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Shin'en Multimedia, один из 3rd party разрабочиков Nintendo обещают в этом году выпустить свою аркадную футуристическую гонку в стиле Wipeout - ";i:2;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:15:"Fast Racing NEO";}}i:3;s:134:". Заявлены 720p в 60fps. И вообще они хвалятся своими технологиями в этой игре:
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Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
Smoke and mirrors all over the place";}}i:3;s:38:", otherwise we would be at 20fps.
No, ";i:4;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:96:"we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.";}}i:5;s:1:"
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";}}i:5;s:44:"
Ранние скриншоты игры:
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";}}i:7;s:105:"
Совсем недавно ими были показаны три игровых скриншота:
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";}}i:9;s:348:"
Напомню, что Shin'en на этом поколении приставок выпустила Nano Assault NEO для WiiU и PS4, Art of Balance для WiiU. Также они известны своими прошлыми технологичными шутерами для GBA и NDS.
Официальный сайт Fast Racing NEO:
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И кстати, ";i:2;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:50:"online racing and local 4 split screen multiplayer";}}i:3;s:24:" подтвержден.";}, 1701116101, 1716026895
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Params: post, 707476, a:2:{i:0;s:237:"Shin'en - чуваки =) Добились на железе WiiU - softshadows, volumetric lighting, physical based rendering, HDR, HQ Motion-blur и тп, все это в 60fps, и локальный кооп на 4 человека.
";i:1;a:4:{s:3:"tag";s:7:"spoiler";s:6:"option";N;s:8:"original";a:2:{i:0;s:9:"[SPOILER]";i:1;s:10:"[/SPOILER]";}s:8:"children";a:25:{i:0;s:1:"
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";i:3;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:19:"Manfred (Shin'en): ";}}i:4;s:653:"We made sure FAST Racing Neo is very accessible right from the start. After playing just a few rounds you really get a feeling for your vehicle. We think it's pretty easy to pick up and get much fun of it.
When you finished the Subsonic league and entering the Supersonic league you will need to adjust but this is where another layer of fun comes in. You will need to learn new tricks to master the courses.
Also you will get access to new vehicles with different stats. It's up to the player to develop his own driving style and which vehicle to use. Each cars has it's very own behavior and even the developers at Shin'en have each their favorite.
";i:5;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:350:"Jason (ZyroXZ2): Speaking of speed, the game runs at 60 fps to ensure that a fluid sense of rapid movement is maintained. However, the game also supports local 4-player splitscreen. What compromises have been made to ensure that 4-player splitscreen maintains that sense of speed? For example, are there no CPU racers in 4-player splitscreen matches?";}}i:6;s:2:"
";i:7;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:19:"Manfred (Shin'en): ";}}i:8;s:146:"We are still working on local multiplayer. We currently try multiple techniques and find the perfect balance for performance and sense of speed.
";i:9;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:573:"Jason (ZyroXZ2): Since I'm talking frames-per-second, let's go ahead and talk graphics for a moment. The Wii U is established as being the weakest console of the 3 current generation systems. Regardless, I've always maintained that maxing out the hardware would result in a good-looking game. Unfortunately, there are only a handful of examples. Fortunately, you've come to the rescue! Was coding the graphics engine and optimizing it difficult? Can you confidently say you've maxed out the hardware, and that every available drop of power is being used in FAST Racing Neo?";}}i:10;s:2:"
";i:11;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:18:"Manfred (Shin'en):";}}i:12;s:1705:" When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn't a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can't develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.
We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.
We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don't say anyone else can't go even further on Wii U, but personally we reached our limits.
";i:13;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:342:"Jason (ZyroXZ2): Online multiplayer is practically the lifeblood of a majority of today's games. FAST Racing Neo supports online multiplayer, but not much details on it have surfaced. Will there be CPU racers to fill in the slots if not enough players can be found? Will it support two-player splitscreen online multiplayer like Mario Kart 8?";}}i:14;s:2:"
";i:15;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:18:"Manfred (Shin'en):";}}i:16;s:84:" We still implement online multiplayer. We haven't fully finalized the design yet.
";i:17;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:452:"Jason (ZyroXZ2): Finally, it's undoubtedly true that there are many of us, me included, that want to play this game. It's got a 2015 release year, but the Treehouse footage was clearly labeled "alpha version". We are midway into the year, and I am a little concerned that FAST Racing Neo isn't in the beta stage, let alone that bug-squashing stage just before release. How confidently can you tell me we'll see FAST Racing Neo before the close of 2015?";}}i:18;s:2:"
";i:19;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:18:"Manfred (Shin'en):";}}i:20;s:288:" It's a very ambitious goal, thats right. Anyway our Treehouse session and especially THE MIX session at E3 showed that the game is already working like a charm. There was no crash or other bugs for the complete day. We are very hard at work to finish all things up with perfect polish.
";i:21;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:2:{i:0;s:170:"Jason (ZyroXZ2): Thanks for taking the time to answer my questions, Manfred! May FAST Racing Neo be your best-selling game yet and I look forward to reviewing it myself! ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:46:"http://wiiuforums.com/images/smilies/smile.png";}}}}i:22;s:2:"
";i:23;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:19:"Manfred: (Shin'en):";}}i:24;s:15:" Thanks a lot.
";}}}, 1701116101, 1716026895
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Params: post, 707502, a:1:{i:0;s:232:"Вот бы кого в разработчики Стар Фокса. На снесе же тоже отдали на аутсорс Аргонавтам, которые и смогли выжать неплоху 3д-графику";}, 1701116101, 1716026895
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Params: post, 711459, a:4:{i:0;s:91:"Запускать игру хотят в декабре месяце этого года:
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Params: post, 711647, a:2:{i:0;s:66:"Тот же клипачок, но со звуком и в 60fps:
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Params: post, 711692, a:4:{i:0;s:429:"Видос с новых трасс Storm Coast/Kamagori City/Daitoshi Station/Sunhara Plains и кубка Xenon, а также разная инфа об игре. Вообщем, треки еще дорабатываются, сама игра в процессе тестирования и шлифовки. В игре будет несколько режимов - Championships, Multi Player, Online Play и Hero Mode:
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– Sunhara Plains is among the game’s courses
– This level has flame torches everywhere and being hit by one of these is brutal
– Daitoshi Station is another track, set in space
– There is an open area where you have to fly between various asteroids and there is a very little room for error
– At another point in that same course, asteroids are also trying to crush you and that stuns players
– Storm Coast and Kamagori City are other new tracks
– Storm Coast makes hefty use of the switching mechanics and took place in the pouring rain
– Kamagori City is very short
– Every lap here is over in roughly 35 seconds
– Kamagori City has an old Nanostray boss in the background
– Other references can be found in the final version
– The stages shown so far aren’t how the final cups will be
– The design is nearly done, but there will be a lot of internal testing before submitting the game for release
– The full game will also feature a variety of modes including the Championships, Multi Player, Online Play and a harsher Hero Mode
– No smaller challenge levels like the previous game, but there will be other options will keep players engaged";}}}, 1701116101, 1716026895
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Params: post, 712848, a:6:{i:0;s:334:"Не оговорился ли товарищ про 60(!) трэков и 16 болидов в игре (может наоборот) в своем последнем интервью? Также сплитскрин на 2 и 4 игрока(локальный), онлайн-мульти, режим героя. И все в 60fps.
";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:721:"
M: It's hard to say because we're a Nintendo developer. We develop every game on Nintendo, so I don't know what would be different if we would go and develop a game on another platform. We think Nintendo is a good environment for us, we're very happy, there's no reason to change. We want to show that it's possible to develop a full-featured game because it has 60 tracks, 16 cars, multiplayer, local 2 and 4 player splitscreen, online multiplayer, hero mode... it's like a full featured game, but it's on the eShop. I think that's the way to go, and even for Nintendo that's something special. We think we can put something special out there, and we hope you can support us to bring those kinds of games in the future.";}}i:2;s:1:"
";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:112:"http://www.nintendoworldreport.com/interview/41037/interview-with-shinen-about-how-fast-racing-neo-came-together";}}i:4;s:95:"
P.S. Оговорился, в другом абзаце говорит про 16 трасс:
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Params: post, 713394, a:1:{i:0;s:116:"А этот клон Wipeout не планируется к выходу на нормальных консолях?";}, 1701116101, 1716026895
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Ну NANO Assault Neo X они перенесли с WiiU на PS4, может и FAST через годик портанут.
Покачественней видос:
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Params: post, 715706, a:4:{i:0;s:304:"В честь F-Zero, разрабы игры ввели в FRN режим "Hero Mode". Индикатор буста в обычных режимах, заменен в режиме "героя" на индикатор защиты. Режим для опытных гонщиков и игроков.
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- unlockable after some progress in the speed classes in the campaign
- designed to offer a substantial challenge
- boost energy meter also functions as a shield mode
- must finish first in the race to unlock the next
";}}i:2;s:54:"
Еще один видос сплит-скрина:
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