Assassin's Creed: Syndicate

Тема в разделе "Новости игровой индустрии", создана пользователем LEONID, 5 дек 2014.

  1. bladerdenis

    bladerdenis Well-Known Member

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    Wiki пишет что с 1948. Ну чтож, без косяков ни одна игра или фильм не обходится)
     
  2. dimm

    dimm Administrator Команда форума

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    [​IMG]

    >London, 1868
    -As the above and much better codename for the game, Victory states, the game startsand ends in 1868(unlike other AC games which have stories that progress through years at a time) and takes place in London.
    -Part of the idea of using London as a setting is that it's an era of peace. Syndicate, similar to AC2, is set during a renaissance. Ubi wants to show off the feeling of progress with the setting.
    -The map has been stated to be about 30% larger than last year's entry.
    -Each district will feel very unique and will have different behaviors for npcs.

    Changes to the formula/Enhancements
    >Syndicate features a host of more modern gameplay changes to better accomodate the Victorian London era

    -Part of the new stealth system is the ability to use the environment to your advantage: This includes throwing knives into walls to distract enemies or hiding inside carriages. Or shooting a hallucinogenic dart into a fire to make enemies turn on each other.

    -There's no longer a hard cover system: there's now a more modern soft cover system that results in more fluid stealth compared to Unity.

    -The rope launcher:To compensate for the the much taller building and wider streets players now have the ability to use a rope launcher which acts at a grappling hook or zipline. Using it does not hinder momentum and it can be used for aerial assassinations. Other uses will be revealed over time.

    -Vehicles:Unlike previous AC games players now have the ability to control, hide in, or ride on top of horse carriages. These can be used for parkour as well as the player can hop between vehicles. These carriages have "realistic physics" and can be tipped over and crashed. Like in Watch Dogs/GTA :p you can hijack these from npcs. On top of having a new traffic system, the game features a police system as well. If the police see the player committing a crime they will intervene. They will also notice commotion if they hear it. However, this depends on where you are on the map, expanding the concept from Unity, the police have different AI depending on the district. Police will be more lenient in the white chapel district for instance. Carriages can also be used to your advantage, they can be tipped over, if you cause a crash and tip it over, police will focus on that while you rope launch your way for a fluid escape. The player will also be able to ride trains and boats but other uses haven't been revealed yet.

    -Twins:Unlike previous entries there are two playable protagonists this time around. Our main protagonists are Jacob and Evie Frye. The player will choose between Evie and Jacob and the narrative will switch between the two depending on the missions and depending on the storyline during main missions and they can also be switched at any time during general play. They're both customizable as well and feature their own unique skill trees and play styles. They both run the gang known as The Rooks.

    Combat

    [​IMG]
    >ACS features a new combat system.
    -The team at Ubisoft Quebec has created a combat system that is much more focused on hand to hand combat this time around, they also made sure to cut the latency down by half so that the player can more easily move between enemies during combat. However, like Unity it is still quite easy to die, so combat is more about crowd control than just wailing until everyone is dead.

    Open World/Side Missions
    >There are many new side activities in the world
    -This time they're given more context and make more sense thematically. Examples include racing with vehicles, gambling and fist fighting. Meeting historical figures opens up missions for those characters as well. Side missions are interwoven with the narrative as well.
    -Recruiting gang members is a big part as well. They adventure out in the world with you and have their own independent AI. Say you have five rooks with you but get inside a vehicle that only has four seats including you, the remaining Rook will seek another vehicle, or hijack one to catch up with you. After you clear a district you can assign a Rook to lead that district.

    Returning features
    >Taking the feedback from Unity, Ubi Quebec has brought back some classic features for this entry
    -Whistling is back
    -Human shields also return
    -The ability to pick and hide bodies also make a welcome return.
    -Windows have been made easier to enter
    -Throwing knives make a return
    -the day and night cycle has returned, same lighting system as Unity
    -Crowd system has been more refined

    [​IMG]
     
  3. -A-

    -A- Well-Known Member

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    Ну в юнити тоже были сцены из другого времени, так-то....
     
  4. dimm

    dimm Administrator Команда форума

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    Полюбуйтесь:
     
  5. dikh

    dikh ^my religion^

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    http://store.steampowered.com/app/368500/ - отечественная озвучка вроде как и только она, причем по цене в 1999 р - в топку такого атсасина)
     
  6. dimm

    dimm Administrator Команда форума

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  7. Chakie

    Chakie Lucha Pablo

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  8. Chakie

    Chakie Lucha Pablo

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  9. Chakie

    Chakie Lucha Pablo

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    Бабо-геймплей
     
    bladerdenis нравится это.
  10. dimm

    dimm Administrator Команда форума

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    LEONID и Moog нравится это.
  11. LEONID

    LEONID Well-Known Member

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    Город как всегда красив, а геймплей и механика застряли в 2009.
     
  12. dimm

    dimm Administrator Команда форума

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    bladerdenis нравится это.
  13. dimm

    dimm Administrator Команда форума

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    IGN надеятся, что Синдикат вернет в серию "фан":
    http://www.ign.com/articles/2015/09...t?hub_page_(front_page)=&utm_content=1&page=1
     
  14. LEONID

    LEONID Well-Known Member

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    А когда он там был-то?)))
     
  15. dimm

    dimm Administrator Команда форума

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  16. Chakie

    Chakie Lucha Pablo

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    Сюжетный ролик
     
  17. LEONID

    LEONID Well-Known Member

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    Первый из многих трейлеров, который понравился)
     
  18. Chakie

    Chakie Lucha Pablo

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    bladerdenis нравится это.
  19. Chakie

    Chakie Lucha Pablo

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    Ха! Как в лужу глядел!
     
  20. bladerdenis

    bladerdenis Well-Known Member

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    Транзакции были уже и Unity. Прошел и даже не заметил их.