.
     
  11. -A-

    -A- Well-Known Member

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    Ну если это и правда, то надо же еще ПСН перезапустить и т.д.
     
  12. dimm

    dimm Administrator Команда форума

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    Ивата дал интервью японскому порталу 4gamer.net. Само интервью малоинтересное, но чувак видно что схуднул, болезнь подкосила его.
    [​IMG]
    [​IMG]
    [​IMG]
    I am super super tired right now and there's some parts I can't make out (or might not have 100% accurate) since I'm still learning a lot, but here's your snippet:

    Iwata: In my years as a student in high school and college, I would make games on a Hewlett-Packard HP-67 calculator.

    *Programmable pocket calculator sold in 1976. Programs were stored on a magnetic card.

    Mr. Kawakami: What sort of CPU was in that?

    Iwata: That information was never published, so I can't say for sure what CPU was in there. It was very crude and primitive, not really made for computers (?). However, thanks to the ease with which it could handle Indirect Addressing and Data Entry Flagging, I was able to make games in the middle of class and show it to my friend who sat next to me.

    Mr. Kawakami: You're truly a natural programmer!

    Iwata: The manual wasn't very easy to understand, it read as though it had been directly (roughly) translated from English. But in those days (some stuff I can't understand) Back then, I considered myself the 'number one master' of calculators in Japan! (Laughs)

    Everybody: (Laughs)

    Iwata: Back then, I made a Star-Trek themed game by myself. I managed to get over the calculator's restriction of only allowing 224 steps per program by using 6 different magnetic cards. It was a masterpiece of calculator programming! The people at Hewlett Packard's Japanese Agency were really surprised. It was a ton of data to send. By that point, I was no longer worried about the HP-67's documentation.

    Iwata: Thank you very much for your invitation today. I couldn't refuse when Mr. Kawakami told me wanted me to appear as the 'final boss' in his series.

    Kawakami & 4Gamer: Thank you!

    4Gamer: It is quite rare for you to have an interview or long-form discussion, though, isn't it, Mr. Iwata? At least, I feel like I haven't seen one recently...

    Iwata: Ah, that's probably true. I've always been the one 'asking', so it has been quite a while since I have been 'asked' anything (laughs). Of course, I do a number of short interviews each year, but it has been quite a while since I've done this sort of long form interview.

    Kawakami: Is you not doing many interviews a company policy?

    Iwata: No, it's usual for the boss to be asked questions. But doing the usual thing is not interesting. I started the 'Iwata Asks' project when I thought, 'It's unusual for the boss to ask questions, so doing it that way might be interesting'. I actually didn't think it would continue for this long though...

    4Gamer: The 'Iwata Asks' articles are something that the media could never write, don't you think?

    Iwata: Well, there are a lot of interesting stories that happen internally, and I definitely thought you'd never be able to get the developers talking about some of them if you didn't make games yourself.
    So, when we started, I had a good time, the readers seemed to enjoy it, and the people I interviewed said it was a very good way to wrap up their projects. Through speaking to developers, you can also create new possibilities, discover hints, and evaluate problems together so for me it's like killing five birds with one stone.

    Kawakami: Five birds with one stone (laughs)

    Iwata: But of course, doing it for a long time, our customers and even myself grew a little bored with it, so we decided to rest it for a while and it's recharging right now, so to speak.

    Kawakami: But I find it really, really interesting and want to read more.

    Iwata: We counted up all the interviews just the other day and there were over 200. Even I was surprised.

    Iwata: So, I have this strange sense of duty regarding the codifying of the 'Miyamoto Methodology', because I feel like it would be useful to the game industry if you could put it into words. I started up a project similar to 'Iwata Asks' for that purpose. And, of course, wanted to see it put into words so I could understand it too, because back when I was just starting out, I sort of arbitrarily decided that Miyamoto was my rival, though that's embarrassing to admit now.

    Kawakami: Your rival? Mr. Miyamoto?

    Iwata: Yes. Would you believe that for a long time I'd just decided within myself, completely arbitrarily and not at all reciprocated, that he was my rival and I wanted to do something to just give him hell.

    Kawakami: Well fair enough, but in the end did you ever manage to give him hell?

    Iwata: Umm, well, maybe a little (wry laugh)

    All: (Laughs)

    Iwata: Miyamoto is, as you'd expect, an amazing person and without a doubt posseses a methodology that I don't have. And I always felt it was a waste that it wasn't verbalized.

    Kawakami: It caused a buzz online, but Mr. Miyamoto's definition of a good idea* is quite remarkable.

    *"A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once."

    Iwata: Yes, that one's great. I thought 'Yes, that's a great quote! It'll be popular with people', so I went and spread it around as much as I could and it's become quite well known (laughs).

    Kawakami: Yes, it has. It's like, to put it another way, realizing that killing two birds with one stone was about ideas too! (laughs)

    Iwata: Yes. It's the perspective that solving multiple problems with one solution is what an idea is.

    Iwata: So, I have this strange sense of duty regarding the codifying of the 'Miyamoto Methodology', because I feel like it would be useful to the game industry if you could put it into words. I started up a project similar to 'Iwata Asks' for that purpose. And, of course, wanted to see it put into words so I could understand it too, because back when I was just starting out, I sort of arbitrarily decided that Miyamoto was my rival, though that's embarrassing to admit now.

    Kawakami: Your rival? Mr. Miyamoto?

    Iwata: Yes. Would you believe that for a long time I'd just decided within myself, completely arbitrarily and not at all reciprocated, that he was my rival and I wanted to do something to just give him hell.

    Kawakami: Well fair enough, but in the end did you ever manage to give him hell?

    Iwata: Umm, well, maybe a little (wry laugh)

    All: (Laughs)

    Iwata: Miyamoto is, as you'd expect, an amazing person and without a doubt posseses a methodology that I don't have. And I always felt it was a waste that it wasn't verbalized.

    Kawakami: It caused a buzz online, but Mr. Miyamoto's definition of a good idea* is quite remarkable.

    *"A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once."

    Iwata: Yes, that one's great. I thought 'Yes, that's a great quote! It'll be popular with people', so I went and spread it around as much as I could and it's become quite well known (laughs).

    Kawakami: Yes, it has. It's like, to put it another way, realizing that killing two birds with one stone was about ideas too! (laughs)

    Iwata: Yes. It's the perspective that solving multiple problems with one solution is what an idea is.

    Kawakami: But when people say 'I got it!' or 'That's it!', it's usually like that. So, I think from a cognitive point of view, it's the correct definition.

    Iwata: It's probably the same as the 'A-ha!' moment that they talk about in neuroscience. Things that, at first glance, didn't appear connected actually are and you can say 'if I just do this to this thing and that thing, I can solve all these problems in one go and everything will work beautifully.' That's the 'I got it!' moment.

    Kawakami: Yes.

    Iwata: Miyamoto also says that when a problem just can't be solved no matter what, someone is lying.

    4Gamer: Lying?

    Iwata: Yes. He doesn't mean lying in a bad way, but that the person's thought-process is mistaken, or they're looking at the problem the wrong way.
    Miyamoto is like, how do I put this, he's a genius at creating perception changes. Explaining the value of changing one's perception in an easily understood manner makes people happy, so it's a very interesting skill (laughs).But when people say 'I got it!' or 'That's it!', it's usually like that. So, I think from a cognitive point of view, it's the correct definition.

    Iwata: It's probably the same as the 'A-ha!' moment that they talk about in neuroscience. Things that, at first glance, didn't appear connected actually are and you can say 'if I just do this to this thing and that thing, I can solve all these problems in one go and everything will work beautifully.' That's the 'I got it!' moment.

    Kawakami: Yes.

    Iwata: Miyamoto also says that when a problem just can't be solved no matter what, someone is lying.

    4Gamer: Lying?

    Iwata: So, I have this strange sense of duty regarding the codifying of the 'Miyamoto Methodology', because I feel like it would be useful to the game industry if you could put it into words. I started up a project similar to 'Iwata Asks' for that purpose. And, of course, wanted to see it put into words so I could understand it too, because back when I was just starting out, I sort of arbitrarily decided that Miyamoto was my rival, though that's embarrassing to admit now.

    Kawakami: Your rival? Mr. Miyamoto?

    Iwata: Yes. Would you believe that for a long time I'd just decided within myself, completely arbitrarily and not at all reciprocated, that he was my rival and I wanted to do something to just give him hell.

    Kawakami: Well fair enough, but in the end did you ever manage to give him hell?

    Iwata: Umm, well, maybe a little (wry laugh)

    All: (Laughs)

    Iwata: Miyamoto is, as you'd expect, an amazing person and without a doubt posseses a methodology that I don't have. And I always felt it was a waste that it wasn't verbalized.

    Kawakami: It caused a buzz online, but Mr. Miyamoto's definition of a good idea* is quite remarkable.

    *"A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once."

    Iwata: Yes, that one's great. I thought 'Yes, that's a great quote! It'll be popular with people', so I went and spread it around as much as I could and it's become quite well known (laughs).

    Kawakami: Yes, it has. It's like, to put it another way, realizing that killing two birds with one stone was about ideas too! (laughs)

    Iwata: Yes. It's the perspective that solving multiple problems with one solution is what an idea is.

    Kawakami: But when people say 'I got it!' or 'That's it!', it's usually like that. So, I think from a cognitive point of view, it's the correct definition.

    Iwata: It's probably the same as the 'A-ha!' moment that they talk about in neuroscience. Things that, at first glance, didn't appear connected actually are and you can say 'if I just do this to this thing and that thing, I can solve all these problems in one go and everything will work beautifully.' That's the 'I got it!' moment.

    Kawakami: Yes.

    Iwata: Miyamoto also says that when a problem just can't be solved no matter what, someone is lying.

    4Gamer: Lying?

    Iwata: Yes. He doesn't mean lying in a bad way, but that the person's thought-process is mistaken, or they're looking at the problem the wrong way.
    Miyamoto is like, how do I put this, he's a genius at creating perception changes. Explaining the value of changing one's perception in an easily understood manner makes people happy, so it's a very interesting skill (laughs).Yes. He doesn't mean lying in a bad way, but that the person's thought-process is mistaken, or they're looking at the problem the wrong way.
    Miyamoto is like, how do I put this, he's a genius at creating perception changes. Explaining the value of changing one's perception in an easily understood manner makes people happy, so it's a very interesting skill (laughs).
     
  13. The I

    The I Всеми любимый троллератор

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    А зачем было раз пять одно и то же в интервью писать? Это гипноз, что ли? =)
     
  14. Bикинг

    Bикинг Well-Known Member

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    Прочитал половину, и даже об этом сожалею. Малоинформатиано, и не смешно.
     
  15. dimm

    dimm Administrator Команда форума

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    Да на гафе переводили частями, видать сами запутались.
     
  16. vova

    vova Фьючераст Команда форума

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    Платинумы начали работать над новой игрой.
     
  17. Bикинг

    Bикинг Well-Known Member

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    Отличная новость))
    Одна из немногих японских комманд на которую можно положиться. Немножко с Анархией слажали, но остальные проекты все интересны по своему.
     
  18. dimm

    dimm Administrator Команда форума

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    И еще что-то связанное с Байонеттой точно будет разрабатываться в 2015 году, возможно DLC для B2, возможно просто амёбка байки:
     
  19. dimm

    dimm Administrator Команда форума

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    RARE что-то мутить собирается на UE4. Пока непонятно что, но хочется конечно чтобы не новый Kinect Sports.
     
  20. dimm

    dimm Administrator Команда форума

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    Интервью SKY News с одним из "членов" Лизард Сквад: