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    Params: post, 716281, a:2:{i:0;s:31:"Детали геймплея: ";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:1577:"- the more targets you lock into a single frame on your camera, the more powerful your photos will be - it also gets more powerful the closer you get to the ghosts - camera is handled via gyroscopic aiming on the GamePad - press X to activate your camera - switch gyroscope control to the R-stick if you so choose - snapping ghosts on film earns bonus points you can use to upgrade your equipment - story focuses on the cursed Mt.Hikami, where people go to take their own lives - this was once a sacred area and a popular tourist destination - the mountain was ravaged by a landslide which effectively ruined the clear waters and peaceful atmosphere - since then, it became something of a hotspot for the occult - game starts off with you waking up in a half-flooded building - bodies slowly rise from the water to chase you - eventually black hair coils around you and you pass out - Yuuri Kozukata is drawn to the slopes of Mt.Hikami itself on an impromptu missing person expedition - the mountain is a dense outdoor environment with multiple paths - these often reward the player for exploration with bonus items or hidden scenes - sprint with LZ - interactive map on the GamePad - wetness gauge: the more you come in contact with the liquid, the more susceptible you are to attack - a full gauge will also make you hit harder in return - one boss ghosts appears in the form of a hanged man - he repeatedly throws himself out of the window before landing right back in front of our eyes - notes scattered about the environment often give background information on the ghosts";}}}, 1701116101, 1715032004
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We're also happy to report that there haven't been any loud jump scares so far, nor a sudden violin shriek designed to give the player an artificial jolt of adrenaline. There's an elegance and subtlety to the horror of Fatal Frame which allows an unsettling atmosphere to take center stage; slowly building a sense of dread over the course of each chapter. Faces appear in windows and bodies shuffle past your line of sight without fanfare, allowing the moment to mingle with a sense of self-doubt. Solid visuals are complimented by extraordinary sound design, as ghosts wail in an otherworldly tone that borders on mechanical. It's creepy to hear them lament their actions with their final whimpers, and the stronger "boss" ghosts have even more character to them. One such example took the form of a hanged man, who repeatedly threw himself out of the window before landing right back in front of our eyes. Notes scattered about the environment often give background information on these poor souls, and slowly reveal the influence of a mysterious presence. The English voice acting is also perfectly serviceable so far, but we've still got a way to go yet before completing the story and giving a full opinion. So far, we feel that Fatal Frame: Maiden of Black Water could manage to both please fans and intrigue newcomers by doing enough differently without sacrificing that morose atmosphere in the process. It's shaping up to be perfect for the Halloween season, and we're very much looking forward to the rest of our trip to Mt.Hikami. In fact; we're dying to stay here as long as we can. Won't you join us? Forever?";}}i:7;s:1:" ";i:8;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:109:"http://www.nintendolife.com/news/2015/09/first_impressions_taking_a_shot_at_fatal_frame_maiden_of_black_water";}}i:9;s:2:" ";i:10;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:9:"Examiner:";}}i:11;s:1:" ";i:12;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:7:{i:0;s:46:" “Fatal Frame: Maiden of the Black Water” ";i:1;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:54:"may be the best game in the series since the original:";}}i:2;s:88:" With plenty of ambiance, beautiful visuals and some of the best usage of the Nintendo ";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:35:"http://www.examiner.com/topic/wii-u";s:8:"original";a:2:{i:0;s:43:"[URL='http://www.examiner.com/topic/wii-u']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:5:"Wii U";}}i:4;s:13:" GamePad, “";i:5;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:41:"http://www.examiner.com/topic/fatal-frame";s:8:"original";a:2:{i:0;s:49:"[URL='http://www.examiner.com/topic/fatal-frame']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:11:"Fatal Frame";}}i:6;s:2124:": Maiden of the Black Water,” through our initial play time, has been the most intriguing offering on the system in quite some time. With the release of the indie hit “Year Walk” earlier this year, the Wii U has proven to be a place where scares are more than possible, they are a reality. While comparing “Year Walk” and “Fatal Frame: Maiden of the Black Water” makes sense because they share the same genre, Fatal Frame is on entirely different level from the start due to its wonderful visuals and better use of the console. For a series that’s lost some of its luster over the years after a wonderful debut entry, “Fatal Frame: Maiden of the Black Water” is easily one of the most natural games on the Wii U and a title that hardcore loyalists of the series will adore. From the sound of rushing water to the vibrations from walking and the provocative visuals and story, it’s a game that mature gamers on the Wii U have been waiting for. Using storytelling devices made famous in Japanese horror flicks, it’s oozing with charisma. Right from the beginning of the story, the GamePad is shaking and the grim, shadowy visuals will put you on edge. While it would have been better to have less text on the screen and voiceovers, the atmosphere is dark and creepy. At times, you’ll want to stop playing because you know a jump scare is coming, but you trek on. While some of the frightful moments are obvious, some will force you to press pause and collect your thoughts. The thing that brings you in the most is the controls. The fact that you use the GamePad to take photos is such a perfect fit and although the game takes its time to develop in terms of story, walking around levels and using the camera is seamless. As a result, it’ll be a cult-favorite on a console that is starving for solid third-party titles that delve far from the fun, platforming aura Nintendo provides. 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  30. INSERT INTO xf_bb_code_parse_cache
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Included Files (112, XenForo Classes: 62)

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  2. library/XenForo/Autoloader.php
  3. library/XenForo/Application.php
  4. library/Zend/Registry.php
  5. library/Lgpl/utf8.php
  6. library/Zend/Config.php
  7. library/config.php
  8. library/XenForo/FrontController.php
  9. library/XenForo/Dependencies/Public.php
  10. library/XenForo/Dependencies/Abstract.php
  11. library/Zend/Controller/Request/Http.php
  12. library/Zend/Controller/Request/Abstract.php
  13. library/Zend/Uri.php
  14. library/Zend/Controller/Response/Http.php
  15. library/Zend/Controller/Response/Abstract.php
  16. library/XenForo/Model/DataRegistry.php
  17. library/XenForo/Model.php
  18. library/Zend/Cache.php
  19. library/Zend/Cache/Backend/Memcached.php
  20. library/Zend/Cache/Backend/ExtendedInterface.php
  21. library/Zend/Cache/Backend/Interface.php
  22. library/Zend/Cache/Backend.php
  23. library/Zend/Cache/Core.php
  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/NextStage/Feature/Listener/Feature.php
  29. library/XenForo/Router.php
  30. library/XenForo/Route/Filter.php
  31. library/XenForo/Route/Interface.php
  32. library/XenForo/Route/ResponseSuffix.php
  33. library/XenForo/Route/Prefix.php
  34. library/XenForo/Route/Prefix/Threads.php
  35. library/XenForo/RouteMatch.php
  36. library/XenForo/ControllerPublic/Thread.php
  37. library/XenForo/ControllerPublic/Abstract.php
  38. library/XenForo/Controller.php
  39. library/NextStage/ThreadRating/Listener/Class.php
  40. library/NextStage/TaigaChat/Listener.php
  41. library/NextStage/XenForo/Listener/XenForo.php
  42. library/Tapatalk/Listener/LoadClassModel.php
  43. library/NextStage/ThreadRating/ControllerPublic/Thread.php
  44. library/NextStage/XenForo/ControllerPublic/XenForo.php
  45. library/NextStage/XenForo/ControllerPublic/Thread.php
  46. library/XenForo/Input.php
  47. library/XenForo/Session.php
  48. library/Zend/Db.php
  49. library/Zend/Db/Adapter/Mysqli.php
  50. library/Zend/Db/Adapter/Abstract.php
  51. library/Zend/Db/Select.php
  52. library/Zend/Db/Expr.php
  53. library/Zend/Db/Profiler.php
  54. library/Zend/Db/Statement/Mysqli.php
  55. library/Zend/Db/Statement.php
  56. library/Zend/Db/Statement/Interface.php
  57. library/XenForo/Helper/Ip.php
  58. library/XenForo/Visitor.php
  59. library/XenForo/Model/User.php
  60. library/Dark/TaigaChat/EventListener/Listener.php
  61. library/Zend/Db/Profiler/Query.php
  62. library/XenForo/Permission.php
  63. library/XenForo/Helper/Php.php
  64. library/XenForo/Phrase.php
  65. library/XenForo/Locale.php
  66. library/XenForo/ControllerHelper/ForumThreadPost.php
  67. library/XenForo/ControllerHelper/Abstract.php
  68. library/XenForo/Model/Thread.php
  69. library/NextStage/ThreadRating/Model/Thread.php
  70. library/XenForo/Model/Forum.php
  71. library/XenForo/Helper/String.php
  72. library/XenForo/Helper/Discussion.php
  73. library/XenForo/Model/Post.php
  74. library/NextStage/Feature/Model/Post.php
  75. library/NextStage/Feature/Model/Feature.php
  76. library/XenForo/Model/Attachment.php
  77. library/XenForo/Model/Node.php
  78. library/Tapatalk/Model/Node.php
  79. library/XenForo/Route/Prefix/Categories.php
  80. library/XenForo/Route/Prefix/Forums.php
  81. library/XenForo/ControllerResponse/View.php
  82. library/XenForo/ControllerResponse/Abstract.php
  83. library/XenForo/Helper/Cookie.php
  84. library/Tapatalk/Listener/ControllerPostDispatch.php
  85. library/XenForo/ViewRenderer/HtmlPublic.php
  86. library/XenForo/ViewRenderer/Abstract.php
  87. library/XenForo/Template/Public.php
  88. library/XenForo/Template/Abstract.php
  89. library/XenForo/ViewPublic/Thread/View.php
  90. library/XenForo/ViewPublic/Base.php
  91. library/XenForo/View.php
  92. library/XenForo/BbCode/Parser.php
  93. library/XenForo/BbCode/Formatter/Base.php
  94. library/XenForo/ViewPublic/Helper/Message.php
  95. library/XenForo/BbCode/TextWrapper.php
  96. library/XenForo/Route/Prefix/Members.php
  97. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  98. library/NextStage/ThreadRating/Listener/Template.php
  99. library/XenForo/Template/FileHandler.php
  100. library/XenForo/Helper/File.php
  101. internal_data/templates/S.1,L.1,thread_view.php
  102. library/Tapatalk/EventListener/Hook.php
  103. internal_data/templates/S.1,L.1,page_nav.php
  104. library/Tapatalk/Listener/TemplatePostRender.php
  105. library/XenForo/Route/Prefix/Posts.php
  106. internal_data/templates/S.1,L.1,nextstage_feature_post_private_controls.php
  107. library/XenForo/Model/Avatar.php
  108. internal_data/templates/S.1,L.1,bb_code_tag_quote.php
  109. library/XenForo/Debug.php
  110. internal_data/templates/S.1,L.1,PAGE_CONTAINER.php
  111. mobiquo/smartbanner/head.inc.php
  112. library/XenForo/ViewRenderer/Json.php