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а на 720 зачем такой экран будет, бред какой то. Не верю врятли такое будет на нём.
Затем же зачем и на Wii U.
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а на 720 зачем такой экран будет, бред какой то. Не верю врятли такое будет на нём.
Всегда приятно поставить игру на паузу и покопаться в менюшках инвентаря. И если на 3DS допустим эти менюшки или карты на доп. экране всегда перед глазами, то тут совсем другая история. В общем, я не согласен целиком и полностью.Я бы ваще RPG и jRPG выпускал только на Wii U (когда ее продажи раскочегарятся) - Gamepad же идеально подходит для менюшек и т.д.
Tomohiro Shibuya and Yui Tanimura are both From Software directors who have never worked on any Capcom title or Monster Hunter game. There is another Tomohiro Shibuya on Mobygames who is a graphic artist at D.A.G., a studio Capcom contracts for graphical work on some of their games. He is not the same person. Both Tomohiro Shibuya and Yui Tanimura worked extensively on the Another Century's Episode games at From Software. Shibuya is the director of ACE, ACE2, and ACE:R, and one of the producers on ACE3. Tanimura is the lead game designer for ACE and ACE2, and the director of ACE3. He did not work on ACE:R.
Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey.
- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.
- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".
- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.
- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else. (King's Field?!)
- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.
- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.
- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
- He promises there will still be "hidden" elements in the story and world which can be missed.
- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.
- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.
- The game might not make it for 2013.
- They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.
- Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.
-This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.
-Huge leap in graphical quality. Dynamic lighting and smoother animations all around.
-The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.
-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.
-Server based PVP is back (yay!)
-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share:
"For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving."
That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.
-Miyazaki is disappointed he doesn't have a greater role in Dark Souls II
-The Graphics are shockingly close to the trailer's quality
-According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.
-The map is roughly the same size, but has more content and more "areas of interest".
-The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update.
-In designing map areas, the main concept was to create areas that had not been in either game.
-Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?)
-Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience".
Если вкратце, то игра разрабатывается с сентября 2011 года и она является прямым продолжением Dark Souls. На этот раз над игрой работает более многочисленная команда, и сейчас она готова на 25%, но нет гарантии что DS2 успеет выйти в 2013 году (может и на некстген готовится?). Размер игрового мира примерно такой как и Dark Souls, но он более насыщен контентом. Из тех 10 минут игры, которую видели чуваки из Edge, графический уровень значительно вырос (естественно на PC+DX11) и находится примерно на уровне Watch Dogs и Star Wars 1313. Авторы хотят привлечь внимание Скайрим-аудитории к своей игре, заявил какой-то неизвестный источник. Вернуться PVP сервера. Miyazaki уже не директор игры и он расстроен фактом, что теперь не имеет большого влияния на разработку проекта.Новая инфа
какой именно?но есть надежда на новый проект Миядзаки
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
"We want to constantly think of something new that hasn't been tried before, so that's where that idea [of the chariot] came up," Shibuya explained.
Так ведь вроде уже "достоверные слухи" что на Боксе720 будет такого же типа геймпад с тачскрином.
Говори что знаешь!А виту подстроить под геймпад сложно будет ?
Вот будет смех ..."мы с самого начало задумавыли виту как геймпад ...PS4-е".LOL
Новые арты, там есть и колесница http://www.edge-online.com/features...new-world-through-concept-art/12/#gallery-topВ игре могут появиться "средства передвижения", например такие как колесница:
Версия для 360
"Yes, we will definitely put more priority on the PC. Last time, we started working on PC after the console version was complete," Tanimura explained. "This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."
Whereas the PC version of Dark Souls came out months after the console versions, Dark Souls 2 will launch simultaneously on all platforms. The hands-off demo of Dark Souls 2 that we saw was also running on PC hardware, as well.
This should come as good news to PC fans of the franchise disappointed by the lackluster port of the first game. That release sold "over 300,000 downloads on PC," according to Namco Bandai VP Carlson Choi. Figures like those likely made it incredibly easy for Namco to consider.
The evolution graph is however obvious, and not just because the game runs on a good PC at 60 fps. Version as a basis, we are assured we, the adjustments on consoles - with a frame rate divided by two, is not changed a hardware aging. Officially, nothing is planned for the next generation consoles.
Q: The demo presented during the event ran on PC. This means there is also a PC version developed in-house?
A: The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.
Q: You also mentioned a new graphics engine for Dark Souls II. Is it an engine taken from zero or an adaptation of the former?
A: Yes, we reprogrammed from A to Z. We have not included elements from the previous engine.
Q: Does this mean that the game could also be created on the next generation consoles?
A: Regarding Dark Souls II , the engine was not created with the next-generation Focus. Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted. I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines.
All that showed on a PC running at 60 frames per second, and it shows that now have worked from the beginning in the PC version, which is much more polished, with better textures and lighting effects care. In consoles have set a goal to reach 30fps, and prevent serious falls in the rate of images that had some of the areas of the first Dark Souls, which were almost unplayable.
Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.