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---|
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Params: 21444
Run Time: 0.001026
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---|
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SIMPLE | user | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SIMPLE | rate | const | PRIMARY | PRIMARY | 4 | const | 0 | Unique row not found |
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Params: 45
Run Time: 0.000666
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---|
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SIMPLE | forum | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SIMPLE | permission | const | PRIMARY | PRIMARY | 35 | const,const,const | 1 | |
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session_activity.view_date AS last_view_date,
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Run Time: 0.005501
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SIMPLE | signature_parse_cache | eq_ref | content_type_id | content_type_id | 31 | const,user_nextstagerussia.post.user_id | 1 | Using where |
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18-22 fps :eek:
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Графа кажись хуже, чем в ведьмаке.";}, 1701116101, 1714829373
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SW 6368 9221 0229
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Params: post, 828081, a:1:{i:0;s:216:"Не знаю с чего, но там уже полдня висит фанерка с надписью "Crackwatch.com is down due to the peak of visits triggered by Cyberpunk 2077 and will be back in a few hours".";}, 1701116101, 1714829373
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Интересно, зачем? ГоГ версия же без всякой защиты.";}, 1701116101, 1714829373
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Когда хотел поиграть в Киберпанк...";}, 1701116101, 1714829373
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[*]No NPC Day/Night cycle. NPCs spawn and despawn outside of the player's view.
[*]If an NPC is doing an action, they will do that action forever until the player moves.
[*]NPCs that are not story/side quest related have one dialog reply.
[*]If one NPC is assaulted, every other NPC in a large circle around the player will crouch to the floor in the same animation, even if they did not see the original assault.
[*]NPCs in a car will follow a specific route. If the route is even slightly interupted, for example by your car, they will cease to move forever until you remove the obstruction.
[*]NPCs in a car will not attempt to move or exit their vehicle if you assault them with bullets/another vehicle.
[*]NPCs will not acknowledge the player if they run the player over with their car.
[*]NPCs will not attempt to steal their vehicle back if you steal it from them.
[*]NPCs will not attack you or defend themselves in any way or form, even if engaged upon with just fists.
[*]Police spawn around the player's vision when the player is wanted, forever, until they attempt to hide or drive away.
[*]Police to not attempt to question, warn, or arrest the player for even the smallest crime commited, for example if you bump into them or accidently enter a private area.
[*]Police are incapable of driving cars and chasing the player if they drive away.
[*]Police will not attack hostile targets like Gangs if they are not already doing so in an activity.
[*]Police will know if the player has attacked an NPC in the middle of the badlands and spawn next to the player, without vehicles.
[*]NPCs will rarely thank or acknowledge the player if they are helped by the player.
[*]Scripted NPCs that have dialog will say their dialog then proceed to stand there forever. They will also repeat the same dialog if the player leaves the area and visits again later.
";}}i:2;s:1:"
";}}i:4;s:28:"
Ну и на десерт
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30fps vs 60fps :reggie:";}, 1701116101, 1714829373
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Quality mode:
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- PS5 has a slightly higher resolution at 1188p with occasional drops to 1080p, vs the XSX's highest of 1080p with occasional drops below that.
- PS5 is pretty much a locked 60fps, with rare drops to a lowest of 50fps.
- XSX version has far more drops than PS5 in some scenes, plus has momentary pauses.
- Xbox version has more traffic density.
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- Only the XSX has this mode.
- Pretty much a locked 30fps.
- Ranges between 1512p and 1728p.
- Has added SSAO and higher crowd density.";}, 1701116101, 1714829373
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