Page Time: 0.1132s

Memory: 5.4262 MB (Peak: 6.0403 MB)

Queries (29, time: 0.0188s, 16.6%)

  1. SELECT cache_value
    FROM xf_permission_combination
    WHERE permission_combination_id = ?
    Params: 1
    Run Time: 0.000169
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLExf_permission_combinationconstPRIMARYPRIMARY4const1 
  2. SELECT thread.*
    	,
    		user.gender, user.avatar_date, user.gravatar,
    		NULL AS thread_read_date,
    		0 AS thread_reply_banned,
    		0 AS thread_is_watched,
    		'' AS draft_message, NULL AS draft_extra,
    		IF(rate.count IS NULL, 0, rate.count) AS thread_rate_count, IF(rate.sum IS NULL, 0, rate.sum) AS thread_rate_sum, IF(rate.avg IS NULL, 0, rate.avg) AS thread_rate_avg
    FROM xf_thread AS thread
    
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = thread.user_id)
    		LEFT JOIN ns_threadrating_rate AS rate ON (rate.thread_id = thread.thread_id)
    WHERE thread.thread_id = ?
    Params: 20271
    Run Time: 0.000765
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEthreadconstPRIMARYPRIMARY4const1 
    SIMPLEuserconstPRIMARYPRIMARY4const1 
    SIMPLErateconstPRIMARYPRIMARY4const0Unique row not found
  3. SELECT node.*, forum.*
    	,
    	permission.cache_value AS node_permission_cache,
    		NULL AS forum_read_date
    FROM xf_forum AS forum
    INNER JOIN xf_node AS node ON (node.node_id = forum.node_id)
    
    	LEFT JOIN xf_permission_cache_content AS permission
    		ON (permission.permission_combination_id = 1
    			AND permission.content_type = 'node'
    			AND permission.content_id = forum.node_id)
    WHERE node.node_id = ?
    Params: 45
    Run Time: 0.000352
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEnodeconstPRIMARYPRIMARY4const1 
    SIMPLEforumconstPRIMARYPRIMARY4const1 
    SIMPLEpermissionconstPRIMARYPRIMARY35const,const,const1 
  4. SELECT post.*
    	,
    		bb_code_parse_cache.parse_tree AS message_parsed, bb_code_parse_cache.cache_version AS message_cache_version,
    		user.*, IF(user.username IS NULL, post.username, user.username) AS username,
    		user_profile.*,
    		user_privacy.*,
    		signature_parse_cache.parse_tree AS signature_parsed, bb_code_parse_cache.cache_version AS signature_cache_version,
    		session_activity.view_date AS last_view_date,
    		0 AS like_date
    FROM xf_post AS post
    
    		LEFT JOIN xf_bb_code_parse_cache AS bb_code_parse_cache ON
    			(bb_code_parse_cache.content_type = 'post' AND bb_code_parse_cache.content_id = post.post_id)
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = post.user_id)
    		LEFT JOIN xf_user_profile AS user_profile ON
    			(user_profile.user_id = post.user_id)
    		LEFT JOIN xf_user_privacy AS user_privacy ON
    			(user_privacy.user_id = post.user_id)
    		LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
    			(signature_parse_cache.content_type = 'signature' AND signature_parse_cache.content_id = post.user_id)
    		LEFT JOIN xf_session_activity AS session_activity ON
    			(post.user_id > 0 AND session_activity.user_id = post.user_id AND session_activity.unique_key = CAST(post.user_id AS BINARY))
    WHERE post.thread_id = ?
    	 AND (post.position >= 160 AND post.position < 180) 
    	AND (post.message_state IN ('visible'))
    ORDER BY post.position ASC, post.post_date ASC
    Params: 20271
    Run Time: 0.002992
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEpostrangethread_id_post_date,thread_id_positionthread_id_position8 20Using index condition; Using where; Using filesort
    SIMPLEbb_code_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.post_id1Using where
    SIMPLEusereq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_profileeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_privacyeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEsignature_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.user_id1Using where
    SIMPLEsession_activityeq_refPRIMARYPRIMARY22user_nextstagerussia.post.user_id,func1Using where
  5. INSERT DELAYED INTO xf_thread_view
    	(thread_id)
    VALUES
    	(?)
    Params: 20271
    Run Time: 0.000269
  6. INSERT INTO xf_session_activity
    	(user_id, unique_key, ip, controller_name, controller_action, view_state, params, view_date, robot_key)
    VALUES
    	(?, ?, ?, ?, ?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE
    	ip = VALUES(ip),
    	controller_name = VALUES(controller_name),
    	controller_action = VALUES(controller_action),
    	view_state = VALUES(view_state),
    	params = VALUES(params),
    	view_date = VALUES(view_date),
    	robot_key = VALUES(robot_key)
    Params: 0, v~ , v~ , XenForo_ControllerPublic_Thread, Index, valid, thread_id=20271&page=9, 1715723880,
    Run Time: 0.000265
  7. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 819961, a:3:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:32:"dimm, post: 819958, member: 3212";s:8:"original";a:2:{i:0;s:42:"[QUOTE="dimm, post: 819958, member: 3212"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:2:{i:0;s:315:"XXX ))) Как и на PS2 :woot: Там по слухам они еще что-то средневековое делали. Судя по тому, что они помогали Нине делать Ботву, не исключено, что это какая-нибудь Зельдаблэйд будет. ";i:1;a:4:{s:3:"tag";s:7:"spoiler";s:6:"option";N;s:8:"original";a:2:{i:0;s:9:"[SPOILER]";i:1;s:10:"[/SPOILER]";}s:8:"children";a:5:{i:0;s:1:" ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:52:"https://www.monolithsoft.co.jp/images/index/mv04.jpg";}}i:2;s:1:" ";i:3;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:68:"https://www.monolithsoft.co.jp/images/recruit/special/bg-joblist.jpg";}}i:4;s:1:" ";}}}}i:1;s:645:" Я вчера у них по сайту шарился, они чуть ли не системообразующая студия у Нин. Они не только Ботву и Ботву 2 помогают делать, но и со Skyward Sword и LBW на 3ДС помогали. Два последних Animal Crossing тоже не без их участия вышли. И это все помимо уже трёх Ксеноблейдов. Нормально их так загружают. Интересно будет если средневековье, их авторские миры все про будущее были. ";i:2;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:37:"https://www.monolithsoft.co.jp/games/";}}}, 1701116101, 1715723880
    Run Time: 0.001062
  8. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 4889, a:1:{i:0;s:219:""И в какой-то момент игрок понимает, что не ест, а сосет. Как-то так." (с) Medeival "Волосы были от АМД, поэтому и глючные." (с) Каин";}, 1701116101, 1715723880
    Run Time: 0.000324
  9. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 819981, a:2:{i:0;s:40:"Энциклопедия по игре: ";i:1;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:70:"https://drive.google.com/file/d/1auSbTnLRsz0SMONJKQ5OzeHpfBlnk1nY/view";}}}, 1701116101, 1715723880
    Run Time: 0.000304
  10. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 3212, a:1:{i:0;s:17:"There only be ONE";}, 1701116101, 1715723880
    Run Time: 0.000261
  11. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820127, a:2:{i:0;s:230:"Уже кадровку посчитали: Несмотря на то, что это сцена в начале игры, и она довольно напряженная, fps держится в районе 30 кадров: ";i:1;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"kyspsvQEgis";}}}, 1701116101, 1715723880
    Run Time: 0.000613
  12. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820129, a:5:{i:0;s:44:"Что это за ремастер? :woot: ";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:4:{i:0;s:22:"Resolution as in XC2: ";i:1;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:17:"handheld 378-540p";}}i:2;s:2:", ";i:3;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:15:"docked 540-720p";}}}}i:2;s:1:" ";i:3;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:5:"tweet";s:8:"original";a:2:{i:0;s:13:"[MEDIA=tweet]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:19:"1264790195834060800";}}i:4;s:92:" Но играющие пираты говорят, что выглядит неплохо.";}, 1701116101, 1715723880
    Run Time: 0.000226
  13. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820130, a:10:{i:0;s:114:"По-моему, ужасно :eek: Будете опять, как в Ведьмаке, глаза ломать ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:76:"https://image.noelshack.com/fichiers/2020/21/7/1590351196-1590348113790m.jpg";}}i:2;s:2:" ";i:3;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/YCAyt5y.jpg";}}i:4;s:3:" ";i:5;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/zcwU4JE.jpg";}}i:6;s:2:" ";i:7;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/SA4xN12.jpg";}}i:8;s:3:" ";i:9;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/qacgFBz.jpg";}}}, 1701116101, 1715723880
    Run Time: 0.000301
  14. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820131, a:2:{i:0;s:123:"В движении примерно так, играющие в пиратку пишут, что терпимо всё: ";i:1;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"5vkpEqGO-A0";}}}, 1701116101, 1715723880
    Run Time: 0.000335
  15. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820133, a:2:{i:0;s:29:"Мде, это фиаско. ";i:1;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:5:"tweet";s:8:"original";a:2:{i:0;s:13:"[MEDIA=tweet]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:19:"1264892635203932160";}}}, 1701116101, 1715723880
    Run Time: 0.000360
  16. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820134, a:1:{i:0;s:113:"Ну 504 это в самых стрессовых ситуациях в доке. Ты и не заметишь.";}, 1701116101, 1715723880
    Run Time: 0.000272
  17. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820135, a:3:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:17:"Dock vs Portable ";}}i:1;s:1:" ";i:2;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"CP65av_OpOw";}}}, 1701116101, 1715723880
    Run Time: 0.000279
  18. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820138, a:1:{i:0;s:56:"А на Вии какое разрешение было?";}, 1701116101, 1715723880
    Run Time: 0.000241
  19. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 4, a:2:{i:0;s:58:"vova: Versatile Online Violence Android SW 6368 9221 0229 ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:45:"https://card.psnprofiles.com/1/Wiizardwii.png";}}}, 1701116101, 1715723880
    Run Time: 0.000264
  20. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820139, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:29:"vova, post: 820138, member: 4";s:8:"original";a:2:{i:0;s:39:"[QUOTE="vova, post: 820138, member: 4"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:56:"А на Вии какое разрешение было?";}}i:1;s:7:" 480p/i";}, 1701116101, 1715723880
    Run Time: 0.000387
  21. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820140, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:34:"LEONID, post: 820139, member: 4889";s:8:"original";a:2:{i:0;s:44:"[QUOTE="LEONID, post: 820139, member: 4889"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:6:"480p/i";}}i:1;s:42:" Значит прогресс есть ))";}, 1701116101, 1715723880
    Run Time: 0.000269
  22. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820142, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:29:"vova, post: 820140, member: 4";s:8:"original";a:2:{i:0;s:39:"[QUOTE="vova, post: 820140, member: 4"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:41:"Значит прогресс есть ))";}}i:1;s:70:" Надеюсь, что не купишь, как и RE2-3? :rolleyes:";}, 1701116101, 1715723880
    Run Time: 0.000280
  23. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820143, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:36:"Каин, post: 820142, member: 3850";s:8:"original";a:2:{i:0;s:46:"[QUOTE="Каин, post: 820142, member: 3850"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:69:"Надеюсь, что не купишь, как и RE2-3? :rolleyes:";}}i:1;s:126:" Конечно не куплю, я её прошёл на Вии и восторг был только от пейзажей.";}, 1701116101, 1715723880
    Run Time: 0.000297
  24. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820147, a:1:{i:0;s:164:"Ну так они и пейзажи доработали, судя по скринам. Рельефные материалы появились, шейдера...";}, 1701116101, 1715723880
    Run Time: 0.000312
  25. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820151, a:1:{i:0;s:89:"Рил поддержал ниновскую игру :woot: Лайкну пожалуй.";}, 1701116101, 1715723880
    Run Time: 0.000295
  26. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820155, a:10:{i:0;s:102:"Пираты вырубили TMAA в игре и запустили GPU на частоте 460Mhz: ";i:1;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:27:"https://imgur.com/a/U2LW7bw";}}i:2;s:178:" Непонятно, почему Нина по умолчанию использовала тут 307Mhz для GPU, если даже в XC2 было 380. А в MK11 460Mhz. ";i:3;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:5:"stock";}}i:4;s:1:" ";i:5;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/4p1uZcO.jpg";}}i:6;s:2:" ";i:7;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:21:"TMAA disabled, 460mhz";}}i:8;s:1:" ";i:9;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/j6Jg8qU.jpg";}}}, 1701116101, 1715723880
    Run Time: 0.000337
  27. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820196, a:7:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:51:"Добро пожаловаться в мир XCDE!";}}i:1;s:1:" ";i:2;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"Yv8GhFFgoJo";}}i:3;s:58:" Советы по игре, если кто забыл: ";i:4;a:4:{s:3:"tag";s:7:"spoiler";s:6:"option";N;s:8:"original";a:2:{i:0;s:9:"[SPOILER]";i:1;s:10:"[/SPOILER]";}s:8:"children";a:12:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:28:"Check your skill trees often";}}i:1;s:632:" In the game, each character has skill trees, which progress when you gain SP from various sources such as reaching landmarks or winning battles. You may find that you want to switch skill trees to earn a skill in a different tree instead of continuing to progress down the one you have set. Also, there will come a point where you've finished the tree and sitting on it won't be of value unless you want the specific passive bonus inherent to it. All in all, checking your skill trees often is a good way to maximise the efficiency of progress, as well as allow you to keep optimising your skill links between your party members. ";i:2;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:34:"Quick Step is a godsend of a skill";}}i:3;s:130:" It allows you to run around the overworld faster, something you come to appreciate when you realise how colossal the areas are. ";i:4;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:104:"Try to pick up as many quests as possible before selling off items and entering them into collectopaedia";}}i:5;s:362:" Collectopaedia bonuses and money are nice, but for the types who like doing all the side quests, nothing is more annoying than needing to get another rare spawn because you used it for something else. There is a mechanic which lets you know that items are needed for something, but it doesn't proc on everything (at least in the original) Speaking of which... ";i:6;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:39:"Check named NPCs for their trade offers";}}i:7;s:226:" Named NPCs can offer trades, and this may save you some time with regards to getting quest items. It may also get you some other nice stuff. Take note that more trades can open up as you increase an area's affinity as well. ";i:8;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:62:"Use different times to survey places at different times of day";}}i:9;s:201:" Quest and monster spawns can vary by time of day, so be mindful of that in the early going. It's something you'll have noticed eventually, but it's nice to be mindful of it sooner rather than later. ";i:10;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:81:"It's never too late to experiment with the character that just entered your party";}}i:11;s:489:" Xenoblade Chronicles is a really long game, and as such when you end up getting accumulating party members, you may feel you've invested a lot of time and thought into your current party, and might not have the time to play catch up learning others. Trust me, there's plenty of time. I've avoided tips on battle mechanics because the fun of the game is discovering the system for yourself. Besides, if you want to look that aspect up, I'm sure plenty of discussion exists for it already.";}}i:5;s:33:" Кадровка в доке: ";i:6;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"RI05cVD4I58";}}}, 1701116101, 1715723880
    Run Time: 0.006325
  28. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820204, a:2:{i:0;s:21:"Европейка: ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:31:"https://i.imgur.com/F4fZfa9.jpg";}}}, 1701116101, 1715723880
    Run Time: 0.000397
  29. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 820227, a:4:{i:0;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"TbF59jGO3ho";}}i:1;s:193:" Кстати, для игры есть Day One патч, 48 мегов, неизвестно что он фиксит. Ну а в остальном все как и писали ранее: ";i:2;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[quote]";i:1;s:8:"[/quote]";}s:8:"children";a:7:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[b]";i:1;s:4:"[/b]";}s:8:"children";a:1:{i:0;s:83:"Resolution numbers that leaked are correct. 504p - 720p docked, 378p-540p portable.";}}i:1;s:357:" Sharpening filter has been turned way down resulting in much better image quality then Xenoblade Chronicles 2 Game is much closer to a remaster then a remake. There are large improvements graphically to a lot of things, but somethings like trees look worse, being less animated. Many environment's don't actually look that much better then the original. ";i:2;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[b]";i:1;s:4:"[/b]";}s:8:"children";a:1:{i:0;s:78:"John thinks Xenoblade X on Wii U looks far better visually then this remaster.";}}i:3;s:132:" Character models have been improved for the main cast, but are now way more anime looking, which may not be to everyone's taste. ";i:4;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[b]";i:1;s:4:"[/b]";}s:8:"children";a:1:{i:0;s:61:"Draw distance hasn't been improved much over the Wii version.";}}i:5;s:132:" Much better looking then the 3DS version, obviously. Framerate drops exist, but are very minor in both docked and portable mode. ";i:6;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[b]";i:1;s:4:"[/b]";}s:8:"children";a:1:{i:0;s:27:"Very smooth 30 fps overall.";}}}}i:3;s:91:" Отметили, что XCX на Wii U выглядит получше (заметно!).";}, 1701116101, 1715723880
    Run Time: 0.000262

Included Files (112, XenForo Classes: 61)

  1. index.php
  2. library/XenForo/Autoloader.php
  3. library/XenForo/Application.php
  4. library/Zend/Registry.php
  5. library/Lgpl/utf8.php
  6. library/Zend/Config.php
  7. library/config.php
  8. library/XenForo/FrontController.php
  9. library/XenForo/Dependencies/Public.php
  10. library/XenForo/Dependencies/Abstract.php
  11. library/Zend/Controller/Request/Http.php
  12. library/Zend/Controller/Request/Abstract.php
  13. library/Zend/Uri.php
  14. library/Zend/Controller/Response/Http.php
  15. library/Zend/Controller/Response/Abstract.php
  16. library/XenForo/Model/DataRegistry.php
  17. library/XenForo/Model.php
  18. library/Zend/Cache.php
  19. library/Zend/Cache/Backend/Memcached.php
  20. library/Zend/Cache/Backend/ExtendedInterface.php
  21. library/Zend/Cache/Backend/Interface.php
  22. library/Zend/Cache/Backend.php
  23. library/Zend/Cache/Core.php
  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/NextStage/Feature/Listener/Feature.php
  29. library/XenForo/Router.php
  30. library/XenForo/Route/Filter.php
  31. library/XenForo/Route/Interface.php
  32. library/XenForo/Route/ResponseSuffix.php
  33. library/XenForo/Route/Prefix.php
  34. library/XenForo/Route/Prefix/Threads.php
  35. library/XenForo/RouteMatch.php
  36. library/XenForo/ControllerPublic/Thread.php
  37. library/XenForo/ControllerPublic/Abstract.php
  38. library/XenForo/Controller.php
  39. library/NextStage/ThreadRating/Listener/Class.php
  40. library/NextStage/TaigaChat/Listener.php
  41. library/NextStage/XenForo/Listener/XenForo.php
  42. library/Tapatalk/Listener/LoadClassModel.php
  43. library/NextStage/ThreadRating/ControllerPublic/Thread.php
  44. library/NextStage/XenForo/ControllerPublic/XenForo.php
  45. library/NextStage/XenForo/ControllerPublic/Thread.php
  46. library/XenForo/Input.php
  47. library/XenForo/Session.php
  48. library/Zend/Db.php
  49. library/Zend/Db/Adapter/Mysqli.php
  50. library/Zend/Db/Adapter/Abstract.php
  51. library/Zend/Db/Select.php
  52. library/Zend/Db/Expr.php
  53. library/Zend/Db/Profiler.php
  54. library/Zend/Db/Statement/Mysqli.php
  55. library/Zend/Db/Statement.php
  56. library/Zend/Db/Statement/Interface.php
  57. library/XenForo/Helper/Ip.php
  58. library/XenForo/Visitor.php
  59. library/XenForo/Model/User.php
  60. library/Dark/TaigaChat/EventListener/Listener.php
  61. library/Zend/Db/Profiler/Query.php
  62. library/XenForo/Permission.php
  63. library/XenForo/Helper/Php.php
  64. library/XenForo/Phrase.php
  65. library/XenForo/Locale.php
  66. library/XenForo/ControllerHelper/ForumThreadPost.php
  67. library/XenForo/ControllerHelper/Abstract.php
  68. library/XenForo/Model/Thread.php
  69. library/NextStage/ThreadRating/Model/Thread.php
  70. library/XenForo/Model/Forum.php
  71. library/XenForo/Helper/String.php
  72. library/XenForo/Helper/Discussion.php
  73. library/XenForo/Model/Post.php
  74. library/NextStage/Feature/Model/Post.php
  75. library/NextStage/Feature/Model/Feature.php
  76. library/XenForo/Model/Attachment.php
  77. library/XenForo/Model/Node.php
  78. library/Tapatalk/Model/Node.php
  79. library/XenForo/Route/Prefix/Categories.php
  80. library/XenForo/Route/Prefix/Forums.php
  81. library/XenForo/ControllerResponse/View.php
  82. library/XenForo/ControllerResponse/Abstract.php
  83. library/Tapatalk/Listener/ControllerPostDispatch.php
  84. library/XenForo/ViewRenderer/HtmlPublic.php
  85. library/XenForo/ViewRenderer/Abstract.php
  86. library/XenForo/Template/Public.php
  87. library/XenForo/Template/Abstract.php
  88. library/XenForo/ViewPublic/Thread/View.php
  89. library/XenForo/ViewPublic/Base.php
  90. library/XenForo/View.php
  91. library/XenForo/BbCode/Parser.php
  92. library/XenForo/BbCode/Formatter/Base.php
  93. library/XenForo/ViewPublic/Helper/Message.php
  94. library/XenForo/BbCode/TextWrapper.php
  95. library/XenForo/Route/Prefix/Members.php
  96. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  97. library/NextStage/ThreadRating/Listener/Template.php
  98. library/XenForo/Template/FileHandler.php
  99. library/XenForo/Helper/File.php
  100. internal_data/templates/S.1,L.1,thread_view.php
  101. library/Tapatalk/EventListener/Hook.php
  102. internal_data/templates/S.1,L.1,page_nav.php
  103. library/Tapatalk/Listener/TemplatePostRender.php
  104. library/XenForo/Route/Prefix/Posts.php
  105. internal_data/templates/S.1,L.1,nextstage_feature_post_private_controls.php
  106. library/XenForo/Model/Avatar.php
  107. internal_data/templates/S.1,L.1,bb_code_tag_spoiler.php
  108. internal_data/templates/S.1,L.1,bb_code_tag_quote.php
  109. library/XenForo/Debug.php
  110. internal_data/templates/S.1,L.1,PAGE_CONTAINER.php
  111. mobiquo/smartbanner/head.inc.php
  112. library/XenForo/ViewRenderer/Json.php