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    		session_activity.view_date AS last_view_date,
    		0 AS like_date
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    		LEFT JOIN xf_user AS user ON
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    		LEFT JOIN xf_user_privacy AS user_privacy ON
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    		LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
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    Run Time: 0.019989
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    SIMPLEbb_code_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.post_id1Using where
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    SIMPLEuser_profileeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
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    SIMPLEsignature_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.user_id1Using where
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    VALUES (?, ?, ?, ?, ?)
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    Params: post, 625380, a:7:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:75:"http://img.photobucket.com/albums/v626/Scream108/Picture166_zps87bb3337.jpg";}}i:1;s:912:" Группа хакеров где-то заполучила тот самый незаконченный билд Resident Evil 2, который планировался в начале. Затем Миками передумал сценарий, сменил героев и в результате мы получили то что получили вместе с релизом игры в 1998 году на PS1. Тот самый незаконченный RE2 народ "переименовал" в RE 1.5 и долгие годы мечтал поиграть в ту самую версию. Теперь благодаря этой команде хакеров у нас предоставляется такая возможность. Игра сильно забагованная, но они стараются исправить ее, меняя и добавляя куски кода: ";i:2;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:2:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:2:{i:0;s:326:"This here is an ISO of our work in progress build of the Resident Evil 1.5 restoration project. It is not representative of the current state of development of the non-profit restoration fan-project. For updates on that, please see the bottom of the file for suggested locations to monitor things or visit the YouTube channel ";i:1;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[url]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:35:"http://www.youtube.com/user/MrBZork";}}}}i:1;s:2055:" The build you now have downloaded is a bit of an unstable mess. The instability mainly comes from a tiny experiment we were running on this very build and the build itself had the joke name "Magic Zombie Door". It's an old build and in no way representative of the current state of missing room implementation, restoration of broken elements, or addition of new content. Many of the features you see in the build, as explained in our making of videos, comes from injecting pieces of C code that adds features and functionality that was broken, missing, or otherwise needed. There's a terrible bug we internally called "Air Jesus" present in this build, a legacy issue from the vanilla build, where inspecting objects will often cause ... undesirable results. This bug has since been fixed, but is currently present in this build. While, technically, the load feature works, the save feature's brokenness makes it pretty useless. These are also features that're fixed and will be working in the final release. There are also many stability issues that causes the game to crash or otherwise misbehave, most of these have since been fixed too. So unless there's a very Konami Code-esque approach to how you trigger a randomized and reproducable bug, please don't lose your breath attempting to report bugs to us. Resident Evil and the Biohazard are property of Capcom. The project is an unofficial fan-effort, entirely non-profit, comparative to such other fan efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard, various modifications to other Resident Evil titles, and so forth. All with purpose and intents of a non-profit nature, and rooted entirely within what most would consider fair use and the healthier side of fandom - aimed exclusively at providing fellow fans with a glimpse into a world that once could've been and to enable them to revisit the world of Survival Horror once more in the way only the 90s could, whilst at the same time showing our own love and support to a franchise, platform, and decade we hold dear.";}}i:3;s:89:" Скачать билд (39 Mb, играем на каком-нибудь эмуле): ";i:4;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[url]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:59:"https://anonfiles.com/file/f81b503ee2c5ae514ed32d50f7ea8fbb";}}i:5;s:13:" Форум: ";i:6;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[url]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:134:"http://www.the-horror.com/forums/showthread.php?9548-Some-cool-1-5-exclusive-screenshots-(No-NegCon-support-All-pre-orders-cancelled!)";}}}, 1701116101, 1714019836
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    Params: post, 625383, a:1:{i:0;s:539:"Вторая часть была великолепна, я ее раз 10 прошел. Четыре сценария за двоих персонажей, по два из них пост-прохождение по следам другого перса. Отменили RE 1.5 ведь не случайно: не прошла контроль качества. Потом все начали с нуля и сделали лучшую часть на PS1. Хотя глянуть на эту версию тоже интересно.";}, 1701116101, 1714019836
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    Params: post, 625384, a:1:{i:0;s:207:"Её, вроде, уже давно выкладывали в глючном-неиграбельном виде. Тут, видимо, речь конкретно о "хакерской" переделке.";}, 1701116101, 1714019836
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    	(content_type, content_id, parse_tree, cache_version, cache_date)
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    Params: post, 625394, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:36:"Bahamut2k, post: 625383, member: 148";s:8:"original";a:2:{i:0;s:46:"[quote="Bahamut2k, post: 625383, member: 148"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:108:"Отменили RE 1.5 ведь не случайно: не прошла контроль качества.";}}i:1;s:1235:" Нет, 1.5 не из за этого отменили. Как говорил Миками, первую версию 2 части свернули из за того что она была графически и визуально на уровне первой части, и Миками с командой поняли то что игра для 98 года не подходит, им нужно было более современное на тот момент решение. По этому оригинальную 2 часть они начали практически с нуля, обновили движок, физику, улучшили графику, переписали сценарий и в итоге получилось то что они планировали. Я заценил эту версию 1.5 где то с месяц назад. И скажу что оригинальная 2 часть гораздо привликательней смотрится и интереснее. Но так для интереса конечно прикольно поиграть в эту 1.5 версию, она реально сильно отличается от настоящей 2 части.";}, 1701116101, 1714019836
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    Params: post, 625404, a:1:{i:0;s:188:"Миками и четвертый резик свернул по прихоти чисто, правда, там решение оказалось фатальным для серии. -)";}, 1701116101, 1714019836
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    VALUES (?, ?, ?, ?, ?)
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    Params: signature, 472, a:3:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:26:"http://shenmue.link/order/";s:8:"original";a:2:{i:0;s:34:"[URL='http://shenmue.link/order/']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:64:"Помоги дядe Ю, поддержи, б**дь, Шенму!";}}}}i:1;s:2:" ";i:2;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:26:"http://shenmue.link/order/";}}}, 1701116101, 1714019836
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    Params: post, 625423, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:32:"The I, post: 625404, member: 472";s:8:"original";a:2:{i:0;s:42:"[quote="The I, post: 625404, member: 472"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:91:"Миками и четвертый резик свернул по прихоти чисто";}}i:1;s:762:" Может 3.5 он и свернул по прихоти, но не 1.5. Сворачивание 1.5 версии это было действительно умное решение если судить по тому какой получилась оригинальная 2 часть. Да, что касается 4 части, там до финальной версии было целых 2 игры. Первая версия 4 должна была выйти в 2001 году, но превратилась в девил мей край. Потом была версия ролики которой есть в сети, где леон воюет с привидениями в стиле сайлент хилл. Ее тоже отменили.";}, 1701116101, 1714019836
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Included Files (110, XenForo Classes: 61)

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  2. library/XenForo/Autoloader.php
  3. library/XenForo/Application.php
  4. library/Zend/Registry.php
  5. library/Lgpl/utf8.php
  6. library/Zend/Config.php
  7. library/config.php
  8. library/XenForo/FrontController.php
  9. library/XenForo/Dependencies/Public.php
  10. library/XenForo/Dependencies/Abstract.php
  11. library/Zend/Controller/Request/Http.php
  12. library/Zend/Controller/Request/Abstract.php
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  14. library/Zend/Controller/Response/Http.php
  15. library/Zend/Controller/Response/Abstract.php
  16. library/XenForo/Model/DataRegistry.php
  17. library/XenForo/Model.php
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  20. library/Zend/Cache/Backend/ExtendedInterface.php
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  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/NextStage/Feature/Listener/Feature.php
  29. library/XenForo/Router.php
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  34. library/XenForo/Route/Prefix/Threads.php
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  38. library/XenForo/Controller.php
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  57. library/XenForo/Helper/Ip.php
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  60. library/Dark/TaigaChat/EventListener/Listener.php
  61. library/Zend/Db/Profiler/Query.php
  62. library/XenForo/Permission.php
  63. library/XenForo/Helper/Php.php
  64. library/XenForo/Phrase.php
  65. library/XenForo/Locale.php
  66. library/XenForo/ControllerHelper/ForumThreadPost.php
  67. library/XenForo/ControllerHelper/Abstract.php
  68. library/XenForo/Model/Thread.php
  69. library/NextStage/ThreadRating/Model/Thread.php
  70. library/XenForo/Model/Forum.php
  71. library/XenForo/Helper/String.php
  72. library/XenForo/Model/Post.php
  73. library/NextStage/Feature/Model/Post.php
  74. library/NextStage/Feature/Model/Feature.php
  75. library/XenForo/Model/Attachment.php
  76. library/XenForo/Model/Node.php
  77. library/Tapatalk/Model/Node.php
  78. library/XenForo/Route/Prefix/Categories.php
  79. library/XenForo/Route/Prefix/Forums.php
  80. library/XenForo/ControllerResponse/View.php
  81. library/XenForo/ControllerResponse/Abstract.php
  82. library/XenForo/Helper/Cookie.php
  83. library/Tapatalk/Listener/ControllerPostDispatch.php
  84. library/XenForo/ViewRenderer/HtmlPublic.php
  85. library/XenForo/ViewRenderer/Abstract.php
  86. library/XenForo/Template/Public.php
  87. library/XenForo/Template/Abstract.php
  88. library/XenForo/ViewPublic/Thread/View.php
  89. library/XenForo/ViewPublic/Base.php
  90. library/XenForo/View.php
  91. library/XenForo/BbCode/Parser.php
  92. library/XenForo/BbCode/Formatter/Base.php
  93. library/XenForo/ViewPublic/Helper/Message.php
  94. library/XenForo/BbCode/TextWrapper.php
  95. library/XenForo/Route/Prefix/Members.php
  96. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  97. library/NextStage/ThreadRating/Listener/Template.php
  98. library/XenForo/Template/FileHandler.php
  99. library/XenForo/Helper/File.php
  100. internal_data/templates/S.1,L.1,thread_view.php
  101. library/Tapatalk/EventListener/Hook.php
  102. library/XenForo/Route/Prefix/Posts.php
  103. internal_data/templates/S.1,L.1,nextstage_feature_post_private_controls.php
  104. library/Tapatalk/Listener/TemplatePostRender.php
  105. library/XenForo/Model/Avatar.php
  106. internal_data/templates/S.1,L.1,bb_code_tag_quote.php
  107. library/XenForo/Debug.php
  108. internal_data/templates/S.1,L.1,PAGE_CONTAINER.php
  109. mobiquo/smartbanner/head.inc.php
  110. library/XenForo/ViewRenderer/Json.php