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  4. SELECT post.*
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    		session_activity.view_date AS last_view_date,
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    Params: post, 272307, a:16:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:1:"i";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[I]";i:1;s:4:"[/I]";}s:8:"children";a:1:{i:0;s:91:"Похоже Гор Вербински неспроста выступал на DICE 2008;)";}}}}i:1;s:4:" ";i:2;a:4:{s:3:"tag";s:5:"color";s:6:"option";s:3:"Red";s:8:"original";a:2:{i:0;s:13:"[COLOR="Red"]";i:1;s:8:"[/COLOR]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:4:"size";s:6:"option";s:1:"3";s:8:"original";a:2:{i:0;s:10:"[SIZE="3"]";i:1;s:7:"[/SIZE]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:76:"Гор Вербински сделает фильм по игре "Bioshock"";}}}}}}i:3;s:2:" ";i:4;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:55:"http://img.lenta.ru/news/2008/05/09/bioshok/picture.jpg";}}i:5;s:2419:" Киностудия Universal поручила режиссеру "Пиратов Карибского моря" Гору Вербински продюсировать и снимать фильм по компьютерной игре "Bioshock", завоевавшей в 2007 году многочисленные награды. По сведениям журнала Variety, сценарий для будущей картины пишет Джон Логан, дважды номинированный на премию "Оскар" за работу над фильмами "Гладиатор" и "Авиатор". В игре "Bioshock" главный герой, потерпев крушение над Атлантикой, попадает в подводный город Rapture ("Восторг"), который должен был стать торжеством принципов свободного мира, а оказался антиутопическим заповедником монстров, с которыми игроку и предстоит сражаться. Гор Вербински назвал "Bioshock" игрой с убедительным и последовательным повествованием. Кроме того, режиссер высоко оценил оформление игры и ее интересно разработанных персонажей, в частности механических Big Daddies, охраняющих девочек-мутанток Little Sisters. Покупка прав на экранизацию "Bioshock" - это первая попытка студии Universal со времен неудачи проекта "Halo" вернуться к освоению компьютерных игр для большого экрана. Предполагалось, что "Halo" будет снимать Питер Джексон, затем проект несколько раз менял хозяев, и в конце концов студия заморозила работу над ним. Вторая серия игры "Bioshock" должна появиться в 2009 году, и, скорее всего, к этому времени работа над фильмом Вербински по первой части только-только начнется. 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Studio has signed a deal to turn last year's hit videogame, which won numerous awards and sold more than 2 million units worldwide, into a film. The "Pirates of the Caribbean" helmer is attached to direct and produce. "Aviator" scribe John Logan is in talks to pen the screenplay. "Bioshock" publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It's believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted "Halo" pic, for which Microsoft got $5 million against 10%. Take-Two executive chairman Strauss Zelnick said the "state of the art" deal is structured so that "Bioshock" won't end up in turnaround like "Halo," which is back with Microsoft. "The reason I structured it the way I did is to make sure it gets made," he emphasized. "Bioshock" takes place in an underwater city based on the free market principles of Ayn Rand, but things have gone disastrously wrong. Players control a pilot who crash-lands at a secret entrance to the city, called Rapture, and is drawn into a power struggle during which he discovers that his will is not as free as he'd thought. "I think the whole utopia-gone-wrong story that's cleverly unveiled to players is just brimming with cinematic potential," said Verbinski. "Of all the games I've played, this is one that I felt has a really strong narrative." Take-Two has been approached by a number of producers and studios since the game came out in August but waited until it had swept most of the end-of-year industry awards and racked up impressive holiday sales before working with CAA to package the project. Universal got a first look and made a preemptive bid. Zelnick, who was president of Fox in the early '90s, led the dealmaking for his company, rather than set the project up with a producer. "One of the things we decided early on is that we didn't want to go through a producer," he commented. "It's terribly important to us to have a meaningful influence on how this project is produced. We didn't want any insulation between us." Verbinski noted that Rapture's art deco design and visually arresting characters, such as the mechanical Big Daddys who protect genetically mutated girls called Little Sisters, particularly inspired him to see the game as a film. Though no release date is even being targeted, Verbinski said he plans to start pre-production as soon as Logan's script is finished and approved by all involved. Helmer has been regularly consulting with Ken Levine, the game's creative director, though it's not yet clear if the game developer will have a formal role in the film. For Universal, project marks a return to the videogame space after the disastrous "Halo" experience. After more than a year of development, during which Peter Jackson was signed to exec produce and Neil Blomkamp to direct the "Halo" feature, U and Fox shut down the project over cost concerns. "This deal gives Universal the opportunity to have the immersive, addictive universe of 'Bioshock' interpreted by a filmmaker with unrivaled abilities to convey story, action and large-scale, fantastical visuals," said U co-chairman David Linde. Take-Two is developing a "Bioshock" sequel that will be released in 2009, almost certainly before the film comes out. Though numerous videogames have been turned into movies and others are in the works, very few have been commercial or critical successes. Take-Two itself has turned down numerous attempts by Hollywood to option its Rockstar label's hit franchise "Grand Theft Auto." "Bioshock" marks the first movie deal ever for the publisher. ";i:15;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:40:"http://www.variety.com/VR1117985365.html";s:8:"original";a:2:{i:0;s:48:"[URL="http://www.variety.com/VR1117985365.html"]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:29:"Источник: variety.com";}}}, 1701116101, 1715510512
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    Params: post, 272392, a:1:{i:0;s:142:"отличная новость, но судя по режиссеру получится типичная голливудская попса";}, 1701116101, 1715510512
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    Params: post, 272423, a:1:{i:0;s:159:"Ну слава богу. Тока чот мне не нравятся сроки... что тока в 2009 году ильм начнет делаться...";}, 1701116101, 1715510512
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    Params: post, 272602, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:22:"Лекс, post: 272424";s:8:"original";a:2:{i:0;s:32:"[quote="Лекс, post: 272424"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:55:"А что, Пиратов больше не будет?";}}i:1;s:264:" Ну нашли они машину времени, и случайно отапрвили Кп. Дж.Воробья чуть в будущее, и там ему призодится сражатсья с BigDaddy на протжении трех частей)))";}, 1701116101, 1715510512
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    Params: post, 272650, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:22:"Лекс, post: 272607";s:8:"original";a:2:{i:0;s:32:"[quote="Лекс, post: 272607"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:32:"О да... продолжай...";}}i:1;s:773:" Ок. Ну на этом дело канечно не канчаится, и туда же прямиком в этот Rapture попадают и Уилл с элихабет, причем так как Уилу моно тока один раз всходить на мшушу, а они в воде, по этоу его устравивает. Ну и утт как в игре, вдрг им Fountaine начаниет помаготь, однако так как фильм сниамет Вобински, а в глваной роди ДжВоробей. то он не алет как тот ему гворит а обдуривает его по полной как всегда. Как то ак видимо события развиваться будут";}, 1701116101, 1715510512
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    Params: post, 272734, a:1:{i:0;s:334:"Отличная новость. Кстати Уилл туда вполне вписывается - он же теперь практически бессмертный :) А вместо Воробья можно просто взять Деппа на главгероя :) В общем - ждем , что наснимает .";}, 1701116101, 1715510512
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  5. library/Lgpl/utf8.php
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  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/NextStage/Feature/Listener/Feature.php
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  30. library/XenForo/Route/Filter.php
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  32. library/XenForo/Route/ResponseSuffix.php
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  35. library/XenForo/RouteMatch.php
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  38. library/XenForo/Controller.php
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  52. library/Zend/Db/Expr.php
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  57. library/XenForo/Helper/Ip.php
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  65. library/XenForo/Locale.php
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  70. library/XenForo/Model/Forum.php
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  72. library/XenForo/Model/Post.php
  73. library/NextStage/Feature/Model/Post.php
  74. library/NextStage/Feature/Model/Feature.php
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  87. library/XenForo/Template/Abstract.php
  88. library/XenForo/ViewPublic/Thread/View.php
  89. library/XenForo/ViewPublic/Base.php
  90. library/XenForo/View.php
  91. library/XenForo/BbCode/Parser.php
  92. library/XenForo/BbCode/Formatter/Base.php
  93. library/XenForo/ViewPublic/Helper/Message.php
  94. library/XenForo/BbCode/TextWrapper.php
  95. library/XenForo/Route/Prefix/Members.php
  96. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  97. library/NextStage/ThreadRating/Listener/Template.php
  98. library/XenForo/Template/FileHandler.php
  99. library/XenForo/Helper/File.php
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  101. library/Tapatalk/EventListener/Hook.php
  102. library/XenForo/Route/Prefix/Posts.php
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  104. library/Tapatalk/Listener/TemplatePostRender.php
  105. library/XenForo/Model/Avatar.php
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  107. library/XenForo/Debug.php
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  109. mobiquo/smartbanner/head.inc.php
  110. library/XenForo/ViewRenderer/Json.php