Вот натолкнулся на статью,коротко речь о том ,что ранее в эпоху стандартных 480i разрешений ТВ мощность консолей каждого нового поколения тратилась на улучшение картинки за счёт увеличения полигонов эффектов итд итп ,с приходом эры ХД мощность стала отбираться на разрешение ,может этим обьясняется отсутствие у новых консолей того ВоВ!!! эффекта который обычно присутствовал ранее ? http://insomnia.ac/commentary/not_powerful_enough/ By Alex Kierkegaard / September 6, 2006 Consider this: when you are watching a movie on your TV you are seeing a standard resolution image; assuming you are in an NTSC country that would be 640x480i. When you are playing an Xbox/PS2/GameCube game on the same TV you are seeing the exact same resolution. Which looks better, the movie or the game? The movie of course. The truth is that, contrary to what Sony and Microsoft would have you believe, resolution is not the most important factor in graphics quality. As anyone who is into first person shooters on the PC will tell you, the effects are much more important. Get hold of Valve's Half-Life and Half-Life 2 games, install them on your PC, and start messing around with the video settings. You will quickly realize that no matter how high you jack up Half-Life's resolution -- try 1600x1200, for example -- it will never look anywhere near as good as Half-Life 2 running at even the lowest possible setting. The reason for this is that the Source engine of HL2 supports many more, and much more advanced, effects than that of the original game. if you take any currently available Xbox game, which has been designed to run at 480i, and you try to display it at 1080i, you will need a system approximately seven times as powerful as the original Xbox. Similarly, to run a regular PlayStation 2 game at 1080p you will need a system fourteen times as powerful -- simply to run the same old game, with the same old number of polygons and the same old effects, at the higher resolution. If you want to double the amount of polygons and upgrade the graphics with newer, fancier effects, that will cost you extra. Say twice as much for a double improvement in overall visual quality. And now I have to ask: Is the Xbox 360 fourteen times more powerful than the Xbox? Is the PS3 twenty-eight times more powerful than the PS2?