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Тут оказывается ещё снего-доски на подходе
 
Посольство ада на земле выпускает очередную агитку
Это, конечно, ваще
Хотя, может, и найдёт своего покупателя
 
Вот это эксклюзивчик отхватили! :eek:
 
Бункер уже точно был, но вот тот же тизер или нет, не пойму
 
CrL_-OdWcAEat1a.jpg
 
Тут вон ещё Первая Мировая на консолях
На ХВ1, кстати, игру как то странно отложили
 
ГТ Спорт отложили, но Хорватские ПеКари спешат на помощь.
ХВ1 - Q4 2016
PS4 - Q1 2017
 
ECHO (UE4/PC/Consoles):
ECHO is a 3rd Person Science Fiction Adventure for PC and unannounced Consoles, created by Ultra Ultra, using the Unreal 4 Engine

"After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that should not have been lost..."

In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.

The Palace creates "Echoes", exact copies of you in every way, that behaves like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.

The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.

The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go and deal with the consequences later. -One thing is certain: You need to keep a cool head as you face the ultimate enemy: Yourself.

ECHO will release Spring 2017 - Postponed from Fall '16 to reach more platforms.

We will be showing the game at PAX West this coming weekend, so if you’re attending please come and try it out at the Indie Megabooth!
 
Бразило-российский хит перенесли на Октябрь
 
Шантайку-полуджина тоже откладывают на шесть недель от 27.09.2016 (то есть на середину ноября):

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Hellooooo Backers!

We hope you all had a relaxing summer and are ready to get down to business -- we’ve got a game to launch! There’s a TON of detail in today’s update – don’t blink or you’ll miss it!

Update on Release Date

First things first – we are going to have to adjust our Target Release Date, moving it back from our 9/27 Target Release date by about 6 weeks, give or take. We know this will disappoint some of you, but we feel that it’s necessary to take that extra time for bug fixing and adding additional polish. We know you want the final product to be excellent and so do we! Thanks for your patience and support as we approach the finish line!


The Game is Content Complete!

And here’s the GOOD NEWS! We’re VERY pleased to announce that Half-Genie Hero is now CONTENT COMPLETE!! In other words, the game’s development phase is over. From now through the end, our focus is entirely on fixing BUGS. The steps from this point are all by-the-book:

We continue for several weeks of intense testing on all platforms

Once verified by our internal Quality Assurance team, it’s off to Nintendo, Sony, and Microsoft (the 1st Party Publishers).

The 1st Party Publishers will test the game for compliance. In most cases, this is done for each territory.

When we get a green light from all 1st Party Publishers, we can build the digital storefronts and, in the case of retail versions, send the game to manufacturing.

Finally, we can select a Release Date that works for all groups involved. At that time our “Target Release Date” will be updated again, and will become the actual Release Date.

Thankfully WayForward has shipped well over 200 games. We’ve been through this process a ton of times, and are intimately familiar with the pitfalls. But pitfalls do exist. A persistent crash bug, an unexpected firmware update, rejection at any level from 1st Parties, or long waits due to the pre-holiday season... ANY combination of these things would be enough to cause a delay. If that happens, we’ll turn around a quick fix, test, resubmit, and will update Backers immediately so you know exactly where things stand. Remember that any release date you see or hear is still just a “target date”, or estimated release date, until we clear 1st Party Submissions, and lock down our launch day. It’s going to be a busy month!
https://www.kickstarter.com/projects/123662...o/posts/1669641

И версии для PS3/XB360 отменены.
 
ПС4, ХВ1 9 Сентября
 
Beacon
ХВ1, ПК, Мас когда то там
 
Инфа для счастливейших обладателей XBOX One S и соответствующих TV - NBA2K17 имеет поддержку HDR:
 
Вторую часть Shadow Warrior ждите 13 октября:
 
Что то давненько я не видел сплит скрин мульти в играх
 
Наичумовейшая работа над деталями, способная удовлетворить даже самого привередливого HD зоофила
 
Бэтмен от ТТ эпизод 2 - 20 Сентября
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