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  1. SELECT cache_value
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    WHERE permission_combination_id = ?
    Params: 1
    Run Time: 0.000319
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLExf_permission_combinationconstPRIMARYPRIMARY4const1 
  2. SELECT thread.*
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    		LEFT JOIN xf_user AS user ON
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    		LEFT JOIN ns_threadrating_rate AS rate ON (rate.thread_id = thread.thread_id)
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    Run Time: 0.001518
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEthreadconstPRIMARYPRIMARY4const1 
    SIMPLEuserconstPRIMARYPRIMARY4const1 
    SIMPLErateconstPRIMARYPRIMARY4const0Unique row not found
  3. SELECT node.*, forum.*
    	,
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    	LEFT JOIN xf_permission_cache_content AS permission
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    Params: 45
    Run Time: 0.000735
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEnodeconstPRIMARYPRIMARY4const1 
    SIMPLEforumconstPRIMARYPRIMARY4const1 
    SIMPLEpermissionconstPRIMARYPRIMARY35const,const,const1 
  4. SELECT post.*
    	,
    		bb_code_parse_cache.parse_tree AS message_parsed, bb_code_parse_cache.cache_version AS message_cache_version,
    		user.*, IF(user.username IS NULL, post.username, user.username) AS username,
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    		session_activity.view_date AS last_view_date,
    		0 AS like_date
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    		LEFT JOIN xf_bb_code_parse_cache AS bb_code_parse_cache ON
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    		LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
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    	 AND (post.position >= 0 AND post.position < 20) 
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    Run Time: 0.006543
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEpostrefthread_id_post_date,thread_id_positionthread_id_post_date4const10Using where; Using filesort
    SIMPLEbb_code_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.post_id1Using where
    SIMPLEusereq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_profileeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_privacyeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEsignature_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.user_id1Using where
    SIMPLEsession_activityeq_refPRIMARYPRIMARY22user_nextstagerussia.post.user_id,func1Using where
  5. INSERT DELAYED INTO xf_thread_view
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    VALUES
    	(?)
    Params: 21941
    Run Time: 0.000811
  6. INSERT INTO xf_session_activity
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    ON DUPLICATE KEY UPDATE
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  7. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
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    Params: post, 607771, a:6:{i:0;s:94:"Уже начинают сливать эксклюзивы на NextXbox, вроде PGR 5? ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:89:"http://s4.hostingkartinok.com/uploads/images/2013/02/75bfc820dafd297bc8cbd201d9fe852e.png";}}i:2;s:2:" ";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[url]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:91:"http://www.vg247.com/2013/02/06/project-gotham-5-in-development-for-xbox-720-launch-rumour/";}}i:4;s:80:" Серия PGR из самых успешных на платформе XBOX ";i:5;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:37:"http://www.abload.de/img/pgr4zk9d.gif";}}}, 1701116101, 1713561338
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: signature, 1960, a:1:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:51:"https://www.trueachievements.com/gamer/VLADIMIR+RUS";s:8:"original";a:2:{i:0;s:57:"[URL=https://www.trueachievements.com/gamer/VLADIMIR+RUS]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:60:"https://www.trueachievements.com/gamercards/VLADIMIR+RUS.png";}}}}}, 1701116101, 1713561338
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  9. INSERT INTO xf_bb_code_parse_cache
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 607774, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:26:"Vladimir Rus, post: 607771";s:8:"original";a:2:{i:0;s:36:"[quote="Vladimir Rus, post: 607771"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:92:"Уже начинают сливать эксклюзивы на NextXbox, вроде PGR 5?";}}i:1;s:127:" Угу, вроде как "слух", что может быть стартовой игрой для нового бокса";}, 1701116101, 1713561338
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: signature, 777, a:1:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:45:"https://www.trueachievements.com/gamer/Chakie";s:8:"original";a:2:{i:0;s:51:"[URL=https://www.trueachievements.com/gamer/Chakie]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:54:"https://www.trueachievements.com/gamercards/Chakie.png";}}}}}, 1701116101, 1713561338
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  11. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 607788, a:1:{i:0;s:18:"Очень жду!";}, 1701116101, 1713561338
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  12. INSERT INTO xf_bb_code_parse_cache
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 607789, a:1:{i:0;s:321:"Lucid Games, который по слухам занимается PGR5 состоит из чуваков когда-то работавших в Bizzare и Criterion. А бывший глава Bizzare ушел под крылышко Сони, где они готовят некст-ген ответ Forza Horizon =)";}, 1701116101, 1713561338
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  13. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: signature, 3212, a:1:{i:0;s:17:"There only be ONE";}, 1701116101, 1713561338
    Run Time: 0.000237
  14. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 607790, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:18:"dimm, post: 607789";s:8:"original";a:2:{i:0;s:28:"[quote="dimm, post: 607789"]";i:1;s:8:"[/quote]";}s:8:"children";a:1:{i:0;s:152:"А бывший глава Bizzare ушел под крылышко Сони, где они готовят некст-ген ответ Forza Horizon =)";}}i:1;s:189:" То что я слышал, они как раз именно клон PGR и делают. Причем там часть остальных из разогнанной Liverpool Studio.";}, 1701116101, 1713561338
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    Params: post, 607871, a:1:{i:0;s:401:"Все гонки тупое каталово, но в PGR самое тупое каталово из всех гонок в которые я играл. Надо что-то делать разработчикам. Просто не интересно играть. Хотя физика супер. Погода супер. Графика отличная. А играть не интересно.";}, 1701116101, 1713561338
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    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    	cache_date = VALUES(cache_date)
    Params: signature, 472, a:3:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:26:"http://shenmue.link/order/";s:8:"original";a:2:{i:0;s:34:"[URL='http://shenmue.link/order/']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:64:"Помоги дядe Ю, поддержи, б**дь, Шенму!";}}}}i:1;s:2:" ";i:2;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:26:"http://shenmue.link/order/";}}}, 1701116101, 1713561338
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  19. INSERT INTO xf_bb_code_parse_cache
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 610481, a:6:{i:0;s:229:"Судя по всему игру Люсиду помогает делать RARE, уж больно много race-разрабов последние попринимали на работу. Вот состав Lucid Games: ";i:1;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:2361:"Art Manager: was lead 3D artist on PGR2 and 3. Joined Lucid in February 2012 after a stint at Criterion Games working as Contract 3D artist and World Builder on Need for Speed Most Wanted 2. (Source) Audio Lead: was contract Audio Designer on Blood Stone. Joined Lucid in January 2012 after a three month contract on a Kinect title at Rare. (Source) Character Animator: joined Lucid in October 2012 and notes he is working on a soon to be announced game. (Source) Computer Games Artist: was Technical Artist on PGR3 and 4. He joined Lucid in February 2012. (Source) Designer: was a Games Designer on Blood Stone and The Club. (Source) Designer: was Level Designer on The Club and Blood Stone. He joined Lucid in October 2011 after a five month stint as Environment Artist Wipeout 2048 at SCEE. (Source) Developer: notes on his linkedin on a Top Secret project. (Source) Doing art: was Art Director on Blur and Lead Environment Artist, Lead Effects and Lighting Artist on PGR4. (Source) Doing production: served as Senior Producer on Blur, Producer on PGR4 and Co-Producer on PGR3. (Source) Game Developer: was Senior Designer on Sonic All Stars Racing: Transformed at Sumo Digital, Senior Designer on Blood Stone at Bizarre Creations and Lead Designer on the Wipeout franchise at Sony. (Source) Lead artist: served as Art Manager on PGR2, 3, 4 and Blood Stone. He joined Lucid in February 2012 after a stint as Art Manager on Forza Horizon at Playground Games. (Source) Programmer: was Gameplay Programmer for Blur. (Source) Programmer: was Vehicle Programmer at Bizarre Creations and Programmer on Motorstorm: Pacific Rift at Sony. (Source) Programmer: was Audio Programmer on PGR3 and 4. Joined Lucid in October of 2011 after a three month contract at Rare. (Source) Programmer: was Gameplay Programmer on The Club. (Source) Technical Artist: was a Technical Artist on PGR4. (Source) The Co-Founder and Programmer: served as Lead Technical Programmer on Blur and as Programmer on PGR3 and 4. (Source) The Co-Founder and Programmer: served as Lead Programmer on Blood Stone. (Source) The Co-Founder: served as Studio Design Director on PGR 4. (Source) The Co-founder: served as Producer on Blood Stone and The Club. (Source) The Studio Head: served as Development Director and Producer for the Project Gotham Racing franchise over. (Source)";}}i:2;s:76:" А вот кого за последние 2 года принял RARE: ";i:3;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:1850:"On October 2011 as Software Director. Previously at Codemasters working as Lead Programmer on titles like DiRT 3 and Operation Flashpoint: Dragon Rising. (Source) On November 2011 as Studio Audio Director. Previously at Ubisoft Reflections working on Driver: San Francisco. (Source) On December 2011 as Technical Art Director. Previously at Codemasters working as Technical Art Supervisor on titles like GRID2, DiRT3, F1 Race Stars and more. (Source) On June 2012 as Lead Artist. Previously at Codemasters working as Lead Artist on titles like DiRT3. (Source) On October 2012 as Senior Producer. Previously at Codemasters working as Producer on titles like DiRT Showdown, DiRT 3 and more. (Source) On November 2012 as Senior Game Designer. Previously at Codemasters working as Senior Game Designer on DiRT Showdown and DiRT 3. (Source) On December 2012 as Principal Lighting Artist. Previously at Codemasters working as Environment Artist on titles like GRID2 and DiRT Showdown. (Source) On December 2012 as Lead Character Artist. Previously at SCEE working on Evolution Studios' Motorstorm: Apocalypse and Studio Liverpool's WipeOut 2048. (Source) On December 2012 as Principle environment artist. Previously Senior Lead Artist at Codemasters working on titles like GRID2 and F1 Race Stars. (Source) On January 2013 as Principal Rendering Engineer. Previously at Codemasters working as Principal Rendering Programmer at Central Technology Group. (Source) On January 2013 as Senior Rendering Engineer. Previously at Codemasters working as Senior Rendering Programmer. (Source) On February 2013 as Audio Engineer. Previously at Codemasters working as Senior Programmer on GRID2 and DiRT Showdown. (Source) On February 2013 as Principal Artist. Previously Character Artist at Playground Games, Codemasters and Slightly Mad Studios. (Source)";}}i:4;s:116:" Ходят слухи, что и какая-то третья команда помогает им (Turn 10?): ";i:5;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:37:"http://i7.minus.com/jcBktM3ZA9EKO.png";}}}, 1701116101, 1713561338
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    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 610501, a:1:{i:0;s:155:"Даа.. PGR шикарная игра ! Четвёртую часть аж на лицухе взял . Так что ждём с нетерпением !";}, 1701116101, 1713561338
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Included Files (110, XenForo Classes: 61)

  1. index.php
  2. library/XenForo/Autoloader.php
  3. library/XenForo/Application.php
  4. library/Zend/Registry.php
  5. library/Lgpl/utf8.php
  6. library/Zend/Config.php
  7. library/config.php
  8. library/XenForo/FrontController.php
  9. library/XenForo/Dependencies/Public.php
  10. library/XenForo/Dependencies/Abstract.php
  11. library/Zend/Controller/Request/Http.php
  12. library/Zend/Controller/Request/Abstract.php
  13. library/Zend/Uri.php
  14. library/Zend/Controller/Response/Http.php
  15. library/Zend/Controller/Response/Abstract.php
  16. library/XenForo/Model/DataRegistry.php
  17. library/XenForo/Model.php
  18. library/Zend/Cache.php
  19. library/Zend/Cache/Backend/Memcached.php
  20. library/Zend/Cache/Backend/ExtendedInterface.php
  21. library/Zend/Cache/Backend/Interface.php
  22. library/Zend/Cache/Backend.php
  23. library/Zend/Cache/Core.php
  24. library/XenForo/CodeEvent.php
  25. library/XenForo/Options.php
  26. library/XenForo/Link.php
  27. library/XenForo/Template/Helper/Core.php
  28. library/NextStage/Feature/Listener/Feature.php
  29. library/XenForo/Router.php
  30. library/XenForo/Route/Filter.php
  31. library/XenForo/Route/Interface.php
  32. library/XenForo/Route/ResponseSuffix.php
  33. library/XenForo/Route/Prefix.php
  34. library/XenForo/Route/Prefix/Threads.php
  35. library/XenForo/RouteMatch.php
  36. library/XenForo/ControllerPublic/Thread.php
  37. library/XenForo/ControllerPublic/Abstract.php
  38. library/XenForo/Controller.php
  39. library/NextStage/ThreadRating/Listener/Class.php
  40. library/NextStage/TaigaChat/Listener.php
  41. library/NextStage/XenForo/Listener/XenForo.php
  42. library/Tapatalk/Listener/LoadClassModel.php
  43. library/NextStage/ThreadRating/ControllerPublic/Thread.php
  44. library/NextStage/XenForo/ControllerPublic/XenForo.php
  45. library/NextStage/XenForo/ControllerPublic/Thread.php
  46. library/XenForo/Input.php
  47. library/XenForo/Session.php
  48. library/Zend/Db.php
  49. library/Zend/Db/Adapter/Mysqli.php
  50. library/Zend/Db/Adapter/Abstract.php
  51. library/Zend/Db/Select.php
  52. library/Zend/Db/Expr.php
  53. library/Zend/Db/Profiler.php
  54. library/Zend/Db/Statement/Mysqli.php
  55. library/Zend/Db/Statement.php
  56. library/Zend/Db/Statement/Interface.php
  57. library/XenForo/Helper/Ip.php
  58. library/XenForo/Visitor.php
  59. library/XenForo/Model/User.php
  60. library/Dark/TaigaChat/EventListener/Listener.php
  61. library/Zend/Db/Profiler/Query.php
  62. library/XenForo/Permission.php
  63. library/XenForo/Helper/Php.php
  64. library/XenForo/Phrase.php
  65. library/XenForo/Locale.php
  66. library/XenForo/ControllerHelper/ForumThreadPost.php
  67. library/XenForo/ControllerHelper/Abstract.php
  68. library/XenForo/Model/Thread.php
  69. library/NextStage/ThreadRating/Model/Thread.php
  70. library/XenForo/Model/Forum.php
  71. library/XenForo/Helper/String.php
  72. library/XenForo/Model/Post.php
  73. library/NextStage/Feature/Model/Post.php
  74. library/NextStage/Feature/Model/Feature.php
  75. library/XenForo/Model/Attachment.php
  76. library/XenForo/Model/Node.php
  77. library/Tapatalk/Model/Node.php
  78. library/XenForo/Route/Prefix/Categories.php
  79. library/XenForo/Route/Prefix/Forums.php
  80. library/XenForo/ControllerResponse/View.php
  81. library/XenForo/ControllerResponse/Abstract.php
  82. library/XenForo/Helper/Cookie.php
  83. library/Tapatalk/Listener/ControllerPostDispatch.php
  84. library/XenForo/ViewRenderer/HtmlPublic.php
  85. library/XenForo/ViewRenderer/Abstract.php
  86. library/XenForo/Template/Public.php
  87. library/XenForo/Template/Abstract.php
  88. library/XenForo/ViewPublic/Thread/View.php
  89. library/XenForo/ViewPublic/Base.php
  90. library/XenForo/View.php
  91. library/XenForo/BbCode/Parser.php
  92. library/XenForo/BbCode/Formatter/Base.php
  93. library/XenForo/ViewPublic/Helper/Message.php
  94. library/XenForo/BbCode/TextWrapper.php
  95. library/XenForo/Route/Prefix/Members.php
  96. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  97. library/NextStage/ThreadRating/Listener/Template.php
  98. library/XenForo/Template/FileHandler.php
  99. library/XenForo/Helper/File.php
  100. internal_data/templates/S.1,L.1,thread_view.php
  101. library/Tapatalk/EventListener/Hook.php
  102. library/XenForo/Route/Prefix/Posts.php
  103. internal_data/templates/S.1,L.1,nextstage_feature_post_private_controls.php
  104. library/Tapatalk/Listener/TemplatePostRender.php
  105. library/XenForo/Model/Avatar.php
  106. internal_data/templates/S.1,L.1,bb_code_tag_quote.php
  107. library/XenForo/Debug.php
  108. internal_data/templates/S.1,L.1,PAGE_CONTAINER.php
  109. mobiquo/smartbanner/head.inc.php
  110. library/XenForo/ViewRenderer/Json.php